This issue has put me down recently. After doing some research (on damage calculations) I've stumbled upon a rarely seen/talked about issue. Overcapping on SkillATK%.
SkillATK% is the additional damage you get from skills/potions/items such as Weapon Masteries, CM1&2, ROB, Muff(I think? need some clarification), and Auto Dispenser.
As far as i know, SkillATK% basically caps out at 100%(Not sure if they've changed). Any more than 100% wont do nothing anymore. It's just wasted. Now, to get to our
issue at hand, I'd like to tell everyone about our dear Tempest's really high SkillATK%.
Shortbow Mastery: 19.5%
CM1: : 50%
CM2(Not sure) :10%
------------------------------------
Total :79.5%
All good, right? Now, let's add some in-game buffs like parties and items.
ROB(a staple) :10%
Muffin(raid standard):10%
Cold Milk :15%
Cheese :30%
Nest Buffs(like TKN) :??%
Warrior Buff :10%
Getting ROB and Muffin is essential for raids. That alone puts us at 99.5% SkillATK%
All we're left with is a 0.5% SkillATK% Improvement.
Having warrior buff in a raid team for a tempest means nothing.
Eating Cheese/Cold Milk does nothing as well.
This is good for solo play but not so much in a team/raid.
Correct me if I'm wrong about any of these info. I just really feel like pointing this out.
While it is good to cap SkillATK%, I feel like 25-40% wasted SkillATK% is far too much to miss out on.
While seeing high numbers for Min-Max P.Attack is good, it doesn't mean it's better.
If this is true, I would like to see a rework (Most likely CM1 or Shortbow Mastery).
Maybe remove 10-20% SkillATK% increase and change it with some FD, CDMG, Stat Boost?
Or just plain shave off some some SkillATK% and pump raw board damage of tempest's top skills
such as Punch Smash, Double Somersault Kick, Binding Shot, Divine Rage and Hurricane Uppercut.
Try your best not to screw it up though.
I haven't actually tested this for myself, but some other people have.
I saw it on Xenocho's Guide: http://forum.dragonnest.com/forum/se...ge-calculation
Thank You for taking the time to make that guide, Xenocho (and myon for pointing out the skillatk% cap)
I would've been to lazy to test otherwise.
Thank you for reading up to this point. I hope devs would do something about this.
SkillATK% is the additional damage you get from skills/potions/items such as Weapon Masteries, CM1&2, ROB, Muff(I think? need some clarification), and Auto Dispenser.
As far as i know, SkillATK% basically caps out at 100%(Not sure if they've changed). Any more than 100% wont do nothing anymore. It's just wasted. Now, to get to our
issue at hand, I'd like to tell everyone about our dear Tempest's really high SkillATK%.
Shortbow Mastery: 19.5%
CM1: : 50%
CM2(Not sure) :10%
------------------------------------
Total :79.5%
All good, right? Now, let's add some in-game buffs like parties and items.
ROB(a staple) :10%
Muffin(raid standard):10%
Cold Milk :15%
Cheese :30%
Nest Buffs(like TKN) :??%
Warrior Buff :10%
Getting ROB and Muffin is essential for raids. That alone puts us at 99.5% SkillATK%
All we're left with is a 0.5% SkillATK% Improvement.
Having warrior buff in a raid team for a tempest means nothing.
Eating Cheese/Cold Milk does nothing as well.
This is good for solo play but not so much in a team/raid.
Correct me if I'm wrong about any of these info. I just really feel like pointing this out.
While it is good to cap SkillATK%, I feel like 25-40% wasted SkillATK% is far too much to miss out on.
While seeing high numbers for Min-Max P.Attack is good, it doesn't mean it's better.
If this is true, I would like to see a rework (Most likely CM1 or Shortbow Mastery).
Maybe remove 10-20% SkillATK% increase and change it with some FD, CDMG, Stat Boost?
Or just plain shave off some some SkillATK% and pump raw board damage of tempest's top skills
such as Punch Smash, Double Somersault Kick, Binding Shot, Divine Rage and Hurricane Uppercut.
Try your best not to screw it up though.
I haven't actually tested this for myself, but some other people have.
I saw it on Xenocho's Guide: http://forum.dragonnest.com/forum/se...ge-calculation
Thank You for taking the time to make that guide, Xenocho (and myon for pointing out the skillatk% cap)
I would've been to lazy to test otherwise.
Thank you for reading up to this point. I hope devs would do something about this.
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