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kDN June 2018 Archer PvE and PvP Changes

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  • kDN June 2018 Archer PvE and PvP Changes

    For discussion Purposes, please find the below changes for Archer Class for June 2018 kDN Patch.

    PVE
    Hunter
    Hunter Eye The duration has increased.

    - Duration 180 seconds -> 900 seconds

    Cooldown has been reduced.

    - Cooldown 30 seconds -> 5 seconds
    Spiral bolt You can turn the camera freely before launching an arrow.

    Increased the time to use the skill and enter the direction key.
    Arrowstorm [Sharpnel] Total hit count has been changed.

    - 8 Hits-> 2 Hits(The total damage does not change.)

    [Tracking] has been changed to deal the same damage as [Sharpnel].

    The maximum level-based damage has been changed.

    - [Sharpnel] Attack power per hit 4080% -> 3264%

    - [Tracking] Attack power per hit 1632% -> 1306%
    Trap Master The number of trap acquisitions has changed.

    - 10 -> 9
    Trapper The trap has been changed to throw three, and the consumption has been changed to three.

    [Ice Trap] now shows the duration of the freeze effect in the tooltip.
    Silver Hunter
    Moment Evade MP consumption has been removed.
    Class Mastery I Intelligence increases.

    - 50% increase in intelligence
    Class Mastery II Your attack power increase has been changed.

    - Increase your attack power by 35% -> 15%

    Tornado Shots Instant does not share cooldown time.
    Class Mastery III [Magic Arrow] increased the damage increase time of [Tornado Shot] and [Divine Skill].

    - 3 seconds -> 10 seconds
    PVP
    Sniper
    Seige Stance Reduced cooldown time.

    - Cooldown time of 50 seconds -> 40 seconds
    Cheating Point Reduced cooldown time.

    - Cooldown time of 120 seconds -> 60 seconds
    Artillery
    Fatal Tracking Arrow Damage reduced.

    - 200% of Fatal Tracking Arrows -> 50%
    Hunter
    Monkey Catch Cooldown increased.

    - Cooldown 10 seconds -> 15 seconds
    Spiral bolt Damage reduced.

    - ATK 665% -> 439%

    You can now rotate the camera freely before launching an arrow.

    Increased the time to use the skill and enter the direction key.
    Deluge Bolt Damage reduced.

    - Attack power 177% -> 108%
    Arrowstorm [Sharpnel] Total hit count has been changed.

    - 8 Heat -> 2 Heat (The total damage does not change.)

    [Tracking] has been changed to deal the same damage as [Sharpnel].
    Trapper [Ice Trap] now shows the duration of the freeze effect in the tooltip.
    Silver Hunter
    Moment evey Damage reduced.

    - Damage 800% -> 400%

    MP depleted.

    SOURCE: http://patchnote.dragonnest.com/category?patchnoteno=19
    Last edited by nvLite; 06-05-2018, 06:14 AM.
    Lorallite (Windwalker)



  • #2
    Pffft !!!

    Still no tempest boost !!
    My elf in me is screaming.
    Cursing devs in elven language
    #*&^^#&^%#&^ !!
    ~ Hurri can DANCE ~

    Comment


    • #3
      I'm confused did arrow storm damage got decreased? The wording is hard to understand for me. I wonder if losing 25% ATK for 50% is worth.

      EDIT: Seems like losing 25% ATK if max CTD and CRIT will be a nerf most likely SH will lose atleast 90k matk with this change
      EDIT: Dang with the 20% CTD buff to archer going to become passive and 50% INT getting 300% CTD as SH is so easy sad max gear would get affected
      Last edited by DukiDuki; 06-06-2018, 09:23 AM.

      Comment


      • nvLite
        nvLite commented
        Editing a comment
        CM3 boost is a good boost already. Since there is no downtime all skills will be amplified. SH CM3 works like WW CM3, damage increase is only active while the buff is active, not when the skill is casted. The removal of the downtime a big factor IMO.

        Additionally, with kali buff, the INT % will benefit. But then again, this might not be enough to place SH in the charts.

      • DukiDuki
        DukiDuki commented
        Editing a comment
        My only concern is if this will lower the damage of SH, but with the changes it feels really hard to know if it is a nerf or not

      • nvLite
        nvLite commented
        Editing a comment
        perhaps we can consider it decent.
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