Announcement

Collapse
No announcement yet.

Abyss Walker PvP Changes (KDN May 2019)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Abyss Walker PvP Changes (KDN May 2019)

    PS: just rough translations from google, i added some comments

    they also mentioned about utilitzation of [Abyss Force] as means of additional attack buff.

    ---

    Videos (SOURCE: https://www.youtube.com/channel/UCZq...able_polymer=1)

    Shadow Focus:


    (Awakened) Spectral Guise:


    Illusion Strike EX:


    Abyss Claw:


    Line of Darkness EX:



    --- Changes ---


    Nightfall

    Attack power applied method changed.

    It specifies information such as attack power, maximum number of hits, and duration.

    The attack power has increased compared to the previous one.


    Nightfall EX

    Attack power applied method changed.

    Describe information such as attack power, maximum number of hits, and duration.


    (translation was not more specific about the details of Nightfall)



    Illusion Strike EX

    Existing EX addition attacks have been removed.
    (they perhaps removed the attack per blade +30%)

    Now, after using the illusion strike, move to the corresponding direction when you enter the directional key and use the normal strike again.
    (because they removed it's current awakening version)



    Line of Darkness EX

    The cooldown reduction effect has been removed.

    Additional operating specifications have changed.

    - [General Attack Button]: Added 1 time of line of darkness with 20% attack power

    - [Special Attack Button]: Attack of Line of Darkness is added up to 2 times with 10% ATK.

    - [Jump Button]: Move back to the position before rushing



    Class Mastery

    When using Illusion Strike, the spec that increased the attack power of Darkness has been removed.

    Additional damage now occurs when attacking a target with a dark shadow applied (from Shadow Focus).

    Additional damage 5%


    Abyss Claw

    700% → 550%

    The skill action has been changed.


    [Awakening Passive] Line of Darkness

    Deleted.

    [Awakening passive] Illusion strike

    Deleted.


    [Awakening Passive] Shadow Focus

    Newly added awakening passive.
    Shadow focus is enhanced.
    Attack power increased by 20%
    Increase the number of hits
    Increased attack range
    Increased Casting Speed


    [Awakening Passive] Spectral Guise


    Newly added awakening passive.
    Spectral Guise is enhanced.
    If you move forward, you lose the defensive effect
    Attack power increased by 20%
    Increase the number of hits
    Increased attack range


    [Awakening Passive] Summon Shadow
    Now you can summon and transform without any additional operations.
    (maybe no more moving backwards to transform)





    other changes (non AW);

    ---- Bringer ----

    Full Brightness
    Attack power has decreased.
    529% → 423%
    The cooldown has changed.
    12 seconds → 15 seconds

    Illusion strike
    The shadow effect has been removed.
    (dark burns effect & dot damage)

    Plasma Burst
    The shadow effect has been removed.
    (dark burns effect & dot damage)

    Shadow Focus
    It now changes to an attacking range of forward scopes.
    (not sure about this translation, perhaps it says about not needing any dark burns effect).

    Removes the spec to be activated when facing a target that is in the dark image

    Gives shadow effect to shot target

    Line of Darkness
    The shadow effect has been removed.
    (dark burns effect & dot damage)

    Rubicon
    A little overtime.
    (what? maybe increased cooldown)


    ---- Light Fury ----

    [Awakening Passive] Piercing Star
    Attack power increase has been changed.
    200% → 50% (WHY?! rip LF... from 10k shurikens to 3~4k)

  • #2
    Is blind effect still there in shadow focus?

    Blink and you'll miss it

    Comment


    • #3
      Originally posted by KureyonNeko View Post
      Is blind effect still there in shadow focus?
      yep still there, no change mentioned about removing the blind effect.

      Comment


      • #4
        May 2019 KDN PvP Patch

        Previously I posted rough translations for May 2019 PvP KDN Bringer changes (AW and LF).

        Because of this previous post was lacking information, I decided to submit a new topic at PvP section detailing changes for other classes, however, my submissions were not approved (already attempted submitting twice, been posting since last week, and I am noticing new topics being approved not including my submissions).

        SO, instead of creating a third one, I will just post here the other class changes.

        (SOURCE: http://patchnote.dragonnest.com/category?patchnoteno=30)


        Swordmaster
        - Triple Slash: Super Armor Damage reduced

        Gladiator
        - Triple Slash EX: Super Armor Damage reduced
        - [Awakening] Triple Slash: Super Armor and Super Armor Damage reduced

        Elemental Lord
        - Ignite: Super Armor increased
        - Shatter: Super Armor increased

        Selena
        - [Awakening] Ignite: Super Armor increased
        - Rolling Lava EX: Changed to 1 second grace time to explode immediately. 50% additional explosion damage removed

        Elestra
        - [Awakening] Shatter: Super Armor increased

        Crusader
        - [Awakening] Divine Blessing: reduced chance of being activated; 45% → 20%
        (finally, no more awakening spam)

        Kali
        - Soul Wind: Cooldown 5 seconds → 8 seconds, 50% damage reduction

        Dark Summoner
        - [Awakening] Phantom Claw: damage reduced, 100% → 20%
        - [Awakening] Chaos Formation: damage reduced, 443% → 324%

        Soul Eater
        - Curse effect of various skills Damage Rate changed. 100% → 5%
        - Attribute resistance reduction rate changed. 5% per overlap → 1%
        - Specter of Pain: damage reduced, 448% → 314%, Cooldown 7 seconds → 10 seconds
        - Soul Scream: damage reduced, 754% → 528%
        - Soulgate EX: greater ghost damage reduced by 50%
        - [Awakening] Cling Snake: cooldown recovery effect changed. 7 seconds → 2 seconds
        - Soul Liberation: damage reduced, attack power per hit 90% → 45%

        Dancer
        - General Dunblade: damage reduced, 758% → 531%

        Spirit Dancer
        - Wide Stinger: Increased Critical removed
        - Praetor: damage reduced, 826% → 579%
        - [Awakening] Dusk Hunter: damage reduced, 15% → 5%
        - [Awakening] Sufi Dancer: damage reduced, 80%
        - [Awakening] Spirit Posession: Preator cooldown effect removed
        - [Awakening] Wide Stinger: Increased Critical removed
        - Arcanthus: damage reduced, 712% → 569%, Super Armor and Super Armor Damage reduced
        - Crushing Hammer: damage reduced, 711% → 568%, Super Armor and Super Armor Damage reduced, invincibility removed

        Assassin
        - Feint: invincibility reduced, 3 seconds → 1 second. HP recovery changed; 5% → 10%

        Chaser
        - The End: damage reduced, 106% → 37%

        Ripper
        - Artful Chaser: damage reduced, 567% → 454%, cooldown changed; 25 seconds → 35
        - [Awakening] Burning Coal: ash damage changed; 50% → 10%, ash Super Armor Damage reduced

        Patrona
        - Kidney Blow: Super Armor Damage reduced

        Ruina
        - Kidney Blow EX: Super Armor Damage reduced
        - Class Mastery: Super Armor Enhancement removed

        Defensio
        - Repair: invincibility removed, cooldown recovery removed, cooldown changed; 50 seconds → 45
        - Taunting Blow, Taunting Blow EX, [Awakening] Taunting Blow: cooldown changed; 20 seconds → 35, Markup Explosion damage reduced by 70%
        - Class Mastery: Super Armor Enhancement removed
        (good changes, lesser bomb spam and no more Repair iframe to kidney blow counter)

        Impactor
        - All Skill ATK of all skills reduced by 10%

        Dark Avenger
        - Dark Avenger: increases physical attack power instead of critical, lvl4; physical damage increased by 5%
        - [Nightmare] Dark Crash: Now you can use Dark Avenger Tumbling during charging

        Mara
        - Haze: Super Armor and Super Armor Damage reduced

        Black Mara
        - Class Mastery: Enhanced Contract acquisition probability changed; 100% → 70%

        Heretic
        - Evil Hand: damage reduced, 544% → 326%
        - Devastation: damage reduced, 755% → 416%
        - Deathgate: damage reduced, 328% → 197%. Barrage damage: 820% → 492%

        Arc Hectic
        - [Nightmare] Evil Hand: damage reduced, 680% → 408%
        - [Nightmare] Devastation: damage reduced, 907% → 499%
        - Deathgate: (when transformed) damage reduced, 328% → 197%. Barrage damage: 820% → 492%
        - Class Mastery: Strength increase changed; 25% → 15%
        - Class Mastery II: Damage changed; 10% → 5%
        - Arc Healic EX (B): Increased damage removed

        Oracle
        - Agility Aura: changed to buff skill, Duration: 900 seconds, Cooldown 5 seconds
        - Rising Gust: attack action has been removed, now spins instantly when used

        Oracle Elder
        - [Noble] Rising Gust: attack action has been removed, now spins instantly when used




        Comment

        Working...
        X