A Guide on How to (Sword) Whip 'dem Good!
I. Introduction
Hello! Skyros here, a fresh/newb forumer (I only became forum active after the ED transfer, however, I followed the CC Forums back then) and I am here to present a guide on how to gitgud in using the most edgy weapon of all time – the Arch Heretic’s sword-whip.
What is an Arch Heretic?
An Arch Heretic is the Dark-elemental spin-off class of the Cleric base class. In contrast to the Cleric Order’s belief in justice within the boundaries of morality, the Arch Heretic takes justice in his own hands, embracing the power of the Goddess’ Nightmare in order to be the harbinger of dark justice in the lands of Lagendia (He’s kinda like Batman of Lagendia!)
The Arch Heretic dons the Mace and the Shield, however, with the power of the Goddess’ Nightmare, an Arch Heretic’s Mace transforms into a Sword-whip increasing his attack power and range. The Arch Heretic gameplay is unique in sense that- continued attacks are needed in order for him to gain power and release much devastating attacks (basically, Arch Heretics are sadists).
Now let’s see the reasons why or why not should you use an Arch Heretic.
PROS:
-Arch Heretics are elemental classes, meaning you will have a more easier time stacking Element % and focus on other stats instead.
-Extremely easy to use due to having an almost basic skill rotation
-Not SP-restricted, easy to build, one can build a Hybrid skill build without sacrificing much in both sides
-STR-based class, so Critical Damage is not that much of an issue
-Extremely mobile due to Enhanced Sliding Step under Transformation and Deadly Blow’s versatile cancellation ability
-Has Block; a prime lifesaving skill and has Soul Steal as a constant recovery skill (this part is to be discusses further in the Skill Information and Discussion part of the guide)
-Uses a sword-whip, which is fun to use specially in PvP (*ehem* Carnage spam)
-Has dark fwips and explosioooonss! (‘nuff said)
-Compared to other Spin-off classes, Arch Heretics has the easiest Transformation mechanic (just cast Transformation skill, then boom! Edgy transformation!)
CONS:
- Extremely unpopular class (at least in SEA servers I guess)
- Has the lowest Agi to Crit ratio out of all Cleric specializations (1 Agi=5 Crit Points)
- In theory is also the squishiest of all Cleric specializations (even though Clerics are turtles), due to him being a DPS-oriented class and not being an Int-stat based character
- Highly dependent on lucky crit procs; most of the time you’d want that Crit proc to appear in the explosion part of [Nightmare] Devastation
- In the long run, AH’s can be boring due to having an extremely repetitive gameplay
- Extremely hindered by latency issues; a yellow ping is enough reason for one to not enjoy Arch Heretics due to Carnage breaks and missed Sawblades.
- Pain to Gain eats so much of your HP (10% per cast); considering as PtG is going to be one of your main Nightmare Bubble generation skill.
- A Spin-off class; with Dragon Nest still not giving Spin-off classes the option to change jobs, when the class is ignored/nerfed, you are basically stuck and continue living your misery or start anew with another class to stay within the economy of the game.
Now that I have established what Arch Heretics are and why (or why not) you should play it, now let’s move forward to the Skill Discussion.
I. Introduction
Hello! Skyros here, a fresh/newb forumer (I only became forum active after the ED transfer, however, I followed the CC Forums back then) and I am here to present a guide on how to gitgud in using the most edgy weapon of all time – the Arch Heretic’s sword-whip.
What is an Arch Heretic?
An Arch Heretic is the Dark-elemental spin-off class of the Cleric base class. In contrast to the Cleric Order’s belief in justice within the boundaries of morality, the Arch Heretic takes justice in his own hands, embracing the power of the Goddess’ Nightmare in order to be the harbinger of dark justice in the lands of Lagendia (He’s kinda like Batman of Lagendia!)
The Arch Heretic dons the Mace and the Shield, however, with the power of the Goddess’ Nightmare, an Arch Heretic’s Mace transforms into a Sword-whip increasing his attack power and range. The Arch Heretic gameplay is unique in sense that- continued attacks are needed in order for him to gain power and release much devastating attacks (basically, Arch Heretics are sadists).
Now let’s see the reasons why or why not should you use an Arch Heretic.
PROS:
-Arch Heretics are elemental classes, meaning you will have a more easier time stacking Element % and focus on other stats instead.
-Extremely easy to use due to having an almost basic skill rotation
-Not SP-restricted, easy to build, one can build a Hybrid skill build without sacrificing much in both sides
-STR-based class, so Critical Damage is not that much of an issue
-Extremely mobile due to Enhanced Sliding Step under Transformation and Deadly Blow’s versatile cancellation ability
-Has Block; a prime lifesaving skill and has Soul Steal as a constant recovery skill (this part is to be discusses further in the Skill Information and Discussion part of the guide)
-Uses a sword-whip, which is fun to use specially in PvP (*ehem* Carnage spam)
-Has dark fwips and explosioooonss! (‘nuff said)
-Compared to other Spin-off classes, Arch Heretics has the easiest Transformation mechanic (just cast Transformation skill, then boom! Edgy transformation!)
CONS:
- Extremely unpopular class (at least in SEA servers I guess)
- Has the lowest Agi to Crit ratio out of all Cleric specializations (1 Agi=5 Crit Points)
- In theory is also the squishiest of all Cleric specializations (even though Clerics are turtles), due to him being a DPS-oriented class and not being an Int-stat based character
- Highly dependent on lucky crit procs; most of the time you’d want that Crit proc to appear in the explosion part of [Nightmare] Devastation
- In the long run, AH’s can be boring due to having an extremely repetitive gameplay
- Extremely hindered by latency issues; a yellow ping is enough reason for one to not enjoy Arch Heretics due to Carnage breaks and missed Sawblades.
- Pain to Gain eats so much of your HP (10% per cast); considering as PtG is going to be one of your main Nightmare Bubble generation skill.
- A Spin-off class; with Dragon Nest still not giving Spin-off classes the option to change jobs, when the class is ignored/nerfed, you are basically stuck and continue living your misery or start anew with another class to stay within the economy of the game.
Now that I have established what Arch Heretics are and why (or why not) you should play it, now let’s move forward to the Skill Discussion.
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