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  • #2
    Not Taking MP Passives is a big No! No! For me most especially if you are aiming for RUDN raid both norm and hc.
    Same with 1st Aid - its a Life Saver.

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    • #3
      No need to max charge bolt for crusader, its a waste of sp. Cleric can't kick without holy kick . Mental mastery and toughness is also needed. Iron will is recommended. SoF and Divine vengeance what for? I rate your crusader 2/10

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      • #4
        In Cleric Tree:
        -You could move around some points to max out Charge Bolt if you really wanted it but I suggest you still take your MP passives as it'll come in handy in some nests (unless you're a heavy spend in MP potions then just don't get them).
        -Having Holy Kick is good as a form of utility even at level 1. Dive Kick is also a nice utility when you're launched into the air want to get back quickly on the ground.Taking Heal is nice as well in place of the points in Holy Kick and Dive Kick (depends on your play-style).

        In Priest Tree:
        -I think that Protection Shell should be out. It's better for Saint and Holy Relic should be enough as an emergency utility skill to reduce damage.

        -First Aid is good to take in my opinion as it saved my life a couple of times from my experience.

        In Inqui Tree:
        -I think that maxing Shock Transition isn't worth it because it only increases the area at which the Electrocution status spreads and not the additional damage or chance to spread it.

        A Sample of what the above would look like.
        https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

        It's really up to you but I really advise to not take Protection Shell on Inquisitor. It's better to leave that to the Saint and put those points somewhere else.

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        • #5
          For all Cleric classes: Not getting Holy Kick is a big no-no. In a pub or even a guild party situation, Clerics are known to have the sub-role of being a 'kicker' (e.g. RUDN Dragon Phase 1), so not getting Holy Kick can get you killed (depends on party communication). Not getting the MP Passives is also a taboo as for Mech concerns, some of the nests and almost of all the raids (*ehem RUDN*) have a MP-wipe attack (commonply the Tail Swipe) and without MP Passives you are most likely useless unless you have a LF or MP Pots useable in Nest/Raid. I also recommend having Dive Kick as this can help as a good displacement skill (more prevalent in pre-Dash era) or as a quick AE grounding skill.

          For Guardian: IN PVE ABSOLUTELY NO POINT in getting skills in the Crusader Skill Tree. Smite has horrible DPS (CD is too long for a skill with small scaling) and is a PAttk/MAttk based skill, meaning as Guardian you only benefit half of the skill's coeff (your MAttk is sh*t cause yer a STR-based character). Please do max (or atleast put it in Level 5) your Provoke, making it at 4 does not provide you any leeway specially the aggro proc part of Provoke is delayed. If you are going to take the boss' aggro better do it until the run ends. GET AWK. SOF for god's sakes, this is a common mistake of new Guardians saying 'meh if I can Block stuff, I don't need healing', news flash, most of the boss attacks apply poison/burn, a possible 10% healing every 5 seconds is too good of a utility to pass on. Get Iron Will too, you can face-tank mechs easily if you want and the +SA is very useful as your GF has no SA Def bonus now. You are missing every point and the useful utilities of the Guardian Tree arsenal so 3/10

          For Saint: GETTING THE INQUI TREE IS USELESS FOR PVE. Detonate doesn't have it's utility of breaking mechs now (RIP Poison Pool cancelling) and it only delays the skill animation of some boss attacks which can make your run seem 'laggy' due to delayed attack animations but really its yo fault. You need First Aid for pete's sake, you CANNOT get Awakened Great Heal as First Aid is a pre-requisite in getting the skill. Avenging Wave saves your ass and is extremely useful emergency recovery skill as you can keep yourself from getting knocked-down (dude, you can't heal if yer on the ground). AND REALLY IF YOU GET TAIL-SWIPED IN RUDN CASTING HEALING RELIC FOR MP RECOVERY TAKES A CENTURY CAUSE YER MP PASSIVE IS NON EXISTENT. 2/10.

          For Arch Heretic: Pretty straighforward, AHs are not that difficult to build PVE-wise. I'd recommend not getting Divine Combo to max though, too slow skill cast animation and CM3 doesn't even make it a Dark Elemental skill so it deals sh*t damage even with that huge power boost. Get Flaming Revenant for god's sake, emergency recovery skills are too useful of a utility to not have. Enhanced Brutal Soul isn't that good especially when you get to the point where you have sub-par gears as Crit is somewhat easy to get for AH as you can gain 5 Crit points for every point of Agi, Enhanced Pain to Gain is much useful as this makes you gain 50 NM bubbles in every cast (which is half of the max) and is extremely useful in a conformed skill rotation. 6/10.

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          • #6
            ahh ic2 havent try Rudn hahah

            Then how about this ?

            Inqui PVE
            https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            Saint PVE
            https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            Guardian PVE
            https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            Crusader PVE
            https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            ArchHeretic PVE
            https://dnskillsim.herokuapp.com/sea...--0--0-0-00--0

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            • vjdarktm
              vjdarktm commented
              Editing a comment
              Inqui looks good. If you need more suggestions, I think you should check out the pinned guide here in this sub-forum (the [Guide+Theorycrafting][95 Cap]Pve Inquisitor 3.5 - Get Charged!). Link: [http://forum.dragonnest.com/sea/clas...5-get-charged]. Really helps to check out their reasons for getting and not getting certain skills.

          • #7
            For inqui like vjdarktm said refer to the pinned guide.

            For Saint PVE, dont ever forget to get Protection Shell. You can perfectly skip Heal and some SP at Holy Bolt, even if youre planning to be a DPS Saint, you wont need Holy Bolt maxed. Also i recommend you to get Heavenly Judgement just for Iframe purposes, can be pretty useful.
            https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            For Guardian PVE, Shield Charge awake is pretty bad, the purpose of Shield Charge always was to mobilize you fast to escape or reach fast to a determined point, with the awake you lose a considerable % of mobility to get dmg from it, which is not worth it at all so you definitely shouldnt take it. Last but not less, dont forget Conviction Aura
            https://dnskillsim.herokuapp.com/sea...-0-00--------0

            For Crusader PVE, dont ever get Auto Block, 21% chance of blocking enermys attacks = 21% chance of cancelling skills making a Crusader to lose DPS. https://dnskillsim.herokuapp.com/sea...-0-00-----0--0

            Arch Heretic is fine, just need to be sure that all your NM skills maxed except Cruel Rush, also your buffs and Deadly Blow.
            IGN: Adhelaida, KasumiDesu.

            How To Defensio PVE Guide Cap 95

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            • #8
              what conviction aura use ? 20% MS is it worth it ?

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