SORCERESS
ELEMENTALIST
INFERNO
INFERNO EX
FORCE SHIELD
ARCANE OVERDRIVE
ELEMENTALIST
INFERNO
- Cooldown reduced from 16s to 15s.
- Debuff duration increased from 10s to 20s.
- Cooldown reduced from 18s to 15s.
INFERNO EX
- Damage increase changed from 60% to 100%.
- Damage increase for additional attack changed from 40% to 60%.
- Debuff duration increased from 10s to 20s.
- You can now use other skills during the cast.
- Press Special Attack to explode it and deal all the damage immediately.
- Cooldown increase for Fire Burst removed.
- Damage increase changed from 60% to 35%.
- Press Special Attack to use an additional attack that uses the existing Fire Wall animation.
- Additional Attack deals 80% of [Awakened Passive] Fire Wall.
- Super Armor break reduced.
- Number of hits increased from 1 to 4 (total damage remains the same).
- Fire Wall removed from Fever-generating skills.
- Inferno and Phoenix Strike added to Fever-generating skills.
- Probability of Fever generation decreased from 50% to 35%.
- When Fever is generated, recovers 30% of Meteor Call’s cooldown.
- Meteor Call is no longer enhanced with Fever.
- Fire Attack buff reduced from 20% to 15%.
- Number of meteors increased from 1 to 3.
- Meteor damage decreased from 6360% to 5724%.
- Heat damage increased from 1908% to 2290%.
- Delay after summoning the meteor removed.
- Damage decreased from 6720% to 4509%.
- Cooldown removed.
FORCE SHIELD
- Damage increase removed.
- Damage reduction increased from 24% to 50%.
- Super Armor is now increased by 10000%.
- HP is now slowly recovered by 10% over 10s.
ARCANE OVERDRIVE
- Damage increase changed from 16% to 15%.
- Total number of hits for the first charge increased from 5 to 8.
- Total number of hits for the second charge increased from 5 to 10.
- When it lands, reduces the cooldown of Linear Ray by 5s.
- Post-cast delay removed.
- The action of the Shock Wave to Laser Cutter linkage has been simplified.
- Press and hold Normal Attack to fire a continuous parabolic laser, which stops when you release Normal Attack. This consumes more Laser Energy.
- Damage decreased from 520% to 340%.
- The enhancement consumes 8 Laser Energy per second.
- Effect changed to match the theme of other skills.
- Cooldown reduced from 25s to 15s.
- Laser Energy consumption removed.
- After casting, you can immediately cast a fully charged Linear Ray.
- Usable during Laser Ray.
- Post-cast delay reduced for situations where you used it when there was no enemy around.
- Damage decreased from 7100% to 2800%.
- You can now use other skills during the channeling.
- Cooldown reduced by 20% when Laser Energy is full.
- Cooldown increased from 60s to 90s.
- Using Fast Forward grants you Force Shield regardless of whether or not it is on cooldown.
- Number of cooldowns reduced from 3 to 2.
- Laser Energy consumption removed.
- Cooldown reduced by 5s.
- Damage increase removed.
- Using Laser Cutter grants a 10s buff that increases the damage of Laser Ray by 20%.
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