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Gear Master Remake

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  • Gear Master Remake

    Source: http://patchnote.dragonnest.com/category?patchnoteno=33

    To all Gear Master players, congratulations! You finally got your major boost!

    To all Shooting Star players, my condolences.

    PREVIEW

    [Summon Tower]
    Summon all towers in a designated location at once. Attack power for all towers increase with skill level.
    Replaces existing tower skills.
    Previous tower skills are changed to enable direct usage as [Mechanical] skills.
    Shortened duration means this skill should be preserved for critical situation (burst window).

    [Extreme Tower]
    Can only be used by consuming [Mechanic Gauge] bubble.
    [Magnetic Gauge] bubble is obtained with each successful hit by towers.
    When this skill is used, all existing towers will have Berserk status with slight change in appearance.
    This skill does not extend tower duration.

    [Class Mastery II]
    After using [Mecha Duck EX], [Mecha Cannon] can be used immediately.
    [Mecha Cannon] will be used by Academic Clone instead of character.

    [Flag Cannon]
    Active awakening skill with 2 cooldown charges (CTC).
    Fire a shell to coordinate attack by summons and increase [Big Mecha Bomb] damage.
    The cooldown for [Awakened Passive] Big Mecha Bomber can be fully recovered when this skill is used twice in a row and deal full hits.

    [Awakened Passive] Mecha Duck
    Parry effect is added to skill.
    When parry is successful, a powerful [Mecha Fire] can be used.
    [Awakened] Mecha Duck will also trigger Class Mastery II [Mecha Cannon].

    [Class Mastery III]
    *I honestly don't know why they wrote this here, so bear with me...*
    Add invincibility and cancellation effect to Gear Master's arsenal.
    In addition, Gear Master's attribute power is unified to its highest level.


    SKILL BALANCING

    ENGINEER

    Increase MP consumption for all skills.

    [Chemical Grenade]
    Max skill level has been increased 10 > 16.
    Damage has been increased 435% > 1606%.
    Debuff duration increase with skill level.

    [Rocket Jump]
    The ability to throw grenade by pressing [General Attack] button during [Dodge] or [Dash] has been removed and transferred to [Gravity Grenade].
    Max skill level has been reduced 21 > 10.
    Damage has been increased 459% > 1940%.
    Cooldown decrease with skill level.

    [Gravity Grenade]
    Skill can now be activated by pressing [General Attack] button during [Dodge] or [Dash].
    Max skill level has been increased 8 > 16.
    Damage has been increased 700% > 1738%.
    Area of effect is increased at level 11.

    [Flash Grenade]
    Damage has been increased 459% > 1681%.
    Superarmor has been increased.

    [Gatling Tower]
    Skill is replaced with [Mechanical Gatling].
    Max skill level has been reduced 21 > 14.
    Damage has been increased 1275% > 1580%.
    Cooldown has been increased 0 second > 14 seconds.

    [Cannon Tower]
    Skill is replaced with [Mechanical Cannon].
    Skill input has been changed to allow continuous usage and character no longer retreats from position.
    Max skill level has been reduced 17 > 14.
    Damage has been increased 731% > 1025%.

    [Ice Pump Tower]
    Skill is replaced with [Mechanical Ice Pump]
    Max skill level has been increased 11 > 14.
    Damage has been increased 1643% > 2135%.

    [Mechanic Mode]
    Skill is replaced with [Summon Tower].
    Summon all towers to a designated location.
    [Mechanic Chainsaw] skill is required to summon [Chainsaw Tower].
    All towers have similar properties to their [Mechanical] counterparts, except [Gatling Tower] which has increased range.
    All towers have similar damage to their [Mechanical] counterpart at maximum level.
    Tower duration has been increased to 30 seconds.
    Invincible towers.

    [Skyline]
    Skill is replaced with [Extreme Tower]
    Skill can be used by consuming 70 [Mechanic Gauge].
    [Mechanic Gauge] is obtained with each successful hit from towers.
    Each tower will throw a different number of bombs.
    Gatling Tower: 3 bombs.
    Cannon Tower: 5 bombs.
    Ice Pump Tower: 3 bombs.
    Chainsaw Tower: 4 bombs.
    Damage for each bomb: 1754%.


    GEAR MASTER

    [Chainsaw Tower]

    Skill is replaced with [Mechanical Chainsaw].
    Skill is enhanced to apply 20% additional damage debuff on enemy.
    Damage has been increased 2851% > 3689%.
    Cooldown has been increased 6 seconds > 21 seconds.

    [Big Mecha Bomb]
    Skill no longer increase damage taken by enemy.

    [Mecha Duck EX]
    You can summon up to 4 Mecha Duck by continuously pressing [General Attack] button.

    [Mecha Bomb EX]
    Gain 5 [Mechanic Gauge] when [Mecha Bomb] hits enemy successfully.

    [Class Mastery]
    Increase attack power by 30% for 5 seconds when [Extreme Tower] is used.

    [Class Mastery II]
    Use [Mecha Duck EX] to summon 4 ducks in a row to instantly use [Mecha Cannon].
    [Mecha Cannon] is controlled by Academic Clone XD-29.
    Damage: 24900%.
    Cooldown: 40 seconds.

    [Class Mastery III]
    *One of the new effects is similar to Force of Knightess skill. Probably to make up for Gravity Grenade and Mecha Shock innate element as well as ECJ usage*
    Damage has been increased 300% > 1000%.
    Recover 10% of HP and MP when [Air Shot] is used.
    In addition, attribute power is unified to its highest level.

    [Tower Recall]
    *What the fish...?*
    Skill is replaced with [Auto Pump].
    Call forth Mecha Duck Self Defense Force to follow your character and attack enemy.
    Duration: 10 seconds.
    Damage: 204% per attack; up to 90 attacks.

    [Mecha Cannon]
    Skill is replaced with [Flag Cannon].
    Fire a high-speed shell in front of Flag Cannon to coordinate attack by Mecha Ducks and towers.
    Each successful hit will recover [Big Mecha Bomb] cooldown by 1 second.

    [Awakened Passive] Tower Mastery
    Skill is replaced with [Awakened Passive] Summon Tower.
    Tower duration is reduced to 15 seconds.
    Tower damage is increased by 200%.
    [Mechanic Gauge] acquisition rate is doubled.
    All [Mechanical] skills damage is increased by 300%.
    [Mechanical Gatling] damage is increased by 900% and skill is enhanced to fire electrical bullets.

    [Awakened Passive] Gravity Grenade
    Skill is replaced with [Awakened Passive] Big Mecha Bomb.
    [Big Mecha Bomb] damage is increased by 100%.
    Add 100% additional damage when hitting enemy afflicted by [Flag Cannon] effect.

    [Awakened Passive] Mechanic Mode
    Skill is replaced with [Awakened Passive] Extreme Tower.
    Increase [Extreme Tower] damage by 200%.
    [Extreme Tower] cooldown is recovered by 3 seconds with each successful hit of [Mechanical] skills

    [Awakened Passive] Mecha Duck
    Enhance existing Mecha Duck skills.
    Add parry effect when Mecha Duck is used.
    When parry is used succesfully, character will use Mecha Fire instead of summoning Mecha Duck.
    Damage: 20000%.


    SHOOTING STAR

    [Awakened Passive] Biochemical Experiment
    *I suppose it's better than nothing...*
    Damage has been increased 1050% > 3212%.

  • #2
    Thank you for the compilation

    From a vid, it seems it's only Big Mecha Bomb and Summon Towers which contribute to the ulti bubble system. Tentatively. Correct me if I'm wrong.

    i have yet to see how strong extreme tower is. So far pending a direct comparison video for further analysis.
    Last edited by Xenocho; 08-08-2019, 09:34 PM.
    Remmystarr from Eden (Discord: Xenocho #8012)
    Please try to read my guide before asking questions on gear optimisation here;
    Old and outdated Engineer guide here; Selling FDN service for FDN weaps (Read here!);

    Comment


    • NearLawlet
      NearLawlet commented
      Editing a comment
      I only found two videos, but it seems some of the changes are bugged.

      Flag Cannon does not reduce Big Mecha Bomb cooldown as per description, and Extreme Tower gives very little, if any, DPS boost for towers. The latter may, in fact, have caused Ice Pump tower to lose its innate ice attribute and Chainsaw Tower to lose its damage entirely.

      If the patchnote is correct, then Mecha Bomb should also grant 5 Mechanic Gauge bubble with each successful attack.

    • Xenocho
      Xenocho commented
      Editing a comment
      In the video I saw, the user did not specifically tested those mechanics. He did upload a vid comparing extreme vs summon and it seems extreme is weaker LOL? Element shouldn't be a problem because in CM1 it seems they balance the attribute like adept's? Or am I reading that wrongly?

      Meanwhile I did watch the entire vid and those 2 skills I listed were the only one which contributed to mechanic gauge. I think some stuff needs a fixing.

  • #3
    AAHH need to learn new playstyle. Is summon tower cd less than 15s? if not placing tower in moving target still a problem.

    Comment


    • NearLawlet
      NearLawlet commented
      Editing a comment
      The ducks themselves got little to no improvement. Most of the changes were emphasized on GM's own capability to deal damage (without relying on summons).

      Unless you were referring to Big Mecha Bomb 'ducks' or something, in which case I stand corrected.
      Last edited by NearLawlet; 08-09-2019, 07:33 PM.

    • Xenocho
      Xenocho commented
      Editing a comment
      You are correct NearLawlet. With MM being the default and boosting those skills dmg significantly, GM is quite strong now esp with the MM Cannon spam. Unfortunately MM Chainsaw kinda died with the huge nerf to its CD when compared to the others.

      In terms of ducks being boosted, the main attraction is having all 4 in one go and just letting it do whatever it wants, occasionally casting Mecha Bomb. However, I feel that the output from the ducks won't be that important due to having no DMG due to silly AI and its slow waddling movement.

    • atom100
      atom100 commented
      Editing a comment
      Ducks will be more the companions than the towers in soloing dungeons after this revamp.
      And we're back in spamming MM cannon days. assuming they won't nerf it again in the future.
      Last edited by atom100; 08-09-2019, 09:32 PM.

  • #4
    Table Summary of GM Revamp:


    Summon Tower is kinda OP based on the Tower's damage being x2 due to the [Awakened] passive. This makes learning boss attack patterns, mech timings and controlling position of the boss to be very important for the Gear Master.

    Not much else for me to say; if there is any error or anything you wish to ask, please do. I didn't include Gravity Grenade because it seems weak despite its buff; you are better off spamming MM cannon.

    Currently Extreme Tower is bugged and dealing significantly less damage. It is uncertain where the damage loss is from, but the 200% bonus damage is definitely not being applied.

    Refer below for some calculations:

    Note: Chain Saw Tower still has its melee spinning damage which is a bonus 20% from the 3689% listed.

    Video references

    Overall skill display:
    For some reason I cannot embed > 1 video as before, unsure why so here are the links:

    Extreme Tower ULTI VS Summon Tower (Spoiler: Extreme Tower is weaker than Summon Tower)
    http://<a href="https://www.youtube....H2Pxae8XaE</a>

    LB13 F training ground + status (?)
    http://<a href="https://www.youtube....5-z3onB4eA</a>
    Last edited by Xenocho; 08-10-2019, 08:47 AM.
    Remmystarr from Eden (Discord: Xenocho #8012)
    Please try to read my guide before asking questions on gear optimisation here;
    Old and outdated Engineer guide here; Selling FDN service for FDN weaps (Read here!);

    Comment


    • Xenocho
      Xenocho commented
      Editing a comment
      Completed the error in the table and corrected calculations.

    • ElChubibo
      ElChubibo commented
      Editing a comment
      Well that's true. Extreme Tower gives a higher hit count but the damage was less. According to the patch note, activating Extreme Tower required strategy.. but based on the test I made, whether you activate it upon using Summon Tower vs activating before the towers are gone, it's just the same. I believe they will still do something about this on the upcoming patches

    • Xenocho
      Xenocho commented
      Editing a comment
      I think it was Summon tower which was mentioned to require strategy to be used, in comparison to previous method of just spamming tower then recalling it wherever you need. This time once towers are placed, you cannot fix a mistake for another 40s

  • #5
    Hello guys!

    Well just wanted to say Hi. haha.

    Comment


    • Xenocho
      Xenocho commented
      Editing a comment
      Welcome. Feel free to join in anytime~
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