Source: http://patchnote.dragonnest.com/category?patchnoteno=33
To all Gear Master players, congratulations! You finally got your major boost!
To all Shooting Star players, my condolences.
PREVIEW
[Summon Tower]
Summon all towers in a designated location at once. Attack power for all towers increase with skill level.
Replaces existing tower skills.
Previous tower skills are changed to enable direct usage as [Mechanical] skills.
Shortened duration means this skill should be preserved for critical situation (burst window).
[Extreme Tower]
Can only be used by consuming [Mechanic Gauge] bubble.
[Mechanic Gauge] bubble is obtained with each successful hit by towers.
When this skill is used, all existing towers will have Berserk status with slight change in appearance.
This skill does not extend tower duration.
[Class Mastery II]
After using [Mecha Duck EX], [Mecha Cannon] can be used immediately.
[Mecha Cannon] will be used by Academic Clone instead of character.
[Flag Cannon]
Active awakening skill with 2 cooldown charges (CTC).
Fire a shell to coordinate attack by summons and increase [Big Mecha Bomb] damage.
The cooldown for [Awakened Passive] Big Mecha Bomber can be fully recovered when this skill is used twice in a row and deal full hits.
[Awakened Passive] Mecha Duck
Parry effect is added to skill.
When parry is successful, a powerful [Mecha Fire] can be used.
[Awakened] Mecha Duck will also trigger Class Mastery II [Mecha Cannon].
[Class Mastery III]
*I honestly don't know why they wrote this here, so bear with me...*
Add invincibility and cancellation effect to Gear Master's arsenal.
In addition, Gear Master's attribute power is unified to its highest level.
SKILL BALANCING
ENGINEER
Increase MP consumption for all skills.
[Chemical Grenade]
Max skill level has been increased 10 > 16.
Damage has been increased 435% > 1606%.
Debuff duration increase with skill level.
[Rocket Jump]
The ability to throw grenade by pressing [General Attack] button during [Dodge] or [Dash] has been removed and transferred to [Gravity Grenade].
Max skill level has been reduced 21 > 10.
Damage has been increased 459% > 1940%.
Cooldown decrease with skill level.
[Gravity Grenade]
Skill can now be activated by pressing [General Attack] button during [Dodge] or [Dash].
Max skill level has been increased 8 > 16.
Damage has been increased 700% > 1738%.
Area of effect is increased at level 11.
[Flash Grenade]
Damage has been increased 459% > 1681%.
Superarmor has been increased.
[Gatling Tower]
Skill is replaced with [Mechanic Gatling].
Max skill level has been reduced 21 > 14.
Damage has been increased 1275% > 1580%.
Cooldown has been increased 0 second > 14 seconds.
[Cannon Tower]
Skill is replaced with [Mechanic Cannon].
Skill input has been changed to allow continuous usage and character no longer retreats from position.
Max skill level has been reduced 17 > 14.
Damage has been increased 731% > 1025%.
[Ice Pump Tower]
Skill is replaced with [Mechanic Ice Pump]
Max skill level has been increased 11 > 14.
Damage has been increased 1643% > 2135%.
[Mechanic Mode]
Skill is replaced with [Summon Tower].
Summon all towers to a designated location.
[Mechanic Chainsaw] skill is required to summon [Chainsaw Tower].
All towers have similar properties to their [Mechanical] counterparts, except [Gatling Tower] which has increased range.
All towers have similar damage to their [Mechanical] counterpart at maximum level.
Tower duration has been increased to 30 seconds.
Invincible towers.
[Skyline]
Skill is replaced with [Extreme Tower]
Skill can be used by consuming 70 [Mechanic Gauge].
[Mechanic Gauge] is obtained with each successful hit from towers.
Each tower will throw a different number of bombs.
Gatling Tower: 3 bombs.
Cannon Tower: 5 bombs.
Ice Pump Tower: 3 bombs.
Chainsaw Tower: 4 bombs.
Damage for each bomb: 1754%.
GEAR MASTER
[Chainsaw Tower]
Skill is replaced with [Mechanic Chainsaw].
Skill is enhanced to apply 20% additional damage debuff on enemy.
Damage has been increased 2851% > 3689%.
Cooldown has been increased 6 seconds > 21 seconds.
[Big Mecha Bomb]
Skill no longer increase damage taken by enemy.
[Mecha Duck EX]
You can summon up to 4 Mecha Duck by continuously pressing [General Attack] button.
[Mecha Bomb EX]
Gain 5 [Mechanic Gauge] when [Mecha Bomb] hits enemy successfully.
[Class Mastery]
Increase attack power by 30% for 5 seconds when [Extreme Tower] is used.
[Class Mastery II]
Use [Mecha Duck EX] to summon 4 ducks in a row to instantly use [Mecha Cannon].
[Mecha Cannon] is controlled by Academic Clone XD-29.
Damage: 24900%.
Cooldown: 40 seconds.
[Class Mastery III]
*One of the new effects is similar to Adept's [Elemental Mastery]. Probably to make up for Gravity Grenade, Mecha Shock and Ice Pump innate element.
Damage has been increased 300% > 1000%.
Recover 10% of HP and MP when [Air Shot] is used.
In addition, attribute power is unified to its highest level.
[Tower Recall]
*What the fish...?*
Skill is replaced with [Auto Pump].
Call forth Mecha Duck Self Defense Force to follow your character and attack enemy.
Duration: 10 seconds.
Damage: 204% per attack; up to 90 attacks.
[Mecha Cannon]
Skill is replaced with [Flag Cannon].
Fire a high-speed shell in front of Flag Cannon to coordinate attack by Mecha Ducks and towers.
Each successful hit will recover [Big Mecha Bomb] cooldown by 1 second.
[Awakened Passive] Tower Mastery
Skill is replaced with [Awakened Passive] Summon Tower.
Tower duration is reduced to 15 seconds.
Tower damage is increased by 200%.
[Mechanic Gauge] acquisition rate is doubled.
All [Mechanical] skills damage is increased by 300%.
[Mechanical Gatling] damage is increased by 900% and skill is enhanced to fire electrical bullets.
[Awakened Passive] Gravity Grenade
Skill is replaced with [Awakened Passive] Big Mecha Bomb.
[Big Mecha Bomb] damage is increased by 100%.
Add 100% additional damage when hitting enemy afflicted by [Flag Cannon] effect.
[Awakened Passive] Mechanic Mode
Skill is replaced with [Awakened Passive] Extreme Tower.
Increase [Extreme Tower] damage by 200%.
[Extreme Tower] cooldown is recovered by 3 seconds with each successful hit of [Mechanical] skills
[Awakened Passive] Mecha Duck
Enhance existing Mecha Duck skills.
Add parry effect when Mecha Duck is used.
When parry is used succesfully, character will use Mecha Fire instead of summoning Mecha Duck.
Damage: 20000%.
SHOOTING STAR
[Awakened Passive] Biochemical Experiment
*I suppose it's better than nothing...*
Damage has been increased 1050% > 3212%.
To all Gear Master players, congratulations! You finally got your major boost!
To all Shooting Star players, my condolences.
PREVIEW
[Summon Tower]
Summon all towers in a designated location at once. Attack power for all towers increase with skill level.
Replaces existing tower skills.
Previous tower skills are changed to enable direct usage as [Mechanical] skills.
Shortened duration means this skill should be preserved for critical situation (burst window).
[Extreme Tower]
Can only be used by consuming [Mechanic Gauge] bubble.
[Mechanic Gauge] bubble is obtained with each successful hit by towers.
When this skill is used, all existing towers will have Berserk status with slight change in appearance.
This skill does not extend tower duration.
[Class Mastery II]
After using [Mecha Duck EX], [Mecha Cannon] can be used immediately.
[Mecha Cannon] will be used by Academic Clone instead of character.
[Flag Cannon]
Active awakening skill with 2 cooldown charges (CTC).
Fire a shell to coordinate attack by summons and increase [Big Mecha Bomb] damage.
The cooldown for [Awakened Passive] Big Mecha Bomber can be fully recovered when this skill is used twice in a row and deal full hits.
[Awakened Passive] Mecha Duck
Parry effect is added to skill.
When parry is successful, a powerful [Mecha Fire] can be used.
[Awakened] Mecha Duck will also trigger Class Mastery II [Mecha Cannon].
[Class Mastery III]
*I honestly don't know why they wrote this here, so bear with me...*
Add invincibility and cancellation effect to Gear Master's arsenal.
In addition, Gear Master's attribute power is unified to its highest level.
SKILL BALANCING
ENGINEER
Increase MP consumption for all skills.
[Chemical Grenade]
Max skill level has been increased 10 > 16.
Damage has been increased 435% > 1606%.
Debuff duration increase with skill level.
[Rocket Jump]
The ability to throw grenade by pressing [General Attack] button during [Dodge] or [Dash] has been removed and transferred to [Gravity Grenade].
Max skill level has been reduced 21 > 10.
Damage has been increased 459% > 1940%.
Cooldown decrease with skill level.
[Gravity Grenade]
Skill can now be activated by pressing [General Attack] button during [Dodge] or [Dash].
Max skill level has been increased 8 > 16.
Damage has been increased 700% > 1738%.
Area of effect is increased at level 11.
[Flash Grenade]
Damage has been increased 459% > 1681%.
Superarmor has been increased.
[Gatling Tower]
Skill is replaced with [Mechanic Gatling].
Max skill level has been reduced 21 > 14.
Damage has been increased 1275% > 1580%.
Cooldown has been increased 0 second > 14 seconds.
[Cannon Tower]
Skill is replaced with [Mechanic Cannon].
Skill input has been changed to allow continuous usage and character no longer retreats from position.
Max skill level has been reduced 17 > 14.
Damage has been increased 731% > 1025%.
[Ice Pump Tower]
Skill is replaced with [Mechanic Ice Pump]
Max skill level has been increased 11 > 14.
Damage has been increased 1643% > 2135%.
[Mechanic Mode]
Skill is replaced with [Summon Tower].
Summon all towers to a designated location.
[Mechanic Chainsaw] skill is required to summon [Chainsaw Tower].
All towers have similar properties to their [Mechanical] counterparts, except [Gatling Tower] which has increased range.
All towers have similar damage to their [Mechanical] counterpart at maximum level.
Tower duration has been increased to 30 seconds.
Invincible towers.
[Skyline]
Skill is replaced with [Extreme Tower]
Skill can be used by consuming 70 [Mechanic Gauge].
[Mechanic Gauge] is obtained with each successful hit from towers.
Each tower will throw a different number of bombs.
Gatling Tower: 3 bombs.
Cannon Tower: 5 bombs.
Ice Pump Tower: 3 bombs.
Chainsaw Tower: 4 bombs.
Damage for each bomb: 1754%.
GEAR MASTER
[Chainsaw Tower]
Skill is replaced with [Mechanic Chainsaw].
Skill is enhanced to apply 20% additional damage debuff on enemy.
Damage has been increased 2851% > 3689%.
Cooldown has been increased 6 seconds > 21 seconds.
[Big Mecha Bomb]
Skill no longer increase damage taken by enemy.
[Mecha Duck EX]
You can summon up to 4 Mecha Duck by continuously pressing [General Attack] button.
[Mecha Bomb EX]
Gain 5 [Mechanic Gauge] when [Mecha Bomb] hits enemy successfully.
[Class Mastery]
Increase attack power by 30% for 5 seconds when [Extreme Tower] is used.
[Class Mastery II]
Use [Mecha Duck EX] to summon 4 ducks in a row to instantly use [Mecha Cannon].
[Mecha Cannon] is controlled by Academic Clone XD-29.
Damage: 24900%.
Cooldown: 40 seconds.
[Class Mastery III]
*One of the new effects is similar to Adept's [Elemental Mastery]. Probably to make up for Gravity Grenade, Mecha Shock and Ice Pump innate element.
Damage has been increased 300% > 1000%.
Recover 10% of HP and MP when [Air Shot] is used.
In addition, attribute power is unified to its highest level.
[Tower Recall]
*What the fish...?*
Skill is replaced with [Auto Pump].
Call forth Mecha Duck Self Defense Force to follow your character and attack enemy.
Duration: 10 seconds.
Damage: 204% per attack; up to 90 attacks.
[Mecha Cannon]
Skill is replaced with [Flag Cannon].
Fire a high-speed shell in front of Flag Cannon to coordinate attack by Mecha Ducks and towers.
Each successful hit will recover [Big Mecha Bomb] cooldown by 1 second.
[Awakened Passive] Tower Mastery
Skill is replaced with [Awakened Passive] Summon Tower.
Tower duration is reduced to 15 seconds.
Tower damage is increased by 200%.
[Mechanic Gauge] acquisition rate is doubled.
All [Mechanical] skills damage is increased by 300%.
[Mechanical Gatling] damage is increased by 900% and skill is enhanced to fire electrical bullets.
[Awakened Passive] Gravity Grenade
Skill is replaced with [Awakened Passive] Big Mecha Bomb.
[Big Mecha Bomb] damage is increased by 100%.
Add 100% additional damage when hitting enemy afflicted by [Flag Cannon] effect.
[Awakened Passive] Mechanic Mode
Skill is replaced with [Awakened Passive] Extreme Tower.
Increase [Extreme Tower] damage by 200%.
[Extreme Tower] cooldown is recovered by 3 seconds with each successful hit of [Mechanical] skills
[Awakened Passive] Mecha Duck
Enhance existing Mecha Duck skills.
Add parry effect when Mecha Duck is used.
When parry is used succesfully, character will use Mecha Fire instead of summoning Mecha Duck.
Damage: 20000%.
SHOOTING STAR
[Awakened Passive] Biochemical Experiment
*I suppose it's better than nothing...*
Damage has been increased 1050% > 3212%.
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