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  • Shooting Star Remake

    Source:
    http://patchnote.dragonnest.com/category?patchnoteno=37

    Note:
    I said this before in my previous topic, but I'm no longer an active player of Dragon Nest for several reasons, not the least of which is latency issue (heck, I can't even open this forum without suffering from RTO. It's almost as if they want players to quit their game).

    So here's a few info to help you stay informed of future patches.

    DN KR monthly patch note is announced here every Wednesday, on the first or second week of each month (3rd - 15th), at 16.00 - 19.00 GMT +8.

    P.S: December update includes some small nerf to Vena Plaga passive enhancements which I will not specify here, but you can verify it yourself by clicking on the link above.


    ENGINEER

    Chemical Grenade
    Max level has been reduced 16 > 7.
    Damage has been reduced 1606% > 843%.
    Cooldown has been reduced 15 seconds > 5 seconds.
    Bonus duration per level has been increased 2 seconds > 5 seconds.

    Rocket Jump
    Skill can now be used to cancel other actions.
    Damage has been reduced 1940% > 825%.
    Skill usage can be stored up to 2 times.
    Cooldown has been increased 16 seconds > 24 seconds.
    Cooldown reduction per level has been increased 1 second > 2 seconds.

    Ammo Recharge
    Skill has been replaced with [AP Launcher].
    Shoots 5 bullets in a row.
    Damage per bullet at max level: 1066%.

    Demolition
    Skill has been switched with [Summon Buster] from Awakening skill tree.
    Designate a target for concentrated fire.
    Damage: 20000%

    Alfredo Stomp
    Skill has been changed from active toggle to passive effect.
    Max level has been reduced 13 > 7.
    Damage has been increased 385% > 1725%.
    Cooldown has been reduced 11 seconds > 9 seconds.
    Taunt effect has been removed.

    Alfredo Berserker
    Max level has been reduced 7 > 3.
    Damage reduction has been reduced 25% > 20%.
    Damage reduction per level has been removed.

    Alfredo Hurricane
    Max level has been reduced 14 > 7.
    Damage has been increased 665% total damage > 87% per hit (*approximately 350% damage increase from the previous value, as they put it).
    Cooldown has been reduced 30 seconds > 14 seconds.
    Tooltip has been added to show Alfredo Hurricane number of hits under action speed buff.

    Transitional Damage
    Skill has been switched with [Alfredo Beam] from Shooting Star skill tree.
    Max level has been reduced 13 > 7.
    Damage has been increased 2433% > 2645%.
    Cooldown has been reduced 24 seconds > 20 seconds.
    Tooltip has been added to show that each beam deals 100% of skill damage.

    Ping Pong Bomb
    Damage has been increased 472% > 1989%.

    Cannon Blaster
    Range has been increased.
    Damage has been increased 1418% > 3488%.
    Cooldown has been reduced 10 seconds > 7 seconds.
    Visual effect has been improved.

    Mine Thrower
    Max level has been increased 14 > 17.
    Damage has been increased 472% > 529%.

    Biochemical Missile
    Max level has been increased 10 > 15.
    Damage has been increased 3277% > 5753%.
    Cooldown has been increased 18 seconds > 25 seconds.


    SHOOTING STAR

    Splash
    Ammo consumption has been removed.
    Cooldown has been increased 0 second > 3 seconds.
    Skill usage can be stored up to 5 times.
    Shoots 7 bullets with a narrow spread.
    Damage per bullet: 550%.

    Alfredo Beam
    Skill has been switched with [Transitional Damage] from Engineer skill tree.
    Skill no longer depends on Alredo.
    Max level has been reduced 5 > 1.
    Damage transfer effect has been changed to damage reduction effect.
    Reduce damage taken by 30% for 20 seconds.
    Immediately recovers 15% HP when the skill is used.
    Cooldown has been increased 60 seconds > 70 seconds.

    Ammo Recharge EX
    Skill has been replaced with [AP Launcher EX].
    Increase number of bullets by 5.
    Damage bonus: 100%.

    Mine Thrower EX
    Additional bullets has been removed.

    Biochemical Missile EX
    Additional explosion deals 100% bonus damage regardless of range.
    Range has been increased.
    Debuff duration has been increased 10 seconds > 60 seconds.

    Splash EX
    Additional bullets has been removed.
    Increase [Splash] damage by 100%.
    Input for continuous attack has been changed from [Special Attack] button to [General Attack] button.

    Class Mastery I
    Attack power has been increased 15% > 20%.
    Bonus HP for Alfredo has been removed.
    Movement speed buff has been removed.
    Ammo generation effect has been removed.
    [Enhanced] AP Launcher effect has been added.
    When [AP Launcher] skill is used, gain 1 [Overheat] bubble.
    When 2 [Overheat] bubbles are collected, the next [AP Launcher] will deal 50% additional damage.

    Class Mastery II
    Attack power has been increased 15% > 20%.
    [Rocket Jump] can be used to cancel other actions by pressing [Direction] + [Special Attack] button.

    Class Mastery III
    [Enhanced] Splash has been removed.
    When [Quick Shot] is used, [Buster Call] and [Demolition] cooldown is reduced by 2 seconds.

    Alfredo Drill
    Skill has been replaced with [Shooting Tactic].
    Retreat backward or charge forward while shooting a bullet.
    Invincible during retreat or charge motion.
    Skill can be used to cancel other actions by pressing [Jump] button.
    Damage: 500%.
    Cooldown: 5 seconds.

    Summon Buster
    Skill has been switched with [Demolition] from Engineer skill tree.
    Ammo consumption has been removed.
    Skill has been improved for continuous shooting without any input.
    Shoot 7 bullets with each shot.
    Damage: 750% per bullet.

    [Awakened Passive] Alfredo
    Bonus HP for Alfredo has been added.
    Tooltip has been added to show enhanced effect of Alfredo skills.
    Alfredo Stomp & Alfredo Hurricane:
    Damage has been increased by 100%.
    Attack area has been increased by 50%.
    Alfredo Beam:
    Damage has been increased by 100%.
    Alfredo Berserker:
    Buff has been improved.

    [Awakened Passive] Biochemical Experiment
    Poison and damage increase effect has been removed.
    Increase [Chemical Grenade] attack area.
    Suction effect has been added to [Chemical Grenade].
    Level requirement has been reduced 93 > 91.

    [Awakened Passive] Cannon Blaster
    Cooldown reduction effect for both [Cannon Blaster] and [Demolition] has been removed.
    Secondary explosion damage has been increased 30% > 100%.

    [Awakened Passive] Air Shot.
    Skill has been replaced with [Awakened Passive] Quick Draw.
    Reduce [Buster Call] and [Demolition] cooldown by 2 seconds whenever [Ping Pong Bomb], [Cannon Blaster], [AP Launcher] or [Splash] is used.
    Increase action speed by 15% for 4 seconds after using [Rocket Jump] or [Shooting Tactic].
    Increase movement speeed by 30% for 4 seconds after using [Mine Thrower] or [Biochemical Missile].
    Last edited by NearLawlet; 12-04-2019, 08:25 PM.

  • #2
    Thank you for the translation. Using google was slightly misleading.

    Just to share some analysis done for the skills based on this video: https://www.bilibili.com/video/av781..._Ma8WvbHNdbiqI

    Last edited by Xenocho; 12-05-2019, 06:27 AM.
    Remmystarr from Eden (Discord: Xenocho #8012)
    Please try to read my guide before asking questions on gear optimisation here;
    Old and outdated Engineer guide here; Selling FDN service for FDN weaps (Read here!);

    Comment


    • Xenocho
      Xenocho commented
      Editing a comment
      I think 2 beams is quite easy on medium sized targets. It has been done before in the 50-cap-ish SS days when it was a more important skill (because SS was just terrible then).

      But for 3-4 beams, maybe possible, if recalled directly in between dragons leg's/tail etc. I think it's possible.

      I think GM may still be stronger slightly due to the strength of Summon Tower + Ulti, but if not for perfect use of Summon Towers (full hits for full duration all fight), SS could be better.

      Key benefits: Splash is back as a key skill; filler skills do decent damage now (at least many are 5 digits), Demo has a full iframe so no more cancelling (which is the main issue now).



      "I'd say Alfredo skills are like Mecha Duck skills, probably not a major output but helpful."

      Actually I take that back, Alfredo can probably will be useful and controlled more especially if we run out of skills, considering how little skills SS has at her disposal (assuming Splash not used every 3s).
      Last edited by Xenocho; 12-05-2019, 06:59 AM.

    • NearLawlet
      NearLawlet commented
      Editing a comment
      Speaking of which, I remember that one can instantly recover Alfredo's passives by resummoning him, effectively cutting his skills' cooldown to 10 seconds (Summon Alfredo CD). Since the combined cast time of his skills is less than 10 seconds, his boost (on paper at least) may be even stronger than we thought; about 27572%~59312% every 10 seconds, depending on the number of beams we could land.

      That said, I'm not so sure about Alfredo's potential contribution against that of GM's mecha ducks, because I found his AI to be one of, if not the worst in the game. He's also more susceptible to physical status like knockdown effect.

    • Xenocho
      Xenocho commented
      Editing a comment
      Yes you are correct, the AI is horrible and he is slow and gets knock backed from the slightest hits so it’s necessary to reposition him all the time. Luckily recall has only few s cd so it can be used.

      You are correct. These CD are bound to Alfredo and the resets upon resummoning, hence it’s possible to spam. It is also vital to trigger the berserker buff before using those skills, one way is by TD but it has increased CD in this patch so maybe less reliable now, more on RNG. Maybe summoning him away from boss triggers that before he enters skill cast range.

      Hopefully these kind of min maxing actually works for increasing the DPS. Due to being able to control slightly, it’s potential is higher than Mecha Ducks. I’ve not actually looked much so I’m certain of duck skills % contribution in the revamp GM skill distribution.

  • #3
    Hi NearLawlet

    Are you able to give PvP translations?

    Comment


    • NearLawlet
      NearLawlet commented
      Editing a comment
      I can, but I don't have enough interest to do so. There wasn't much change to translate in PVP section anyway, just the removal of Vena Plaga's Sacrifice's invincibility frame and 4 seconds cooldown increase to Gear Master's Mechanic Cannon.

      You could also Google Translate them if you know where to look, but it requires some understanding on every skill in the game (or your favorite class, at least).
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