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Warrior Skill Changes (kDN February 2018 Update)

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  • Warrior Skill Changes (kDN February 2018 Update)

    [Warrior]
    Breaking Point
    -10 seconds cooldown -> Changed to 5 seconds
    -300 seconds duration -> Changed to 300 seconds

    [Sword Master]

    Brave (Max level 9)
    -15 seconds duration -> Changed to 20 seconds
    -35 seconds cooldown -> Changed to 60 seconds

    Infinity Edge
    Damage increased 7140% to 12068%

    [Gladiator]
    Evasion Slash
    Damage increased from 1288% to 2120%

    Finish Attack
    Damage increased from 3476% to 5163%
    Additional Damage had no changes.

    Hacking Stance EX
    Damage increase from EX increased from 100% to 170%

    Line Drive EX
    Damage increase from EX increased from 30% to 120% (Wind blades are still probably the same)

    Class Mastery:
    Grants 50% STR when learned. STR increase no longer dependent on number of bubbles.

    [Awakened] Front Shove
    Damage increased from 2582% to 4319%

    [Awakened] Brave
    -6 seconds cooldown -> Changed to 5 seconds
    -15 seconds duration -> Changed to 20 seconds

    [Awakened] Triple Slash
    -1st, 2nd, 4th, 5th hit: 1106% -> Increased to 1853%
    -3rd hit: 1383% -> increased to 2316%

    Side Dodge
    Damage increased from 1500% to 2480%.


    [Moonlord]
    Moon Blade Dance
    Damage increased from 837% to 984% per attack

    Flash Stance
    Damage increased from 411% to 629%

    Crescent Cleave EX
    Damage increase from EX increased from 50% to 150%

    Halfmoon Slash EX
    Damage increase from EX has been increased.
    -Halfmoon Slash damage increased from 50% to 150%
    -Additional Hit from 50% to 80%

    Moon Blade Dance EX
    Added +70% Damage

    Class Mastery I
    Grants 50% INT when learned. INT increase no longer dependent on number of bubbles.

    [Awakened] Moonlight Splitter
    Damage increased from 1012% to 1741%

    [Awakened] Cyclone Slash
    Damage increased from 2807% to 4702%

    Smash X
    Damage increased from 17698% to 22977%


    Source:
    http://patchnote.dragonnest.com/category?patchnoteno=14
    Last edited by LazyKahn; 02-11-2018, 06:53 AM.

  • #2
    Gladiator numba 1

    Comment


    • #3
      Glad's bubble system will be hard af if brave can't hit enemies anymore.

      Comment


      • LazyKahn
        LazyKahn commented
        Editing a comment
        Sadly I do not play in kDN to know it for myself.

      • LazyKahn
        LazyKahn commented
        Editing a comment
        According to VarunGoku, [Awakened] Brave still hits enemies. So there's no need to worry about the bubble system anymore.

      • szcko2
        szcko2 commented
        Editing a comment
        Omg. Glads for the win! I've been waiting for this kind of revamp. Lol thanks for updating man!

    • #4
      So, anyone experience with glad and ML can tell me how much DPS increasement expected with this revamp?
      zArAthena - Flurry. LafielHime - Black Mara. LukaLukaNF - Black Mara. zArZeratul - Raven. FaerieMoon - Arti

      Comment


      • KONAKONA93
        KONAKONA93 commented
        Editing a comment
        Moonlord's Moon Blade Dance Ex gets some boost due to able to cast them with +50% INT compare to the current bubble system (maximum of + 30% INT due to casting MBD Ex uses 20 bubbles)

      • szcko2
        szcko2 commented
        Editing a comment
        That should also mean 50% str on FA for Glads. It'd be really OP. lol

      • vangeodee
        vangeodee commented
        Editing a comment
        I'd say close to double for both classes. But that's largely dependent on what content you run. For raiding, you can expect a full 80~100% dmg/dps increase.

    • #5
      If brave can't hit to inc bubbles anymore, then its back to the old days of using cyclone slash just to up bubbles. lol

      Comment


      • vangeodee
        vangeodee commented
        Editing a comment
        removed. still there
        Last edited by vangeodee; 02-12-2018, 11:25 PM.

      • sngweiwei
        sngweiwei commented
        Editing a comment
        I read that bubbles will increase by 10 regardless when using brave. So, thank goodnes. FA still needs 15 bubble to use?

      • vangeodee
        vangeodee commented
        Editing a comment
        CORRECTION: Bubbles still there. So, still consumes 15 bubbles, just that your STR is no longer tied to the number of bubbles you have.

        https://youtu.be/RLPdtyyYMDY?t=6m9s
        Last edited by vangeodee; 02-12-2018, 11:20 PM.

    • #6
      Can't wait for this gladdy revamp

      Comment


      • #7
        Class Mastery I
        Grants 50% INT when learned. INT increase no longer dependent on number of bubbles.


        What does it mean? so the bubble system is not important? what ever number of bubble you have you still got 50% INT? so basically the spamization of MDB EX won't affect your overall damage because of the INT deplete in % won't even matter? Does this also applied to PVP??

        Comment


        • LazyKahn
          LazyKahn commented
          Editing a comment
          Bubble system is still important since you need it to cast MBD. But the decrease in damage due to INT loss from bubbles is no longer there.

      • #8
        Wish they bring back that First Version of Side Dodge no Cool Down 5 Bubble Cost For Much Hyper Gameplay Like
        Line Drive Ex > Line Drive Ins > Side Dodge > Side Dodge > Brave > Hyper Drive > 2 > 3 > 4 > Brave > Side Dodge > Side Dodge > Side Dodge > Side Dodge > Brave > Finishing Attack <3

        Comment

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