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Warrior Skill Changes [kDN June 2018 Update]

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  • Warrior Skill Changes [kDN June 2018 Update]

    [Mercenary]
    Taunting Howl
    ->Debuff duration increased from 10 to 20 seconds

    Circle Swing
    ->Damage reduced from 2372% to 2144% (Reduced to 90.38% of original value)

    [Barbarian]
    Class Mastery 1
    ->Attack power reduced from 18% to 15%
    ->Final Damage increase from Highlander reduced from 25% to 20%

    Class Mastery 2
    ->Attack power reduced from 22% to 15%

    [Destroyer]
    Flying Swing EX
    ->Super armor increased

    Maelstrom Howl
    ->After applying provoke effect, changed to enable movement instantly

    Crash mode
    ->Cooldown reduced from 75 to 60 seconds
    ->Super Armor increased
    ->HP recovery increased from 2% to 3% every 2 seconds

    [Avenger]
    Graves
    ->Damage increased from 1991% to 2787% (39.97% increase)

    [Nightmare] Dark Stinger
    ->Added +20% Damage increase debuff to tooltip
    ->Damage increased from 2402% to 3363% (40% increase)

    Piercing Crescent
    ->3 attacks no longer need left click to execute
    ->Can use Dark Crash or Aerial Blade while midair. (Right click to use Aerial Blade, Spacebar to use Dark Crash)
    ->Damage increased from 877% to 1403% (59.98% increase)

    Doom Blade
    ->Damage increased from 3757% to 5259% (39.98% increase)

    Vengeance Storm
    ->Damage increased from 3840% to 5376% (40% increase)

    Dark Mastery
    ->STR% and attack gain from [Avenger Force] removed

    Shadow Call
    ->Duration increased from 60 to 900 seconds
    ->Cooldown reduced from 10 to 5 seconds

    Dark Riser
    ->Damage increased from 826% to 2891% (350% increase)

    Death Knell
    ->Final Attack automatically launches when fully charged

    [Dark Avenger]
    Dark Crash
    ->Damage increased from 4355% to 6097% (40% increase)

    [Nightmare]Dark Crash
    ->Absorb rate increased

    Class Mastery 1
    ->Added 50% STR increase

    Class Mastery 2
    ->Attack power reduced from 30% to 15%
    ->When Step Blade hits, recovers Soul Cutter instant cooldown

    source: http://patchnote.dragonnest.com/category?patchnoteno=19
    Last edited by LazyKahn; 06-05-2018, 11:59 PM.

  • #2
    It's time to switch from barb to glad.

    Comment


    • LazyKahn
      LazyKahn commented
      Editing a comment
      Gladiator will only outdps Moonlord if
      a.)Gladiator has far better gears than the Moonlord in comparison, OR
      b.)The Moonlord user is stupid in terms of skill rotation.

    • vangeodee
      vangeodee commented
      Editing a comment
      @LazyKahn

      Gladiators used to have a chance to out-dps MLs during the 9s FA era.

      But, that time's just a memory now. lol

    • LazyKahn
      LazyKahn commented
      Editing a comment
      @vangeodee

      Even if the bug still worked today Gladiator would still most likely never be able to outdps Moonlord since Finish Attack is only strong when enemy is below 50% health. And the bug only works on normal Finish Attack EX, and not on the instant.

  • #3
    Destroyer is now harder. More SA whee. Cmon ED, gimme that 90% reduction on my flying swing.
    Last edited by sngweiwei; 06-05-2018, 09:03 AM.

    Comment


    • LazyKahn
      LazyKahn commented
      Editing a comment
      Destroyers getting a bit of love on this patch

    • sngweiwei
      sngweiwei commented
      Editing a comment
      Making up for that stupid support nerf. lol

  • #4
    So can anyone tell us if this is a nerf/buff for DA or doesn't really change that much? I'm not a very smart person.

    Comment


    • LazyKahn
      LazyKahn commented
      Editing a comment
      Most likely a boost. Even if their STR% and Atk% gets nerfed, All of their damage skills got boosted by a lot.

    • yutehara
      yutehara commented
      Editing a comment
      I guess I should stick with my DA for now, thanks for the clarification ^^

  • #5
    My comments on the balances for warrior:
    Gladiator: Untouched
    Moonlord: Untouched
    Barbarian: Slight nerf
    Destroyer: Slight boost in support capabiliities
    Dark Avenger: Boost

    Comment


    • #6
      For anyone who's wondering about the DA boost, I did some math to check if it is indeed a boost, and if it is, by how much exactly. Here are the numbers:

      Click image for larger version

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      To sum up: it's basically a 40% boost over the current DA

      Comment


      • vangeodee
        vangeodee commented
        Editing a comment
        For anyone interested, my methodology is as follows:

        Current stats are taken from in-BTG stats (PATK and STR) before and after using the Avenger Force to get 90% STR bonus.

        I got the PATK increase for the adjusted (post-change) stats by dividing the PATK gained per point of STR increase, and multiplied that by the gained STR after a 50% increase. The base PATK for pre-50% increase was computed by removing the 30% from the current patk, and multiplying it with 15% to get the adjusted base (town) PATK.

        After that it was basically just a matter of multiplying the resulting PATK to the skill's damage%. Since there are no changes to how the Dark Avenger Transformation affects skill damages, these numbers will scale accordingly when you go into DA mode.
        Last edited by vangeodee; 06-08-2018, 10:29 AM.
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