How do game balancing is being studied by DEVELOPERS is it KOF or ROUNDS CD of skills?
Because Honestly playing a melee class in KOF or Rounds is relatively so different from each other
Why not just make a Rounds game mode KOF and the skill cd is KOF ? if they really wanted more DATA . with maybe 200% hp Games end so fast in KOF . Meaning HP is doubled.
A way to improve pvp is skill tab should show 1 and 2 . Meaning if you press skill tab it shows what is active and not . but every skill in skill tab 1 and 2 shows its cd in the UI while playing. This will improve precision in using all skills.
No idea why Counter Exile is CD for the start of the game in KOF Warrior buff should have a faster cd in KOF so it can be casted at the very start of the game.
I suggest u state what is different in playing your class in KOF and Rounds mode. so devs will have a general idea why you prefer to play KOF than Rounds.
Because Honestly playing a melee class in KOF or Rounds is relatively so different from each other
Why not just make a Rounds game mode KOF and the skill cd is KOF ? if they really wanted more DATA . with maybe 200% hp Games end so fast in KOF . Meaning HP is doubled.
A way to improve pvp is skill tab should show 1 and 2 . Meaning if you press skill tab it shows what is active and not . but every skill in skill tab 1 and 2 shows its cd in the UI while playing. This will improve precision in using all skills.
No idea why Counter Exile is CD for the start of the game in KOF Warrior buff should have a faster cd in KOF so it can be casted at the very start of the game.
I suggest u state what is different in playing your class in KOF and Rounds mode. so devs will have a general idea why you prefer to play KOF than Rounds.
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