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  • #2
    Players that doesn't roll on purpose to make OTHER players impatient and leave during service so that one can have the loots to themselves. IGN Rezzaya
    It's unfair to those who pay for the service but not being able to loot the rune wraths and scales because of people like this.
    And time is precious where people want to quickly farm everything as much as possible on every characters especially now.
    Last edited by MrZanto; 05-14-2018, 05:56 AM. Reason: I wasn't able to put in much words earlier due to some bug. It kept on saying I have 101 characters when I already deleted lots of words.

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    • #3
      State some reasons, so they know why you post this.
      Always look straight to your goals, conquer them all and have fun.


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      • #4
        And one of these kind of people pm-ed me "HAHAHAHA"
        I forgot to screenshot or record his ign but these people are kind of trollers and greedy people that makes people leave and have all the loots to themselves.

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        • #5
          Sometimes you just gotta counter them by staying up long too eventually they will grow tired OR if you are lucky enough to be the party leader and all of you got your essence and other important stuffs except for that troller you can try using f12

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          • #6
            As long as there is a game community, griefers will always be around, occasionally using aspects of the game in unintended ways like the ones you stated above. They will annoy you up to no ends. And I doubt ED would take any actions on them.

            So what are these griefers in case you are not aware of them.
            Originally posted by Wikipedia
            A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, occasionally using aspects of the game in unintended ways. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals. This creates a slight division between griefing and cheating, since cheating is most often done with intent of winning the game and thus is discouraged by in-game penalties.

            History:
            The term was applied to online, multiplayer computer games by the year 2000 or earlier, as illustrated by postings to the rec.games.computer.ultima.online USENET group. The player is said to cause "grief" in the sense of "giving someone grief".

            The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like Ultima Online and first-person shooters such as Counter-Strike. But even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based Multi-User Domains (MUDs), where joyriding invaders visited "virtual rape" and similar offenses on the local populace. Julian Dibbell's 1993 article A Rape in Cyberspace analyzed the griefing events in a particular MUD, LambdaMOO, and the staff's response.

            In the culture of massively multiplayer online role-playing games (MMORPG) in Taiwan, such as Lineage, griefers are known as "white-eyed"—a metaphor meaning that their eyes have no pupils and so they look without seeing. Behaviors other than griefing which can cause players to be stigmatized as "white-eyed" include cursing, cheating, stealing, and unreasonable killing.

            Methods:
            Methods of griefing differ from game to game. What might be considered griefing in one area of a game may even be an intended function or mechanic in another area. Common methods may include but are not limited to:
            • Intentional friendly fire or deliberately performing actions detrimental to other team members' game performance, including wasting or destroying key game elements, colluding with the opposition and giving false information. Faking extreme incompetence with the intent of hurting teammates or failing an in-game objective. Deliberately blocking shots from a player's own team or blocking a player's view by standing in front of them so they cannot damage the enemy.
            • Actions undertaken to waste other players' time. For example, when losing in a turn-based game, a player may play as slowly as possible. In other games, they may hide from an enemy when there is no tactical benefit in doing so. If a game interface element has no time limit, a griefer may simply walk away from the computer, leaving the other player forced to leave the game - which may itself incur a penalty for leaving. <- (this is what you are referring to)
            • Impersonation of server administrators or other players through similar screen names.
            • Any method of reversing another player's progress, such as destroying or modifying other players' creations in sandbox games like Minecraft and Terraria.
            • Written or verbal insults, including false accusations of cheating or griefing. Often directed at the server administrator.
            • Purposeful violation of server rules or guidelines.
            • Kill stealing, denying another player the pleasure or gain of killing a target that should have been theirs.
            • Spamming a voice or text chat channel to inconvenience, harass or annoy other players.
            • Uploading offensive or explicit images to profile pictures, in-game sprays or to game skins.
            • Camping at a corpse or spawn area to repeatedly kill players as they respawn, preventing them from being able to play. Camping can also refer to continuously waiting in a tactically advantageous position for others to come to them; this is sometimes considered griefing because if all players do it, the game stalls, but this is now more commonly considered a game design issue.
            • Acting out-of-character in a role-play setting to disrupt the serious gameplay of others.
            • Luring many monsters or a big one to chase the griefer, before moving to where other players are. The line of monsters in pursuit looks like a train, and hence this is sometimes called "training" or "aggroing".
            • Blocking other players' way so they cannot move to or from a particular area, or access an in-game resource (such as a non-player character). The game The Division was found to have a serious problem with this at launch, where griefers could stand in the doorway out of the starting area, preventing players entering the game.
            • Using in-game bugs (exploits), for example - out of map, going underground.
            • Intentionally attempting to crash a server, in order to cause interference among players.
            • Intentionally using glitches or exploits to halt the progress of a co-op or multiplayer game (such as destroying or blocking off access to items without which other players cannot finish the game).
            • Intentionally lagging a server through various means, such as spawning large amounts of resource-demanding objects.
            • Trapping teammates in inescapable locations by use of physics props, special abilities, or teleporting them to inescapable locations.
            • Constantly pausing the game or lowering game speed down to the slowest one, in the hopes that the winning player will simply give up in frustration and quit, instead of finishing the game and defeating them.
            • Driving vehicles backwards around lapped courses in multiplayer racing games. Often done with the intent of crashing head-on into whoever is in 1st place.
            • Smurfing: creating extra accounts and deliberately losing games to enter a lower skill ranks than is appropriate, then playing at full skill against opponents in that low rank, defeating them easily.
            • High-skill players being matched against low-skill players (usually due to shortage of players) deliberately losing that match, causing the low-skill player's skill rating to artificially rise, so that they will be routinely pitted against opponents they have no chance against in the future.
            source: good old wikipedia; https://en.wikipedia.org/wiki/Griefer

            p.s.
            I can't say I didn't grief at any point of my life. Quite guilty of smurfing poor newbies, intentionally trapping teammates to their deaths for laughs. I'm not that good of a person. I also do keep a pesky side. So when you see the lil Eldralyn in your pt, pray that she's not in the mood for griefing :3
            Last edited by MeshPolygon; 05-16-2018, 12:25 AM.
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            • Agent3554
              Agent3554 commented
              Editing a comment
              I once encountered a smurfer in pvp, the room was named "I'm newbie, go easy on me", and then when I joined, it was a Spirit dancer, then I got rekt just before 1 minute, like wtf

            • Agent3554
              Agent3554 commented
              Editing a comment
              I was also a griefer/troll in the Sea Dragon Nest Event or something, in the start of the stage, there was a cannon which I keep shooting them and keeping them away from the boat, and in the last stage where you must shoot the dragon with cannons, I keep myself getting shot purposely and blocking them from hitting the dragon and the ice. Also there was a time in the nest raid event when the mini-boss dies and the portal appears, I just go afk for hours and annoy people, so they do the same as well when they're pissed.

            • MeshPolygon
              MeshPolygon commented
              Editing a comment
              when i got griefed by another griefer, just play along and laugh with it too. you lose when you got upset to their jests :3

              gaining joy and pleasure on someone else's distress, we are doubly wretched beings.

          • #7
            These guys cannot be banned because they did not violate any rules. Waiting for the roll to timeout is not against the rules. The dice roll timeout is a legitimate part of the game. But the thing is, if there are so many loots to roll, it's just so long that you could sleep along with it.

            This was rather a design flaw on part of the devs. I think the devs did not consider a scenario where there's a lot to roll and someone deliberately abstained from rolling. Damn hell of waiting time. It's currently 30 secs for each drop. Imagine there are 30 items that needs to be rolled. Someone intentionally let the clock go. All in all 900 secs or 15 minutes. That's too long >_<! We could do a lot of other things with that time! They missed that part.

            To alleviate this, one should pester ED to shorten the timeout. It would at least, make your waiting shorter. 10 secs might be suffice.

            Also, everyone is asking for this for a long time now. Some suggestions from the old forum about how to deal with it. No action ever since. Devs did not gave a damn.

            Last edited by MeshPolygon; 05-15-2018, 08:18 AM.
            ★ Gintama ❖ 「ヒカリ証明論 / Hikari Shoumeiron」 ❖ CHiCO with HoneyWorks ★

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