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Artillery bubble 'BUG' in compensated balanced stages
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Currently, FTA does not generate bubble, and will very likely stay the same in the latest kdn patch. (because if it does generate bubbles, it is no longer a nerf)
You can read this:
http://bbs.duowan.com/forum.php?mod=...ghlight=魔羽
Someone in china tested in kdn server. FTA hit count remains 20. Changes in CM3 slightly compensates the lost 20% chance of bubble generation and lost 10 TA hit counts, but it also eliminates the extra 20% damage when FTA is used right after magic arrow. Dps drops by about 10% in battle training ground test. Dps will drop further if the boss moves a lot, because of new CM3 requires extension core to work, if the boss moves a lot you will have to change location of cores often which require cooldown.
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I have two things to share:
1) If FTA TOTAL dmg remains the same, arti might not be that dead.
2) If what ED means by saying "dmg remains the same" is that dmg per hit remains the same, which effectively halves the total damage of TA, and if it also affects FTA in the same way, it is kinda GG for arti. FTA at the moment consistently makes up around 50% of the total damage output by arti. If FTA total damage is halved, plus the bubble gain chance is decreased, we will lose, I guess, 30%~40% of our current dps potential, which, unfortunately, is on par with ED's statement of making dps of all class drop by 35% in November/December pve balance patch. And for some reason Arti is the first and only class to receive major nerf one month earlier than December.
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Alright thanks guys for the answer, I will look forward for the next patch esp. the owl change since it will be useless to most teammates who already max their critical damage. Thank you
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Originally posted by Faraway View PostBefore the maintenance on 12 November,Tuesday, which was completed just now, in all compensated/balanced stage such as storm of time and space, cerberus beginner nest, hero's battlefield (normal/abyss) and saint haven defence, Artillery could generate bubbles through main skill direct hits on monsters. Now after maintenance on Tuesday 13 November, it got moved back (as in before November patch) to generating bubbles only when critical hits are successful, like in normal nests and dungeons.
This is a HUGE NERF because bubbles are needed to cast <Fatal Tracking Arrow> which makes up half of the damage dealt by Artillery, where in balanced stages the critical chance is only 2%. This effectively removes at least half of the dps potential of Artillery, which makes Artillery disproportionately crippled, useless and unwelcome in the stages stated above.
<Fatal tracking arrow> can now only be casted using bubbles from <Stunning Shot>. To be exact, that is one <Fatal tracking arrow> casted every 32 seconds, instead of a few seconds as in normal nests/dungeons and also before the 'Bug' came back.
I hope it will be fixed no later than next Tuesday's maintenance. Also, if a fix is technically impossible, some in-game compensation should be given to Artillery, as the bug really deprives a lot of fun and satisfaction playing Artillery, which is, I believe, against the minds of ED.
This move of removing bubble generation through direct hits must not be intended, because in balanced stages, Artillery has no other usage (aside from one damage debuff on monsters but that is common to all classes) than dealing damage.
Just be patient and it will eventually return.
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Artillery bubble 'BUG' in compensated balanced stages
Before the maintenance on 12 November,Tuesday, which was completed just now, in all compensated/balanced stage such as storm of time and space, cerberus beginner nest, hero's battlefield (normal/abyss) and saint haven defence, Artillery could generate bubbles through main skill direct hits on monsters. Now after maintenance on Tuesday 13 November, it got moved back (as in before November patch) to generating bubbles only when critical hits are successful, like in normal nests and dungeons.
This is a HUGE NERF because bubbles are needed to cast <Fatal Tracking Arrow> which makes up half of the damage dealt by Artillery, where in balanced stages the critical chance is only 2%. This effectively removes at least half of the dps potential of Artillery, which makes Artillery disproportionately crippled, useless and unwelcome in the stages stated above.
<Fatal tracking arrow> can now only be casted using bubbles from <Stunning Shot>. To be exact, that is one <Fatal tracking arrow> casted every 32 seconds, instead of a few seconds as in normal nests/dungeons and also before the 'Bug' came back.
I hope it will be fixed no later than next Tuesday's maintenance. Also, if a fix is technically impossible, some in-game compensation should be given to Artillery, as the bug really deprives a lot of fun and satisfaction playing Artillery, which is, I believe, against the minds of ED.
This move of removing bubble generation through direct hits must not be intended, because in balanced stages, Artillery has no other usage (aside from one damage debuff on monsters but that is common to all classes) than dealing damage.Tags: None
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