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Crusader Colloquial Compendium
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Don't max Sacred Hammering, just leave it at 1. Last I tested it was "glitched" in a way similar to how RoA used to be, where the board damage of a skill has a floor at 100%. So lv 1 and lv 11 Sacred Hammering will deal the same damage.
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Dive kick is 1sp. Arguably one of the most useful cleric skills for all 4 classes, even in PvE. Additionally, you dont really sacrifice much to make room for that 1sp. In this case, i would simply remove the 3 extra points from the Max MP passive (keep regen maxed) and get dive kick, and spend the other two on SoF or something
But that's just my opinion.
EDIT: Don't make me get my infograph again. Cause that thing was awful, but got the message across
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Anyone can help with a good skill build for a pve crus? I haven't played since 70 cap, I know how to build the class gear wise but skill build wise with all the increased scalings sp options kinda confused on all the changes and I definitely dont wanna mess anything up with cleric awakening coming up so I'm gonna save my skill reset I've been saving for when it comes out.
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k crus's convince me to play Crus. or rather whats the difference now between crus and guard lol
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