I think I have the basic idea (the % in the tooltip is multiplied by your damage, and after applying other factors i.e., ele attack, fd, crit, etc. the damage is dealt) but I'm confused still. Looking at the number before the other multipliers are added:
1. When I look at Flaming Locust's 2017% ATK, does that mean that, if I have 100k phys damage, the math turns out as (100,000)(20.17) or (100,000)(21.17) because everything has a base multiplier of 1 (which does nothing to the number by default)?
2. When Flaming Locust EX's additional hit does 200% of the base attack, is that 2*20.17 or 3*20.17 (since base multiplier is 1 again)?
3. Assuming that the answer to 2 is 3*20.17, does that mean that 60.51 (3*20.17=60.51) gets multiplied to the phys damage, or is it 61.51 (base multiplier of 1)
4. What's the purpose of a damage range?
I know the full equation is something like (phys damage)(%ATK on tooltip)(1+ele%)(other multipliers that follow similar to ele%) = number that kills the boss.
tl;dr where does the base multiplier of 1 fit into the damage equation?
1. When I look at Flaming Locust's 2017% ATK, does that mean that, if I have 100k phys damage, the math turns out as (100,000)(20.17) or (100,000)(21.17) because everything has a base multiplier of 1 (which does nothing to the number by default)?
2. When Flaming Locust EX's additional hit does 200% of the base attack, is that 2*20.17 or 3*20.17 (since base multiplier is 1 again)?
3. Assuming that the answer to 2 is 3*20.17, does that mean that 60.51 (3*20.17=60.51) gets multiplied to the phys damage, or is it 61.51 (base multiplier of 1)
4. What's the purpose of a damage range?
I know the full equation is something like (phys damage)(%ATK on tooltip)(1+ele%)(other multipliers that follow similar to ele%) = number that kills the boss.
tl;dr where does the base multiplier of 1 fit into the damage equation?
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