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[Thoughts on cleric awakenings?] totally legit cleric bandwagon thread

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  • [Thoughts on cleric awakenings?] totally legit cleric bandwagon thread



    Oh jesus the quality spikes on this pile of garbage how do I make videos of this bloody game.

    Hello it's me, the worst anime man, back with a brand new track.

    lol welcoming all the new garbage clerix lets be trash together ;^)))

    Putting the video aside, what's everyones opinions on the new awakenings?

    I've only had match ups against inquis and guardis, so I can't say anything about the other cleric types, but so far guardis seem the neatest to me. They're scary in neutral now because those pieces of crap will punch your teeth in. SoF is neato as an active and I like it cuz now guardis seem more like they're trying to not die rather than sitting there getting beat on by my weapon and randomly every so often deciding to raise their shield to defend themselves. The ability to choose when and how to block is nice for 'em, though idk if it was here in previous caps since I didn't use my guardian too much.

    Inquis also feel like more of a threat, that wild thunderstorm skill that I don't know the name of will absolutely murder you. Since I don't know too much on that specific skill, like cooldowns or anything, I get really nervous when approaching those goobers. It's pretty terrifying, but maybe the ones I fought weren't that good because they still seem to suck in neutral.

    idk opinion on tink awakening that poison lock is the absolute worsr its like moonlord nado but on the ground why help me

  • #2
    Well from an Assassin's standpoint, fighting pallys is no different from any other cap. More additions to skills don't do anything if they can't stand up.

    I have trouble with Inquis though since deto does 30% of my hp and I always run into holy burst like a god.

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    • sweets
      sweets commented
      Editing a comment
      we should fight raven v raven like old times m8

    • GodOfDeath
      GodOfDeath commented
      Editing a comment
      Keeping a pally down the entire match is like impossible now though... Well if they're decent at least

    • Spellsman
      Spellsman commented
      Editing a comment
      Just use rain of death or izuna drop to get rid of air block, you can even react to their airblock and gore kick them.

  • #3
    Yea that deto shits crazy, especially coupled with spear since for some unholy reason it has like 800 SA. I'd imagine with a sin its mostly comboing them for most of the game to prevent them from using those kinda skills.

    I originally thought the spear would be low SA high SaB since he's chucking a fucking spear lol, but well, idk.

    Guardi mirrors are mostly who busts outta neutral first.

    Warriors up against clerix are weird, I'm finding difficulty punishing armor break now because it can be used to bait approaches since it can be delayed, and the thunder shet priestys have just screws up combos regardless.

    I think a lot of the difficulty I'm finding against clerix though stems from muscle memory from prior caps, the same things I could punish aren't as punishable anymore. Given time I'm sure there'll be holes in their utility.

    I still don't get tinks the poison is mean

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