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blacklist is an option to follow, just know that pretty much everyone is familiar with what the majority of the skills are on there so don't be surprised when you break it and they get salty. blacklist is fine but it's becoming more pointless as the cap increases - just kidding, keep the lists coming so I don't turn into the hulk and rage at someone for spamming blocks, forcing me to kite endlessly.
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Originally posted by Articles View PostStep number one : Do not create a stupid black list or soft bans, the abilities were created for a reason, so deal with it or shut the heck up.
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Originally posted by Articles View PostStep number one : Do not create a stupid black list or soft bans, the abilities were created for a reason, so deal with it or shut the heck up.
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How to make DN PvP great again?
Hire Donald Trump As a Developer
~Thread
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Originally posted by Articles View PostEverybody will get a dash, so we can just kite those skills out easily now.
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Everybody will get a dash, so we can just kite those skills out easily now.
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Originally posted by Articles View PostThat was okay back in 40-60 cap, now the game in pvp is a pure cluster fuk., so no need for a bl .
Edit: You could do it of course, but how often would you be kiting? How often would you just be blatantly running? These are just easy reasons to have the BL; to reduce the amount of degenerate strategies.Last edited by Kuraiflare; 09-28-2016, 01:49 PM.
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Like seriously, i hope no one is dumb enough to make a list and even more dumb people trying to follow it, gesus , just dont.
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That was okay back in 40-60 cap, now the game in pvp is a pure cluster fuk., so no need for a bl .
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Originally posted by Articles View PostStep number one : Do not create a stupid black list or soft bans, the abilities were created for a reason, so deal with it or shut the heck up.
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Step number one : Do not create a stupid black list or soft bans, the abilities were created for a reason, so deal with it or shut the heck up.
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Ah yea, I'm aware. I just wanted to make it clear on Moonlord shortcomings since the posters above you seemed a bit foreign to it. The idea of burst dmg to me was always that the burst would be huge, but for some reason in DN burst dmg is just the same as regular dmg, only harder to set up.
So from my perspective Moonlord has never been very balanced toward 80-90 cap because you can outplay someone for 90% of the game, but that 10% would cost you a win landslidingly. I think 93 cap is changing that though in nado ex is straight up broken, so hurray.
Also, kudos to you moonlord. You were a dying breed in that I literally only saw like anywhere from three to seven of them over the entirety of 90cap.
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Originally posted by Anime Garbage View Post
Except outplaying anyone as a Moonlord was ludicrously difficult because the amount of evades, power tumbles, and general movement options every other class has, the inconsistent connections, ghosting, and lag the server had, and the awful hitstun/para rate, terrible neutral game, and shitty set ups moonlords have.
Plus the burst was maybe 140-200k in 1 second.
With a sin/glad you can do 140-200k in maybe 10 seconds, except with a sin you have to be braindead to drop the combo, where as with moonlord you have to have the planets aligned and the gods favor.
As a barb I can do that kind of damage, it just takes me more time, but I can be generous because if I whiff I can relaunch with circle swing, dash, bombs, etc.
Moonlord fucks up once and he basically has to wander around the stage like a twat for 30 seconds with nothing stopping his opponent from rushing him down.
This is just from my perspective. Merc guy myself and I always felt bad for moonlord because their concept is cool but they just always somehow manage to suck hard. A lvl 11 Half Moon slash does like, 700% DMG, where as a lvl 11 line drive will do like over 1000%.
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Originally posted by Kuraiflare View Post
ML/LK were known as a burst class that could drop your HP very quick if you mess up/get outplayed. They had some of the highest burst in 70 cap, and 80cap.
Plus the burst was maybe 140-200k in 1 second.
With a sin/glad you can do 140-200k in maybe 10 seconds, except with a sin you have to be braindead to drop the combo, where as with moonlord you have to have the planets aligned and the gods favor.
As a barb I can do that kind of damage, it just takes me more time, but I can be generous because if I whiff I can relaunch with circle swing, dash, bombs, etc.
Moonlord fucks up once and he basically has to wander around the stage like a twat for 30 seconds with nothing stopping his opponent from rushing him down.
This is just from my perspective. Merc guy myself and I always felt bad for moonlord because their concept is cool but they just always somehow manage to suck hard. A lvl 11 Half Moon slash does like, 700% DMG, where as a lvl 11 line drive will do like over 1000%.
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Originally posted by GodOfDeath View Post
Bruh since when can a a Lunar Knight kill in 3 skills?? they are one of the few balanced classes that require skill to play (ignoring their instant)
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