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New FTG System = Old Players PROS/Newbies Cons and hard to catch up

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  • zArAthena
    commented on 's reply
    "or to those who tirelessly grind dungeons to boost other players and farm tradeable loots": This is called hardcore farmer, not hardcore PVE player.

  • IJumpUJump
    replied
    I will just copy and paste what i mentioned in a different threat but similar topic.

    The FTG system we have right now is the original system that KDN CDN and JDN had from the very beginning of the game.
    DNsea was an exception and the devs did us a favour by crafting a special FTG system specially for us.
    Now that we are back under EYE who are the developers of the game, it is inevitable that we will return to the original FTG system, which is the original intended system for DN.

    I can probably guess the reasoning behind this FTG system.

    In South Korea where online gaming addiction is a huge problem, the south korean government implemented several laws on online gaming, like the "Cinderella" law which blocks young people from playing online games from 12mn to 6am. Other law dictates that the game does not encourage the player to spend long hours in the game.
    One example i remember was in Lineage, where the player would get less exp or drop rate when he plays continuously for 4 hours or longer, thus discouraging the player from playing for extended periods of time.

    DN, being an MMO from South Korea, also has to adhere to these laws. And the FTG system is their answer. You can only enter dungeons if you have sufficient FTG, and nests have limits. Of course, there are ways to gain additional FTG and entry limits, but ultimately you cannot run them indefinitely.

    Also, another good thing i can think of is that with the current FTG system, gold farming bots will be severely hit in their ability to farm gold endlessly. Whether this is a good or bad thing for the players is another question, but at least for the developers of the game, it helps to curb illegal RMT.

    So, for those who are crying out that you cannot enter dungeons because of no FTG, there are several ways to gain FTG.
    - Get 3 likes to get 300 FTG (daily)
    - Hot spring on certain days give 500 FTG, (2 rounds, so total 1000 FTG)
    - Time to eat those FTG pots that you've been hoarding!
    - Buy VIP membership, iirc you get 1000 FTG daily, among other good stuff. If there's anything worth buying from the cashshop, it is this VIP membership. Not compulsory, but it helps alot.

    On a closing note, change is always evitable, so do learn to analyse the situation and make the most of the situation.

    Like Bear Grylls, Improvise, Adapt, Overcome.
    Last edited by IJumpUJump; 10-20-2017, 09:15 PM.

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  • BabyKuri
    commented on 's reply
    Well, it depends on your definition of "Hardcore PVE player".
    It's a broad category. PVE can mean a lot of things.
    It can be referred to those who only do end-game contents (RuDN HC 8-man).
    or to those who grind DZ+WTP to craft Genesis
    or to those who tirelessly grind dungeons to boost other players and farm tradeable loots.

  • zArAthena
    commented on 's reply
    Hardcore PVE player do not grind dungeon though. So they are not really affected.

  • Chocorroles
    replied
    Rather than limiting FTG, I would rather have a limit on Slayer entries that can be earned per day or limit on Slayer entrance.

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  • starwinter92
    replied
    What's the point of buying FTG potions if it keep running out? If EYE really wants to make the game like this, I think all the fun will be destroyed. Please also think of players who always SOLO too. I really hope we can still enter the dungeons despite of 0 FTG.

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  • milktoast22
    replied
    game is not dying

    lol ppl have said that game will die soon since 24 cap

    but game still keeps going somehow

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  • Chocorroles
    replied
    What % of players do you think actually aims for these items behind weeks of farming? I thought not many. I have never even tried to get one of those, I just own what can drop or be bought in TH or maybe nightmare because I often help people run those, but that's just me.

    Even before this update this stuff looked like a chore and there's isn't enough content or challenge to make me feel like I'm making a right choice and not just mindlessly waste my time, get end gear and then never touch that character again.

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  • KillianQ
    replied
    BabyKuri
    ​​​​​​​
    I always feel I'm trapped and cannot stop unless I finish them.
    this is exactly what i meant...they're slowing down the pace in which players achieve their goals, by "extending" the periods of time they spend in game in order to craft...it's unusual for an MMORPG but other games do this too (especially the casual ones like Candy Crush, Farmville, etc.)...it does make your goals seem farther than you expect it to be because of the limitations but for them they simply have "38 weeks or 9 months+" to think of something new to add to the game...it IS dying and i'm pretty sure they know that and as a solution for the imminent death of the game they decided to make players "busy" by limiting what they can do in a day...bad move, but most of the time it works...that way the game still has a few years to live cause there are still some players who are grinding for their Slayer parts or Genesis accessories (like me, still a month left for my very first Genesis Ring -_-) and so the devs still have time to come up with new improvements for the game...otherwise they're probably gonna release more grinding stuff


    btw, someone on youtube actually explained why Candy Crush and other mobile games became so popular and addictive...that's where i got this idea
    Last edited by KillianQ; 10-21-2017, 01:15 AM.

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  • Chocorroles
    replied
    Every time something that makes farming less appealing gets applied to the game people whine "bu-but think about the newbies!".

    You said it yourself "you cannot boost anymore if you don't have master-apprentice!" all you people want to do is profit from the least advantaged player. You are terrible.

    If anything I would complain about how boring and easy all the -95 content is, not many newbies are willing to stay around.
    Last edited by Chocorroles; 10-20-2017, 01:41 PM.

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  • ArvinALQ
    replied
    i feel sad for pure PVE hardcore players well now lets go all in PVP lol #PVPisLife

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  • BabyKuri
    replied
    Originally posted by KillianQ View Post
    they're stalling time...i think i read it somewhere that some game devs intentionally make their players wait...i think it adds up to the "excitement" factor...think Candy Crush where you play until you lose energy and you wait for the next day to be able to play again...i think the devs are trying to prolong the game by stalling or keeping the players busy "Genesis farming/Slayer farming" so that they still have time to think of new content without the players demanding too much...it's like "hey guys we have this new OP stuff but you need to play seriously for 1 whole year to get it BUT we don't want you to get bored doing the same thing so we're limiting your so-called grinding sessions...now go get busy while we do our thing"
    That's a messed up logic. Items in MMOs tend to lose their value over time. That's why we aim to craft them as fast as we could.

    Take this for example: Without the DZ+WTP DC exploit, a player needs more than 38 weeks or 9 months+ to farm 650 pcs dark cubes from HBF, NM and normal WTP. ( while the 300 LC will only take you ~15 weeks). A Genesis Necklace can be worth 900kg when you start farming but can only be sold for 300kg when you finish it.

    A level cap usually lasts for less than a year, but if it needs a whole year to farm 100k Slayer points, your Slayer Armor might be obsolete once you're done. It won't even worth the time and effort.

    A friend asked me today: "Is the game still as fun as it was?". I replied with "Sadly no. It's like being trapped in an endless loop. Playing the game becomes a chore. You need to do the same thing over and over everyday."

    I finished crafting 4 pcs Refined Genesis just a week ago ( I farmed, crafted and refined all of them myself). I always feel I'm trapped and cannot stop unless I finish them. I feel relieved after I finished refining the last gen. "KURI IS NOW A FREE ELF!!!". That's why I'm having second thought if I should start farming Slayer points. It feels like entering into a new endless loop.

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  • jojomarv619
    replied
    Well the ftg system could be kinda ok if there would be in game currency shops where you can get some FTG pots or probably rewards for a daily quest as long as you can still get some ftg pots ingame and not using real cash it would be ok

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  • KillianQ
    replied
    they're stalling time...i think i read it somewhere that some game devs intentionally make their players wait...i think it adds up to the "excitement" factor...think Candy Crush where you play until you lose energy and you wait for the next day to be able to play again...i think the devs are trying to prolong the game by stalling or keeping the players busy "Genesis farming/Slayer farming" so that they still have time to think of new content without the players demanding too much...it's like "hey guys we have this new OP stuff but you need to play seriously for 1 whole year to get it BUT we don't want you to get bored doing the same thing so we're limiting your so-called grinding sessions...now go get busy while we do our thing"

    Leave a comment:


  • SpeedReign
    replied
    Originally posted by Queenth View Post
    wait... so..... if i were to make new character, and if i ran out of FTG, i cant get in any dungeon to level up??
    yes, that is f*cking correct, No FTG= No Level up/Grinding in Dungeons.

    This is supposed to be an MMO, why the f*ck are they blocking people wanting to grind?? -.-

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