An Open Letter to the Developers from a Player who loved Dragon Nest, where he formerly spends more time to the game than his school.
Introduction
I'm a business finance major graduate from our university. I've been devoted to Dragon Nest since 2013, a well-rounded player who both plays PvE and PvP. I've been a witness, how Dragon Nest changed and how most of my friends in PvE and PvP quit the game one by one. I play most of the classes in PvP and been a participant and won several local DNPvP tournaments such as Mineski's MPGL, and other local tournaments that CherryCredits handled. I also won official online tournaments like the last PvP event of CherryCredits, the Guild Showdown 2016 where our guild, Ingenuous also won. And the recent online event that you guys from Eyedentity handled, which is the 4v4 Death Match event.
Dragon Nest's current problems
Changes in PVE is greatly affecting PVP
It's good to see how PvE's direction is going, but the changes being made in PvE is greatly affecting PvP. Factors like Special Attack stats, Super Armor and Super Armor Break computation of skills, Attack/Defense boost enhancements, adding more variables in the game, all of these are just some factors from PvE that pushes PvP away from game's title having the best PVP mechanics on an MMORPG. The only MMORPG that has been introduced in the local (PH) e-sport community. Now, it's no longer known and been entirely removed, assuming because of the changes for it reduces the skill and experience of a person entirely to be dominant.
Lack of community interaction with the developers
On September 7, Dragon Nest SEA was reopened having its new publisher, the developers of the game Eyedentity Games. As a business graduate, I usually tend to overthink stuff, agreeing that the opening was a success (well obviously, the server was so crowded all channels were full including the other worlds). Many were hyped of the new contents that ED released, including myself, I won't deny that fact. But the community interaction with the developers is basically one of their intro platforms, but its nowhere to be found. So, I questioned myself, will these number of players will maintain on the succeeding days? Will the excitement continues linger to every player and try to stay on the game? Being community first is really essential and one of the reasons why a game run at its fullest.
But one day, I do hope I'm not going to be one of those who stopped believing on the developers to realize the other path of Dragon Nest is taking.
- A player who loved Dragon Nest, where he formerly spends more time to the game than his school.
--
Hi guys, you probably heard this is me speaking if you went at the meet and greet PH. But I expected I'll be halted by one of the CherryCredits PH organizers for being straightforward I am. Yeah, probably because of the shift on mood in the environment. Or, something pushed me to the sense that I'm already on the point where I'm brave enough and have the audacity to tell in front of the public what's really going on the game and not going to be a hypocrite, for it slowly decreases the number of players which hurts me a lot as you already guys know, #DNISLIFE. (Disclaimer: I know that PvP is not the only reason why players are leaving the game, as well as PvE's certain mechanics that needs to be revamped).
Before I wasn't planning to do this in public and talk about this matter to the producer-developer (PD), K and her translator privately, but the staff interrupted our conversation and told me that if I want to ask something, there'll be a segment where you can ask directly to the developers. And now, they cut me again for saying "its too long and also to give chance to others" used it as an alibi. IT WAS REALLY INTENDED TO BE PRIVATE IN THE FIRST PLACE FOR THIS IS A SERIOUS MATTER, ITS FACTUAL AND REALITY.
So, there's this hidden mini drama behind it where a staff (the same staff who interrupted our convo) approached me (I know this staff for a long time, he was one of the staff that CherryCredits always assign when there's events happening in PH, since I do local tournaments.)
Non verbatim in Filipino (Translated in English)
STAFF: You know what's the problem is? The segment is QnA and you're trying to say is no longer a question but a...
ME: Yep, I know. I'm pretty aware that's much of a rant.
Me on my mind being toxic:
Yeah, probably you see me look like a child since I look young, I'm on the right age and I know what I'm doing. Thanks for embarrassing me in exchange to hide pro staff's incompetence. lul
-
Feel free to flame me, I ate criticisms for my breakfast.
Introduction
I'm a business finance major graduate from our university. I've been devoted to Dragon Nest since 2013, a well-rounded player who both plays PvE and PvP. I've been a witness, how Dragon Nest changed and how most of my friends in PvE and PvP quit the game one by one. I play most of the classes in PvP and been a participant and won several local DNPvP tournaments such as Mineski's MPGL, and other local tournaments that CherryCredits handled. I also won official online tournaments like the last PvP event of CherryCredits, the Guild Showdown 2016 where our guild, Ingenuous also won. And the recent online event that you guys from Eyedentity handled, which is the 4v4 Death Match event.
Dragon Nest's current problems
Changes in PVE is greatly affecting PVP
It's good to see how PvE's direction is going, but the changes being made in PvE is greatly affecting PvP. Factors like Special Attack stats, Super Armor and Super Armor Break computation of skills, Attack/Defense boost enhancements, adding more variables in the game, all of these are just some factors from PvE that pushes PvP away from game's title having the best PVP mechanics on an MMORPG. The only MMORPG that has been introduced in the local (PH) e-sport community. Now, it's no longer known and been entirely removed, assuming because of the changes for it reduces the skill and experience of a person entirely to be dominant.
Lack of community interaction with the developers
On September 7, Dragon Nest SEA was reopened having its new publisher, the developers of the game Eyedentity Games. As a business graduate, I usually tend to overthink stuff, agreeing that the opening was a success (well obviously, the server was so crowded all channels were full including the other worlds). Many were hyped of the new contents that ED released, including myself, I won't deny that fact. But the community interaction with the developers is basically one of their intro platforms, but its nowhere to be found. So, I questioned myself, will these number of players will maintain on the succeeding days? Will the excitement continues linger to every player and try to stay on the game? Being community first is really essential and one of the reasons why a game run at its fullest.
But one day, I do hope I'm not going to be one of those who stopped believing on the developers to realize the other path of Dragon Nest is taking.
- A player who loved Dragon Nest, where he formerly spends more time to the game than his school.
--
Hi guys, you probably heard this is me speaking if you went at the meet and greet PH. But I expected I'll be halted by one of the CherryCredits PH organizers for being straightforward I am. Yeah, probably because of the shift on mood in the environment. Or, something pushed me to the sense that I'm already on the point where I'm brave enough and have the audacity to tell in front of the public what's really going on the game and not going to be a hypocrite, for it slowly decreases the number of players which hurts me a lot as you already guys know, #DNISLIFE. (Disclaimer: I know that PvP is not the only reason why players are leaving the game, as well as PvE's certain mechanics that needs to be revamped).
Before I wasn't planning to do this in public and talk about this matter to the producer-developer (PD), K and her translator privately, but the staff interrupted our conversation and told me that if I want to ask something, there'll be a segment where you can ask directly to the developers. And now, they cut me again for saying "its too long and also to give chance to others" used it as an alibi. IT WAS REALLY INTENDED TO BE PRIVATE IN THE FIRST PLACE FOR THIS IS A SERIOUS MATTER, ITS FACTUAL AND REALITY.
So, there's this hidden mini drama behind it where a staff (the same staff who interrupted our convo) approached me (I know this staff for a long time, he was one of the staff that CherryCredits always assign when there's events happening in PH, since I do local tournaments.)
Non verbatim in Filipino (Translated in English)
STAFF: You know what's the problem is? The segment is QnA and you're trying to say is no longer a question but a...
ME: Yep, I know. I'm pretty aware that's much of a rant.
Me on my mind being toxic:
Yeah, probably you see me look like a child since I look young, I'm on the right age and I know what I'm doing. Thanks for embarrassing me in exchange to hide pro staff's incompetence. lul
-
Feel free to flame me, I ate criticisms for my breakfast.
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