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  • OpinionDog
    replied
    DCD,

    Had tried all fabulous cleric brothers.

    Played as Inqui then THAT moment when you realized most of your skills especially CL no longer 100% electrocute ppl.
    Here I am still cast Deto thinking they had been electrocuted.
    Mind Breaker's stun also get nerfed to non-existence. Is MB that cancerous?
    PvP as a Priest especially as a Saint now seem like a torture...
    As least I can still enjoy group PvP as a support. Well...

    Also, playing as AH feel like a sadist.
    His dark lightning sure good for punish those pesky runner.

    P/S: Why there's no skill plates for AH in DWC store? Did they forget or something?
    Last edited by OpinionDog; 10-17-2017, 12:09 AM.

    Leave a comment:


  • Lia
    commented on 's reply
    So lucky , u just got legit reason to farm them

  • Aerie
    replied
    DCD,

    First post.
    I really dislike what group pvp has become nowadays. Nothing says 'fun' like 4 sorcs on the opposing team. LOL

    Leave a comment:


  • Kuru
    commented on 's reply
    Yes, that's in comp on :X

  • Kuru
    commented on 's reply
    This is my main problem with how people discuss balancing now. They only talk about the damage alone, "nerf every class' damage by 40-60%" won't just solve everything, we'll be in the exact same place as the start of 90 cap. People would have excessive HP pools for the damage we deal and matches would take too long to complete and usually end up without a kill. While yes, i do agree with LESS damage, but it'd be a coinflip and it'd need to be fine tuned greatly or else we'd just be going back on ourselves.

    Instead of just "nerfing damage", people need to look at the class as a whole and identify what is giving them the advantage. For Example:

    Moonlord - Ridiculous SA Break on Eclipse and Instant Cast/Short CD on Cyclone slash

    Gladiator - Extremely Short CD on front shove, high SA break and decent AoE. High utility as a class and lacks any chances to be punished.

    Destroyer - 3x Rolling attack is hard to punish and can be stacked between rounds to gain the early lead. Low CD maelstrom howl allows for a hard counter on any aerial evade or just pure unpunishable skill. (Yes, i know it can be broken but it's essentially safe)


    etc etc, i can go on all day about what is wrong with each class but my point is, damage isn't everything. It's a big part of some classes when their damage is excessive (i.e. Ray Mechanic), but other classes with high damage can still struggle (i.e. Barbarian).

  • Nippie
    commented on 's reply
    I was actually going to type out what Vhanzy said but apparently he read my mind. But yeah, compared to the other lolis, RM is able to dish out a LOT of damage to the point where one combo if done right could deal more than 100k damage or an instant kill. (I'm talking through a 1v1 perspective, not group based) and note that this is WITHOUT her robot mode. Not new, I know as other classes could be in the same area eg : SD/Majesty (referring to the insta kill combos if caught/recaught with no AE) . Thats why I stated in my original post that RM along with other classes should be tweaked (which I really agree with what Spamurai said ) games end too fast, just a combo with awakening can already nuke people off the map. And also a nerf to UAB, because wow that skill hurts af even tho the chances of it triggering is rng-based >_>

  • Vhanzy
    commented on 's reply
    can't wait for those angry reactions though....

  • Vhanzy
    commented on 's reply
    Graupelle11 not really a justified reason for a class that rides a robot that can't be staggered or knockdown along with its ridiculous aoe.

  • Kuru
    replied
    DCD

    Why are people still so reliant on their instants when they know that they're going to be removed soon. I would of thought that people should be focusing on how to play without them so when they are removed they'll be ready, instead people will be caught out when the instants are removed and we'll see complaints for days of "Why'd you remove instants, my class is so weak now".
    I predict a huge drop off in players of the following classes:

    - Gladiator
    - Majesty
    - Smasher
    - Destroyer
    - Sting Breezer

    And probably more ontop of that...

    Leave a comment:


  • Spamurai
    commented on 's reply
    Every char on 95cap is squishy becaause everyone can nuke everyone in 1 combo. So basically first thing to do is nerf every class's damage by 40-60%(depending on class ofc) and not just stat but actually nerf some of too powerful skills while keeping dmg of some not-so-powerful.

  • Meraxes2
    commented on 's reply
    Is this for real? Not comp off?

  • Kuru
    commented on 's reply
    There's no real explanation for RM's damage. All academics are squishy but that's just their class, they've got other parts to make up for it. RMs damage on the other hand is excessive to the nth degree along with her nasty SA break on AB and throw in UAB, those 2 skills alone carry the class.

  • Graupelle11
    commented on 's reply
    Nah, RM's damage makes up for her squishiness. She can easily die from 2-3 skills.

    Meanwhile...taking a look at Soul Eater's damage.

  • Nippie
    commented on 's reply
    Kyon feelsbadman

  • Mercuial
    replied
    DCD

    It's kinda sad that my lvl 60+ paladin has a higher win ratio than my main crusader OTL

    Leave a comment:

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