Why didn't you max out your stun arrow? The cooldown reduces at each level maxing it, bringing it down to 15 seconds. I feel like there's no need for aerial chain shot, when you can just use your harpoon for any type of air time.
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Vylkerine's Level 93 (PVE) Warden/Artillery Guide
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Originally posted by Socheatha View PostWhy didn't you max out your stun arrow? The cooldown reduces at each level maxing it, bringing it down to 15 seconds. I feel like there's no need for aerial chain shot, when you can just use your harpoon for any type of air time.
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Originally posted by QueenBooms View Post
you dont need max stunning if you have high crit
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Originally posted by Owl View Post
"Need" is irrelevant now. With the changes they've made, there are so many different builds for different play-styles. Seems like maxing this would increase your dps a fair bit so I don't see why not. Personally I haven't maxed it but just don't disregard it
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I read this guide too late now gonna have to spent 420 gold on a reset ;_;
gonna experiment some more because I like stunning max for CD
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Can you tell me what the best way to get more critical? I'm suffering with really low crit and I'm wondering if I should sacrifice some hp for crit gems.
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RDNL would almost certainly cap your crit, and if not, I'd get it up to 70-80% depending on enhance. 3rd crit plates tend to be fairly cheap, especially level 90 ones. You could swap out wise gems /w HP for ones /w crit if you REALLY wanted to, although you gotta hope you can make up for with with dodging.
Another thing would be to use tech rings. If you're ice converted, its best to use the tech rings that give light, dark, ice, and fire as well as 10k crit.
Also bare in mind that the crit cap for 93 its around 320k
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Originally posted by Jimmy View PostCan you tell me what the best way to get more critical? I'm suffering with really low crit and I'm wondering if I should sacrifice some hp for crit gems.
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I'd like to max Fake Shot in my own build and I'm looking for places to take the points from. How is Frag Arrow right now? I've been noticing lately that it feels very weak compared to the rest of our skills (even the heavily nerfed Swift Shot), but I remember that when using Swift Shot from the Frag Core, Swift Shot's damage was based off of Frag Arrow's damage instead. Is that still the case, and does the Awakened Frag Core-Swift Shot (the damaging/slowing field) also work that way?
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Originally posted by Krikenemp View PostI'd like to max Fake Shot in my own build and I'm looking for places to take the points from. How is Frag Arrow right now? I've been noticing lately that it feels very weak compared to the rest of our skills (even the heavily nerfed Swift Shot), but I remember that when using Swift Shot from the Frag Core, Swift Shot's damage was based off of Frag Arrow's damage instead. Is that still the case, and does the Awakened Frag Core-Swift Shot (the damaging/slowing field) also work that way?
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Originally posted by QueenBooms View Post
thats one thing ive been meaning to test cuz for me normal swift was doing more damage than core swift you can maybe take points out but I dont use fake alot so its preference I guess
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Originally posted by Krikenemp View Post
Yeah I'm too used to both Fake Shot and Tumbling Shot having much lower cooldowns (this was seriously such an unneeded nerf to both Sharpshooters...) I may test the Frag/Swift thing myself and report the results.
PS: requesting sticky on my guide to keep it on the front page for everyone to see easily ;_;
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Posting this from another thread due to discussion about stunning shot.
Poundings pretty dead on with his points, allow me to add further feedback based on having cap crit for 90/93.
I find that in content such as IDN, for example, I am critting so much that I can get reliable and consistant fatals without even using stunning shot, its reserved on my second bar in the event I need counters fast, like during a dps check and say all my skills have ~1-2s left on there cd's. For example.
I am pretty unlucky regarding the minor damage glitch, however it gets fixed in a future update somewhere around cleric+tink awakening, as well as our fd buff change in the next balancing patch. Should fix it.
I don't use the first MP passive as MP recovery keeps me close to max MP anyway, I can be going ham and soloing and I never drop below 200k mp. Artillery regenerate MP faster then they can use it.
I am iffy on this, but I am contemplating double teching magic arrow to 27 due to how hard it hits with 20 bubbles, but I'm torn if I want to try and do that now or when we get 93 techs, its damage is appealing regardless. So thats preference.
Just gonna add in general Contemporary The warden ulti is better all round as snipers has a long, awkward casting animation, in the time it takes to use it, you can put out 2-3 skills with arti ulti and more dps, warden/arti is more about spamming for fatal cannon and if u crit to much, fatal TA as well. My skills spreads often end up pretty awkward in this regardMember of Genesis.
One mans nd is anothers beginning.
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Is there any update to checking frag core: swift barrier that Krikenemp was mentioning?
Also, I too have gotten used to being without ACS so not sure where to throw those extra points... I put them into stunning shot thinking faster burst cd reduction xD
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Originally posted by Kyoko View PostIs there any update to checking frag core: swift barrier that Krikenemp was mentioning?
Also, I too have gotten used to being without ACS so not sure where to throw those extra points... I put them into stunning shot thinking faster burst cd reduction xD
for the build I personally wouldn't level stunning it just isn't useful to me since i have a decent amount of crit
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