I'm glad they made the trip slash and forward thrust changes to glad. It'll be much more like the old glad gameplay that I enjoy (I hate having to press w for forward slash, and I use the first 3 slashes of triple slash a lot out of habit from the old days; feint resetting the cd helps a lot too). Also, for most glads who only do the first 3 slashes of trip slash like me, this is a major buff, as it makes trip slash awakening actually worth getting now. Looks like I'm going to have to get used to the slower action speed of the awakening again, bleh.
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KDN 2016/11/03 Kali Awakening Update
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Awakened Spirit Dancer Highlight:
Wide Stinger
*15s CD
*Lv12 = 5604%
*Awakening Passive: +30% DMG and -5s CD, upon cast
*Actual value: 10s CD, 7.2K%
Lv11 Praetor EX
*30s CD,
*8212% * 50% from EX = 12318%
*Awakening Passive: +30% DMG, -6s CD on skill upon learning;
*True board = 16K%, 24s CD
Hammer Crusher
*25s CD
*8330%
*Camera-locked
Acanthus
*15s CD
*4780% ( 2-hits of 2390 each)
*Camera control is similar to Dusk Hunter
CTC - Dusk Hunter
*11s CD
*Awakening Passive: +3 arrows for 15% of total board each (x1.45)
*Roughly 6.2K% per cast
*Each cast: +5 Bubbles
I'm actually impressed, if you use Praetor EX and immediately activate Hammer Crusher, both animations will finish a few frames apart from each other, also, their cooldowns is only 1sec apart.Last edited by iCerulean; 11-03-2016, 04:33 PM.
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Want to play the new Kali classes and have a fun time and nut?
Join my KDN guild. Kotium. Kotium is where the elite go to try out new awakenings and have the best time.
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http://www.freedomplays.com/dragon-n...ademic-kali/6/
It has the new numbers for the two new skills. Nothing else was changed skill % wise for dancer/BD skills.
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Calculated the #s for BD awakening; some of these skills got a nice buff to them
Awakened Blade Dancer Skills
Awakened Chakram Flurry
* 13s CD
* Lvl 19 = 4301%; EX sphere = 1290%
* Awakening Passive: EX sphere gains suction and deals 30% dmg upon explosion of sphere; action speed increased
* Actual % = 4301%; EX sphere = 1290%; Explosion dmg = 387%; Total dmg % = 5978%
* Under 20% FD Buff = 7173%
+ 2 Teched = 5063%; EX sphere = 1518%; Explosion dmg = 455%; Total dmg % = 7063%
FD Buff = 8470%
Awakened Whirligig
* 10s CD
* Lvl 18 = 2414; EX gains two extra hits & deals 50% of Whirligig's dmg
* Awakening Passive: 50% dmg; reduces Windcall cd by 10s
* Actual % = 3621% for base; EX hits = 1207%; Total dmg % = 4828%
* Under 20% FD Buff = 5793%
Awakened Chakram Storm
* 32s CD
* Lvl 13 = 6782%; EX dmg = 8816%
* Awakening Passive: Reduce cd by 8s: CD is now 24s; +100% hits: Hit count is now 22
* Actual % = 8816% * 2; 17633%
* Under 20% FD Buff = 21159%
* +2 Teched = 10377% * 2; 20755%; FD Buff = 24906%
Awakened Squall Spin
* 16s CD
* Lvl 12 = 1944% (counter attack); 1944% (extra hits)
* Awakening Passive = Recover 100% cd of Chakram Flurry & Whirligig upon hit
* Actual % = 1944% (counter attack); 1944% (extra hits)
* Under 20% FD Buff = 2332% (counter attack); 2332% (extra hits)
Graze Rush (New Active Skill)
* 15s CD
* Lvl 1 = 4425%
* 8 hits upon full cast
* Under 20% FD Buff = 5310%
Blade Step (New Active Skill)
* 35s CD
* Lvl 1 = 580% per hit (28); Full cast dmg = 16240%
* 5-6s Iframe skill; can only be cancelled with Squall
* Under 20% FD Buff = 19488%
Gust Dementia (For fun)
* 32s CD
* Lvl 11 + EX = 603% per hit (25); Full cast dmg = 15075%
+ 2 Tech + EX = 711% per hit (25); Full cast dmg = 17775%
* Under 20% FD Buff = 18090%; +2 Tech = 21330%
After the changes and without the reset to GD's cd; CS is clearly the stronger skill to tech when awakenings are in NA.Last edited by Breamiin; 11-06-2016, 05:57 PM.
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the fury and wisdom buff is much more significant for acros & snipers, who cannot get high crit dmg from gearing naturally. still pretty nice for wardens and silver hunters, but they are int classes and diminishing return hits the crit dmg buff for quite a bit. for sniper this buff is quite significant since lucky shot further amplifies crit dmg.
hmm as for snipers, i point dump into fake shot cuz theres no need to get warden fillers, and i dont even use fake shot a lot. with these i can move points into wisdom instead
http://dnskillsim.herokuapp.com/na/s...-0-00-----0--0
a bit awkard tho wisdom only lasts for 15sec. triple windshot can barely fit into flower duration, so that means u have to cast wisdom b4 flower, which means only the first 2 windshots can benefit from wisdom buff. im guess if u have lencea in the party u can possibly pull off flower then wisdom and still have all 3 windshots benefit from both flower and wisdom. we will have to wait and see.
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Really not liking having to shove 10 sp from Fake Shot into Wisdom. I was getting used to the 5 sec CD Fake Shot had in case I didn't get my RoA ins off in time =/
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hmm i personally dont use fake shot a lot so i would take away points from that. if u do intent to keep fake shot at max, other alternatives are
1) drop sliding shot (3 sp)
2) drop flower ex (2 sp)
3) drop acs to low lvl (up to 17 sp)
4) drop mental fortitude to lvl 1 (3 sp)
5) drop attuned mind to lvl 1 (3 sp)
i would say dropping mental fortitude / acs is the best option. acs is barely used now, and attuned mind alone is enough to keep up mp consumption so that mental fortitude is not really needed.
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Dropping both mana passives to 1 and ankle shot completely ( had 2 points in it) made the trick. Considering I don't use ankle at all since the rework and I use acs more, it seems like the practical way for me to go
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Originally posted by Patrache View Postits been many months now since Eyedentity Promised Defensio Buffs/Revamp
And I have yet to see anything
-Slow Claps-
Calling it now, Defensio will get a skill where she uses her knuckle as a shield while on ground that blocks attacks, then explodes for damage.
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Is it me or is Dark Summoner getting the short end of the stick with this update?
We lost our 18 second i-frame from our ult, the stun chance from Rampage and the damage that came with it, and not to forget the curse debuffs we had from the SE side of the tree. Our instant skill now shares cooldown with the actual one, and we lost the crit debuff on it.
Also, LEJAC11, seems like Spirit Dancers get a 3 sec reduction on Ecstatic Dance from using Illusion Dance:
https://www.youtube.com/watch?v=fv-EW_dE1S0Sniper: Bowwarrior
Reaper: NateGodspeed
Blade Dancer: SashGodspeed
Dark Summoner: EmilieFahn
Pyromancer: XinLailan
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Class Mastery 2
- Hands of Vengeance Instant now shares cooldown with the original.
- When Hands of Vengeance is sucsessfully hit, recovers Hands of Vengeance Instant EX cooldown.
Unless I'm completely wrong, them sharing cooldown would make it impossible to cast INS>HoV>INS since it'll be on cd with the first ins cast. HoV>INS>HoV would only let you cast up to the inst by that same point.
I haven't played war mage so I have no idea how it'd work out. Again correct me if I'm wrong.
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Classes being reworked and they still believe everything about Force Shield is currently fine...
Btw what hit DS?
Last edited by Snobu; 11-09-2016, 02:52 PM.Snobu - Smasher aka War Mage
Nico - Destroyer
Someone will always ruin something for others...
PVE War Mage Guide
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i was doing myself some calculations about SE awakenings with all the amplifiers (stigma, the new totem and class mastery I) and wao, what a boost O: pretty much almost the same of SD total board with ilusion dance, before awakenings... soo happy about it...
DS can now maintain the ultimate's buff almost 100% of the time, since she can perma reduce the cooldown of phantom claw to 5s (if im not mistaken), and it now deal 8 hits. at first, when i saw the balance notes, my heart stopped when i read that the iframe from phantom revenge were removed... but wew... DS would be immortal if it still had iframe lol... i feel it like the elestra's ice barrier xD
the thing im curious about is... they said that wanted improve SE's debuff, and now came with another skill that apply curse. the question is: does the totem's debuff works like old puppet's curse? if so, SE can stack up to -30% element resist :O
Edit: Well i noticed that the ultimate dont get the cooldown reduction effect anymore... so, the persistance of cooldown buff will be less than what i expectedLast edited by Arctiic; 11-11-2016, 06:15 PM.
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Originally posted by Arctiic View Post
the thing im curious about is... they said that wanted improve SE's debuff, and now came with another skill that apply curse. the question is: does the totem's debuff works like old puppet's curse? if so, SE can stack up to -30% element resist :O
Discord: Vulpix/Irene#6529 | Proud Officer of Sevrilla
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Originally posted by neshy View PostAny eta on this? Finally str + int % for kali
Each Awakening Update is due every consecutive 3 months
DN NA got Warrior&Sorc&Archer Awakening on late September (For a reference: http://us.dragonnest.com/news/notice/all?page=6 )
Cleric&Tink Awakening should be around late December
and lastly Kali Awakening around late March
This is If they do follow update schedule.
Also on another note, It looks like NA is getting similar updates from SEA&EU Update
This is NA -> http://us.dragonnest.com/events/2016/nov-update
This is SEA -> http://dn.cherrycredits.com/professorkLast edited by LEJAC11; 11-18-2016, 06:22 PM.
DN News Reporter & Translator
Integration #9140
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