For a while there have been a few crucial problems that have felt very wrong. Understandably the devs have a lot on their plate and other classes might have problems too. My intention is to make sure these important problems for Crusader atleast reach the devs.
To begin with I want to address the fact that crusader is supposed to be a mixed damage class, but with the recent buff to int, it is now the better option. This is further extrapolated by the fact that crusader is forced to use only one kind of gem. what is the point of having mixed stats if the class is only allowed to stack one type of damage? This is a hard problem to address and might require some skill changes, or passive changes, but it is rather annoying.
On to a more important problem, judgement hammer ex is currently useless and I think the devs don't know. The ex makes it so the hammer becomes a boomerang. You throw it and it comes back. It sounds like double damage right? Well it used to be but not under the new system. Crusaders are lucky to get 200k dmg from it when it comes back (half the time it is bugged, and won't come back if it hits a wall). This is because the skill was made to only do damage if you are close to your target. Only the first two hits do damage. So when it comes back it does close to 0 damage. It is effectively useless. The devs need to figure something out to make it do damage.
The next gripe I have is the cleric hp party buff. The hp and healing was and still is intended for guardians and saints. Inquisator and crusader get the same buff, but have now become dps classes in T5. The devs never gave us a new buff to compensate. I believe our buff should be different. The same can apply to arch heretic. It makes no sense that this buff favours one side of our tree. It would be like warriors getting a magic damage party buff only, just to boost lunar knights. It wouldn't be fair to glads or mercenaries.
Finally smite ex instant becoming an rng skill with 50 %. I don't understand why it used to be 100% and now it has become a skill that only activates half the time. Why is my class dependent on luck to activate zap's divine brand? It makes no sense why sometimes this skill will never activate in the course of a boss fight, and my dps suffers as a result. I shouldn't have to rely on luck to play my class. Change it back to 100%.
This is all I feel is inherently broken. Please send it to the Devs to look into Dean50. Or any other gm. Thank you!
To begin with I want to address the fact that crusader is supposed to be a mixed damage class, but with the recent buff to int, it is now the better option. This is further extrapolated by the fact that crusader is forced to use only one kind of gem. what is the point of having mixed stats if the class is only allowed to stack one type of damage? This is a hard problem to address and might require some skill changes, or passive changes, but it is rather annoying.
On to a more important problem, judgement hammer ex is currently useless and I think the devs don't know. The ex makes it so the hammer becomes a boomerang. You throw it and it comes back. It sounds like double damage right? Well it used to be but not under the new system. Crusaders are lucky to get 200k dmg from it when it comes back (half the time it is bugged, and won't come back if it hits a wall). This is because the skill was made to only do damage if you are close to your target. Only the first two hits do damage. So when it comes back it does close to 0 damage. It is effectively useless. The devs need to figure something out to make it do damage.
The next gripe I have is the cleric hp party buff. The hp and healing was and still is intended for guardians and saints. Inquisator and crusader get the same buff, but have now become dps classes in T5. The devs never gave us a new buff to compensate. I believe our buff should be different. The same can apply to arch heretic. It makes no sense that this buff favours one side of our tree. It would be like warriors getting a magic damage party buff only, just to boost lunar knights. It wouldn't be fair to glads or mercenaries.
Finally smite ex instant becoming an rng skill with 50 %. I don't understand why it used to be 100% and now it has become a skill that only activates half the time. Why is my class dependent on luck to activate zap's divine brand? It makes no sense why sometimes this skill will never activate in the course of a boss fight, and my dps suffers as a result. I shouldn't have to rely on luck to play my class. Change it back to 100%.
This is all I feel is inherently broken. Please send it to the Devs to look into Dean50. Or any other gm. Thank you!
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