Source: http://patchnote.dragonnest.com/category?patchnoteno=34
DREAM JADE REVAMP
GLADIATOR
Fix an issue where damage increase is not applied to Dream Jade.
Damage has been reduced 5040% of [Hacking Slash EX] attack per hit > 3000%.
BARBARIAN
Damage has been increased 170% of [Awakened] Stomp > 180% of [Awakened] Stomp.
ARTILLERY
Damage has been reduced 11 hits of [Swift Shot] > 10 hits.
SMASHER
Damage has been reduced 130% of fully charged laser > 120%.
BLACK MARA
Added tooltip to explain that jade effect is not applied to [Contract] Void Coil.
Damage has been reduced 600% of [Void Coil] attack per hit > 480%.
*Devs also mentioned how Dream Jade will not be applied on enhanced/instant skills with separate cooldown from their normal counterpart (e.g Smite INS, [Contract] Void Coil etc).
SHOOTING STAR
Remove effect which prevents enemy from taking damage.
GEAR MASTER
Damage has been reduced 10% per [Ice Pump] bullet > 8%.
ADEPT
Damage has been increased 60% of [Icing Punch EX] > 70%.
PHYSICIAN
Additional inputs have been combined.
*Players no longer need to press [General Attack Button] in order to trigger [Injector] attack; but [General Attack Button] is still required to trigger [Love Virus] from Dream Jade.
SOUL EATER
Damage has been reduced 940% of small talisman damage > 660%.
SPIRIT DANCER
Damage has been reduced 35% of [General Dunblade EX] > 27%.
ORACLE ELDER
Damage has been reduced 25% per [Sharp Hurricane] > 15%.
STING BREEZER
Damage has been reduced 550% of [Piercing Spike EX] > 510%.
DEFENSIO
Damage has been reduced 70% of [Leap Over EX] > 50%.
VENA PLAGA
Disable [Blood Shot] initial motion before last stab.
Sting angle has been changed to face forward.
Added prior and after cast delay to [Fallen] Blood Shot.
Hit interval has been adjusted.
Hit angle has been slightly increased.
Whirlwind effect has been improved.
Camera effect has been adjusted.
SKILL BALANCING
ENGINEER
[Mechanic Cannon]
Damage has been reduced 925% > 840%.
[Cannon Tower]
Damage has been reduced 925% > 840%.
[Extreme Tower]
Damage has been increased 1754% > 2250%.
GEAR MASTER
[Awakened Passive] Summon Tower
Damage has been reduced 200% > 100%.
[Awakened Passive] Extreme Tower
Damage has been increased 200% > 300%.
PLAGA
[Fatalism]
Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].
[Projection]
Physical attack bonus has been increased to 30%.
[Sacrifice]
Skill action has been changed to be similar to [Enhanced] Flow Down.
Invincibility frame is applied up until the first attack.
Remove input key which enable midair usage of [Ultimate] skill.
[Flow Down]
Movement speed has been increased.
Travel distance has been reduced.
Finisher motion has been changed.
Skill can now be used anytime during any motion.
Skill has been enhanced to remove up to 3 debuffs at once.
Skill has been enhanced to recover HP by 5%.
Damage has been increased 3190% > 6235%.
Remove [General Attack Button] input which was used to emerge from corrupted puddle.
Add [Jump Button] input to enable skill usage during ground motion and after [Aerial Evasion].
Cooldown decreases with each skill point.
VENA PLAGA
[Vena Plaga]
Added invincibility effect during transformation.
Superarmor has been reduced by 50%.
Reduce cooldown of [Thorn] skills to 30%.
Duration has been changed to 60 seconds at level 1.
Duration increases by 20 seconds with each skill point.
Cooldown has been reduced to 10 seconds.
[Manic]
Enemies outside of hit range will not receive any damage; however they can be dragged into the center of sphere.
Skill has been enhanced to prevent enemies from being lifted.
[Lonely Crowd]
Rotating damage has been reduced.
Finisher damage has been increased.
[Fallen] Fatalism
Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].
[Fallen] Thorn of Reproof
Remove spear throw motion.
Added invincibility effect during ascent and descent.
[Fallen] Lonely Crowd
Rotating damage has been reduced.
Finisher damage has been increased.
[Class Mastery]
Added chance to enhance [Flow Down] upon successful hit of [Hornet Touch].
[Projection] has been enhanced to reduce [Flow Down] cooldown by 5 seconds.
[Class Mastery II]
Remove action speed increase for [Sacrifice] skill.
[Division B]
Remove HP recovery.
Added 20% damage increase for [Sacrifice].
SNIPER
[Arrow Shower]
Damage has been increased 268% > 439%.
Cooldown has been reduced 24 seconds > 15 seconds.
[Class Mastery III]
Added cooldown reduction mechanic
Reset [Charged Shot] and [Arrow Shower] cooldown upon successful hit of [Enhanced] Siege Stance.
[Awakened Passive] Siege Stance (Accumulate)
Remove cooldown reduction mechanic with normal attack.
Reset [Charged Shot] cooldown upon successful hit of [Arrow Shower].
RUINA
[Overboost (Attack)]
Remove cooldown reduction mechanic with [Gear Step].
[Flow Up]
Cooldown has been reduced 10 seconds > 9 seconds.
[Flow Through]
Cooldown has been reduced 12 seconds > 10 seconds.
[Flying Knee Kick]
Cooldown has been reduced 12 seconds > 10 seconds.
[Kidney Blow]
Cooldown has been reduced 23 seconds > 19 seconds.
[Overheat]
Cooldown has been reduced 32 seconds > 25 seconds.
DREAM JADE REVAMP
GLADIATOR
Fix an issue where damage increase is not applied to Dream Jade.
Damage has been reduced 5040% of [Hacking Slash EX] attack per hit > 3000%.
BARBARIAN
Damage has been increased 170% of [Awakened] Stomp > 180% of [Awakened] Stomp.
ARTILLERY
Damage has been reduced 11 hits of [Swift Shot] > 10 hits.
SMASHER
Damage has been reduced 130% of fully charged laser > 120%.
BLACK MARA
Added tooltip to explain that jade effect is not applied to [Contract] Void Coil.
Damage has been reduced 600% of [Void Coil] attack per hit > 480%.
*Devs also mentioned how Dream Jade will not be applied on enhanced/instant skills with separate cooldown from their normal counterpart (e.g Smite INS, [Contract] Void Coil etc).
SHOOTING STAR
Remove effect which prevents enemy from taking damage.
GEAR MASTER
Damage has been reduced 10% per [Ice Pump] bullet > 8%.
ADEPT
Damage has been increased 60% of [Icing Punch EX] > 70%.
PHYSICIAN
Additional inputs have been combined.
*Players no longer need to press [General Attack Button] in order to trigger [Injector] attack; but [General Attack Button] is still required to trigger [Love Virus] from Dream Jade.
SOUL EATER
Damage has been reduced 940% of small talisman damage > 660%.
SPIRIT DANCER
Damage has been reduced 35% of [General Dunblade EX] > 27%.
ORACLE ELDER
Damage has been reduced 25% per [Sharp Hurricane] > 15%.
STING BREEZER
Damage has been reduced 550% of [Piercing Spike EX] > 510%.
DEFENSIO
Damage has been reduced 70% of [Leap Over EX] > 50%.
VENA PLAGA
Disable [Blood Shot] initial motion before last stab.
Sting angle has been changed to face forward.
Added prior and after cast delay to [Fallen] Blood Shot.
Hit interval has been adjusted.
Hit angle has been slightly increased.
Whirlwind effect has been improved.
Camera effect has been adjusted.
SKILL BALANCING
ENGINEER
[Mechanic Cannon]
Damage has been reduced 925% > 840%.
[Cannon Tower]
Damage has been reduced 925% > 840%.
[Extreme Tower]
Damage has been increased 1754% > 2250%.
GEAR MASTER
[Awakened Passive] Summon Tower
Damage has been reduced 200% > 100%.
[Awakened Passive] Extreme Tower
Damage has been increased 200% > 300%.
PLAGA
[Fatalism]
Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].
[Projection]
Physical attack bonus has been increased to 30%.
[Sacrifice]
Skill action has been changed to be similar to [Enhanced] Flow Down.
Invincibility frame is applied up until the first attack.
Remove input key which enable midair usage of [Ultimate] skill.
[Flow Down]
Movement speed has been increased.
Travel distance has been reduced.
Finisher motion has been changed.
Skill can now be used anytime during any motion.
Skill has been enhanced to remove up to 3 debuffs at once.
Skill has been enhanced to recover HP by 5%.
Damage has been increased 3190% > 6235%.
Remove [General Attack Button] input which was used to emerge from corrupted puddle.
Add [Jump Button] input to enable skill usage during ground motion and after [Aerial Evasion].
Cooldown decreases with each skill point.
VENA PLAGA
[Vena Plaga]
Added invincibility effect during transformation.
Superarmor has been reduced by 50%.
Reduce cooldown of [Thorn] skills to 30%.
Duration has been changed to 60 seconds at level 1.
Duration increases by 20 seconds with each skill point.
Cooldown has been reduced to 10 seconds.
[Manic]
Enemies outside of hit range will not receive any damage; however they can be dragged into the center of sphere.
Skill has been enhanced to prevent enemies from being lifted.
[Lonely Crowd]
Rotating damage has been reduced.
Finisher damage has been increased.
[Fallen] Fatalism
Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].
[Fallen] Thorn of Reproof
Remove spear throw motion.
Added invincibility effect during ascent and descent.
[Fallen] Lonely Crowd
Rotating damage has been reduced.
Finisher damage has been increased.
[Class Mastery]
Added chance to enhance [Flow Down] upon successful hit of [Hornet Touch].
[Projection] has been enhanced to reduce [Flow Down] cooldown by 5 seconds.
[Class Mastery II]
Remove action speed increase for [Sacrifice] skill.
[Division B]
Remove HP recovery.
Added 20% damage increase for [Sacrifice].
SNIPER
[Arrow Shower]
Damage has been increased 268% > 439%.
Cooldown has been reduced 24 seconds > 15 seconds.
[Class Mastery III]
Added cooldown reduction mechanic
Reset [Charged Shot] and [Arrow Shower] cooldown upon successful hit of [Enhanced] Siege Stance.
[Awakened Passive] Siege Stance (Accumulate)
Remove cooldown reduction mechanic with normal attack.
Reset [Charged Shot] cooldown upon successful hit of [Arrow Shower].
RUINA
[Overboost (Attack)]
Remove cooldown reduction mechanic with [Gear Step].
[Flow Up]
Cooldown has been reduced 10 seconds > 9 seconds.
[Flow Through]
Cooldown has been reduced 12 seconds > 10 seconds.
[Flying Knee Kick]
Cooldown has been reduced 12 seconds > 10 seconds.
[Kidney Blow]
Cooldown has been reduced 23 seconds > 19 seconds.
[Overheat]
Cooldown has been reduced 32 seconds > 25 seconds.
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