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KDN September 2019 Skill Balancing and Dream Jade Revamp

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  • KDN September 2019 Skill Balancing and Dream Jade Revamp

    Source: http://patchnote.dragonnest.com/category?patchnoteno=34

    DREAM JADE REVAMP

    GLADIATOR
    Fix an issue where damage increase is not applied to Dream Jade.
    Damage has been reduced 5040% of [Hacking Slash EX] attack per hit > 3000%.

    BARBARIAN
    Damage has been increased 170% of [Awakened] Stomp > 180% of [Awakened] Stomp.

    ARTILLERY
    Damage has been reduced 11 hits of [Swift Shot] > 10 hits.

    SMASHER
    Damage has been reduced 130% of fully charged laser > 120%.

    BLACK MARA
    Added tooltip to explain that jade effect is not applied to [Contract] Void Coil.
    Damage has been reduced 600% of [Void Coil] attack per hit > 480%.
    *Devs also mentioned how Dream Jade will not be applied on enhanced/instant skills with separate cooldown from their normal counterpart (e.g Smite INS, [Contract] Void Coil etc).

    SHOOTING STAR
    Remove effect which prevents enemy from taking damage.

    GEAR MASTER
    Damage has been reduced 10% per [Ice Pump] bullet > 8%.

    ADEPT
    Damage has been increased 60% of [Icing Punch EX] > 70%.

    PHYSICIAN
    Additional inputs have been combined.
    *Players no longer need to press [General Attack Button] in order to trigger [Injector] attack; but [General Attack Button] is still required to trigger [Love Virus] from Dream Jade.

    SOUL EATER
    Damage has been reduced 940% of small talisman damage > 660%.

    SPIRIT DANCER
    Damage has been reduced 35% of [General Dunblade EX] > 27%.

    ORACLE ELDER
    Damage has been reduced 25% per [Sharp Hurricane] > 15%.

    STING BREEZER
    Damage has been reduced 550% of [Piercing Spike EX] > 510%.

    DEFENSIO
    Damage has been reduced 70% of [Leap Over EX] > 50%.

    VENA PLAGA
    Disable [Blood Shot] initial motion before last stab.
    Sting angle has been changed to face forward.
    Added prior and after cast delay to [Fallen] Blood Shot.
    Hit interval has been adjusted.
    Hit angle has been slightly increased.
    Whirlwind effect has been improved.
    Camera effect has been adjusted.



    SKILL BALANCING

    ENGINEER
    [Mechanic Cannon]

    Damage has been reduced 925% > 840%.

    [Cannon Tower]
    Damage has been reduced 925% > 840%.

    [Extreme Tower]
    Damage has been increased 1754% > 2250%.


    GEAR MASTER
    [Awakened Passive] Summon Tower

    Damage has been reduced 200% > 100%.

    [Awakened Passive] Extreme Tower
    Damage has been increased 200% > 300%.


    PLAGA
    [Fatalism]

    Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].

    [Projection]
    Physical attack bonus has been increased to 30%.

    [Sacrifice]
    Skill action has been changed to be similar to [Enhanced] Flow Down.
    Invincibility frame is applied up until the first attack.
    Remove input key which enable midair usage of [Ultimate] skill.

    [Flow Down]
    Movement speed has been increased.
    Travel distance has been reduced.
    Finisher motion has been changed.
    Skill can now be used anytime during any motion.
    Skill has been enhanced to remove up to 3 debuffs at once.
    Skill has been enhanced to recover HP by 5%.
    Damage has been increased 3190% > 6235%.
    Remove [General Attack Button] input which was used to emerge from corrupted puddle.
    Add [Jump Button] input to enable skill usage during ground motion and after [Aerial Evasion].
    Cooldown decreases with each skill point.


    VENA PLAGA
    [Vena Plaga]

    Added invincibility effect during transformation.
    Superarmor has been reduced by 50%.
    Reduce cooldown of [Thorn] skills to 30%.
    Duration has been changed to 60 seconds at level 1.
    Duration increases by 20 seconds with each skill point.
    Cooldown has been reduced to 10 seconds.

    [Manic]
    Enemies outside of hit range will not receive any damage; however they can be dragged into the center of sphere.
    Skill has been enhanced to prevent enemies from being lifted.

    [Lonely Crowd]
    Rotating damage has been reduced.
    Finisher damage has been increased.

    [Fallen] Fatalism
    Fix an issue that will lead skill to produce to additional attack action when holding [General Attack Button].

    [Fallen] Thorn of Reproof
    Remove spear throw motion.
    Added invincibility effect during ascent and descent.

    [Fallen] Lonely Crowd
    Rotating damage has been reduced.
    Finisher damage has been increased.

    [Class Mastery]
    Added chance to enhance [Flow Down] upon successful hit of [Hornet Touch].
    [Projection] has been enhanced to reduce [Flow Down] cooldown by 5 seconds.

    [Class Mastery II]
    Remove action speed increase for [Sacrifice] skill.

    [Division B]
    Remove HP recovery.
    Added 20% damage increase for [Sacrifice].


    SNIPER
    [Arrow Shower]

    Damage has been increased 268% > 439%.
    Cooldown has been reduced 24 seconds > 15 seconds.

    [Class Mastery III]
    Added cooldown reduction mechanic
    Reset [Charged Shot] and [Arrow Shower] cooldown upon successful hit of [Enhanced] Siege Stance.

    [Awakened Passive] Siege Stance (Accumulate)
    Remove cooldown reduction mechanic with normal attack.
    Reset [Charged Shot] cooldown upon successful hit of [Arrow Shower].


    RUINA
    [Overboost (Attack)]
    Remove cooldown reduction mechanic with [Gear Step].

    [Flow Up]
    Cooldown has been reduced 10 seconds > 9 seconds.

    [Flow Through]
    Cooldown has been reduced 12 seconds > 10 seconds.

    [Flying Knee Kick]
    Cooldown has been reduced 12 seconds > 10 seconds.

    [Kidney Blow]
    Cooldown has been reduced 23 seconds > 19 seconds.

    [Overheat]
    Cooldown has been reduced 32 seconds > 25 seconds.

  • #2
    I wonder if the Hacking Stance fix means that the HS EX damage increase is applied or there is a DJ bug.
    If not, DJ Hacking Stance is crazy strong anyways considering it gets affected by Gladi's CD Reduction Mechanic.
    Last edited by Skyros; 09-06-2019, 12:03 AM.

    Comment


    • #3
      Originally posted by Skyros View Post
      I wonder if the Hacking Stance fix means that the HS EX damage increase is applied or there is a DJ bug.
      If not, DJ Hacking Stance is crazy strong anyways considering it gets affected by Gladi's CD Reduction Mechanic.
      As far as I know, any bonus damage from EX is not applied to their awakening/dream jade counterparts. For example:

      Lv 19 Moonlight Splitter
      808% damage per sword energy.

      Lv 19 Moonlight Splitter EX (+50% damage)
      808% * 1.5 = 1212% damage per sword energy.

      Lv 19 [Awakened] Moonlight Splitter (+150% damage; EX bonus is not applied)
      808% * 2.5 = 2020% damage per sword energy.

      Note: Moonlight Splitter actual base damage is closer to 807.5%, however the number was rounded up to 808% (in appearance only; its true value remains unchanged), hence the slight difference with its skill description.



      With the latest change, DJ Hacking Stance damage calculation is as follows:
      379% * 30 = 11370%

      Comment


      • NearLawlet
        NearLawlet commented
        Editing a comment
        Devs in August be like,

        "DJ Hacking Stance is too weak. Let's increase its damage!"

        A month later, in September...

        "DJ Hacking Stance is too strong. Let's reduce its damage!"

        Seriously, did they never test the changes beforehand?

      • Skyros
        Skyros commented
        Editing a comment
        Well, that's DN for sure. KR is slowly becoming DN's test server and now I am actually glad that DN puts a 3-4 month difference between KR and SEA patches (sometimes bugs and other useless sh*t remains though).

        I was actually going to riot seeing how the DJ bonus damage is reduced by almost 40% of the original value but having a 19k% damage in a 6s skill (considering Gladi's CD Reduction mechanic) is a bit OP. On another note, the skill's multi-hit and slow cast time might be the Devs' justification for that huge arse damage.

    • #4
      I will be waiting for the changes to Defensio skill balancing in pvp, but bruh there's [Flow Up] and now there's [Flow Down] lmao

      I hope they would not use the same name for the skill, I don't want to see or hear, [Step Down] and [Beat Up] name added to any skills from any classes lol

      Comment


      • #5
        Hi, i would like to ask, since you said DJ does not count the bonus dmg from Ex version of the skill. What about Spinoff classes, since they don't have Ex versions but after transform their skill dmg is mostly increased by 50% from the original board dmg

        Comment


        • TerraOD
          TerraOD commented
          Editing a comment
          So by this mean all classes who got DJ will have to ditch all their Ex and awakening bonus ?
          Demm, idk if DJ is worth investing in if so. Consider the gain / cost ratio

          The % gain from DJ at +0 for many classes just doesn't compensate the lost % from both ex and awakening. And we wouldn't be able to enhance dream jade not until 2 more patches later when they patch the enhance feature. Isn't by that mean getting +0 DJ atm is basically a nerf to ourself
          Last edited by TerraOD; 09-07-2019, 12:41 AM.

        • NearLawlet
          NearLawlet commented
          Editing a comment
          Not really. There are few exceptions where Dream Jade allows you to generate additional attack by pressing certain button, in which case bonus from EX/Awakened Passive WILL be applied.

          Level 13 Smite
          2974% Physical and Magic ATK

          Level 13 Smite EX (+50% damage)
          2974% * 1.5 = 4461% Physical and Magic ATK

          Level 13 DJ Smite (+33% damage in the form of additional attack; bonus from EX is still applied)
          4461% + (4461% * 0.33) = 5933%


          Lv 19 Lightning Bolt
          2448%

          Lv 19 Lightning Bolt EX (+50% damage)
          2448% * 1.5 = 3672%

          Lv 19 [Awakened] Lightning Bolt (+50% damage; bonus from EX is not applied, however Lightning Bolt gains an ability to recover Judgment Spear cooldown)
          2448% * 1.5 = 3672%

          Lv 19 DJ Lightning Bolt (+50% damage in the form of additional attack; bonus from Awakened Passive is still applied)
          3672% + (3672% * 0.5) = 5508%

        • TerraOD
          TerraOD commented
          Editing a comment
          I see,
          Thank you for your clarification.

      • #6
        when Gladiator have a glad time, but Dev never give his long time. so sad....

        Comment

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