BETTER AND READABLE VERSION: Divinator Blog
As the title says, These are PvE Changes as of September 14, 2014 kDN Patch.
Kindly note that these are rough translations done via Google Translate.
Just gonna post it here for anyone interested to discuss.
SOURCE: http://patchnote.dragonnest.com/category?patchnoteno=9
WARRIOR
Mercenary PVE changes
• Stomp
The damage has been increased.
- 857% > 1690%
• Demolition Fist
The damage has been increased.
- 1712% > 2357%
• Circle Swing
The damage has been increased.
- 1993% > 2372%
• Rolling Attack
The damage has been increased.
- 1553% > 2134%
• The Highlander
The cooldown has been reduced.
60 sec> 45 seconds
The HP consumption has been reduced.
- 35% of maximum health> 15% of maximum health
※ Developer Comment: raised the damage of some core skills of [mercenary] and
It has mitigated the risks of using Highlander.
◆ Barbarian PVE changes
• This crash
The damage has been increased.
- 4342% > 5614%
The cooldown has been reduced.
32 sec> 22 seconds
• Class Mastery II
Now, after using the impact punch, you can use this instant crash.
Dash kick hit upon was to remove the effects of the crash was recovered cooldown instant.
The present instant crash and the crash does not share cooldown.
• Frenzy
The cooldown has been reduced.
75 sec> 65 seconds
※ Developer Comments [Bavarian] is to learn to play the 'anger' use 'enhanced Circle Swing'
Charming classes. However, the problem was the rage and supply tightness
Except for the "enhanced Circle Swing 'was a disadvantage without the means to enjoy properly damage.
Because it adjusts the attack and cooldown of the "core skills".
In addition, as complemented by "The instant crash" How to use no flow of uninterrupted attacks
"Mastery Class III 'and it was so synergies can occur.
◆ Destroyers PVE changes
• Class Mastery
The effect was restored using HP Highlander has been removed.
By 50% when using the Battle Howl Health Increases attack power.
Howl charging you use increases the duration of the effect of restoring HP.
- 10 seconds duration> 20 seconds
• Class Mastery II
The effect was increasing damage by 50% of health have been removed.
• Assault Crash
The skill casting speed has been increased.
- Disconnect the combo targeting small monsters or characters, the problem does not occur, the last hit does not occur.
The effect was to acquire 'rage' has been removed.
When using the skill 'anger' and five are consumed.
The damage has been increased.
- 9655% > 16438%
The cooldown has been increased.
- 8 seconds> 22 seconds
• [awakening passive - mail Strom Howl
The Damage reduction has been removed.
The cooldown reduction effect has been removed.
Anger consumption reduction effect has been removed.
It Restores 5% when using the skill HP.
• [awakening passive] charging Howl
Enter the time of the [special attack button] has increased to activate the effect of increasing attack power.
※ Developer Comment: [Destroyer] is a way of consuming 'rage' was not properly designed,
It is priced too short cooldown 'main skill'
There was a problem that repeatedly use specific skills.
'Rage' consumption of some skill, we have adjusted the damage, cooldown and add effects.
If the "crash mode" is underway to improve the review.
As the title says, These are PvE Changes as of September 14, 2014 kDN Patch.
Kindly note that these are rough translations done via Google Translate.
Just gonna post it here for anyone interested to discuss.
SOURCE: http://patchnote.dragonnest.com/category?patchnoteno=9
WARRIOR
Mercenary PVE changes
• Stomp
The damage has been increased.
- 857% > 1690%
• Demolition Fist
The damage has been increased.
- 1712% > 2357%
• Circle Swing
The damage has been increased.
- 1993% > 2372%
• Rolling Attack
The damage has been increased.
- 1553% > 2134%
• The Highlander
The cooldown has been reduced.
60 sec> 45 seconds
The HP consumption has been reduced.
- 35% of maximum health> 15% of maximum health
※ Developer Comment: raised the damage of some core skills of [mercenary] and
It has mitigated the risks of using Highlander.
◆ Barbarian PVE changes
• This crash
The damage has been increased.
- 4342% > 5614%
The cooldown has been reduced.
32 sec> 22 seconds
• Class Mastery II
Now, after using the impact punch, you can use this instant crash.
Dash kick hit upon was to remove the effects of the crash was recovered cooldown instant.
The present instant crash and the crash does not share cooldown.
• Frenzy
The cooldown has been reduced.
75 sec> 65 seconds
※ Developer Comments [Bavarian] is to learn to play the 'anger' use 'enhanced Circle Swing'
Charming classes. However, the problem was the rage and supply tightness
Except for the "enhanced Circle Swing 'was a disadvantage without the means to enjoy properly damage.
Because it adjusts the attack and cooldown of the "core skills".
In addition, as complemented by "The instant crash" How to use no flow of uninterrupted attacks
"Mastery Class III 'and it was so synergies can occur.
◆ Destroyers PVE changes
• Class Mastery
The effect was restored using HP Highlander has been removed.
By 50% when using the Battle Howl Health Increases attack power.
Howl charging you use increases the duration of the effect of restoring HP.
- 10 seconds duration> 20 seconds
• Class Mastery II
The effect was increasing damage by 50% of health have been removed.
• Assault Crash
The skill casting speed has been increased.
- Disconnect the combo targeting small monsters or characters, the problem does not occur, the last hit does not occur.
The effect was to acquire 'rage' has been removed.
When using the skill 'anger' and five are consumed.
The damage has been increased.
- 9655% > 16438%
The cooldown has been increased.
- 8 seconds> 22 seconds
• [awakening passive - mail Strom Howl
The Damage reduction has been removed.
The cooldown reduction effect has been removed.
Anger consumption reduction effect has been removed.
It Restores 5% when using the skill HP.
• [awakening passive] charging Howl
Enter the time of the [special attack button] has increased to activate the effect of increasing attack power.
※ Developer Comment: [Destroyer] is a way of consuming 'rage' was not properly designed,
It is priced too short cooldown 'main skill'
There was a problem that repeatedly use specific skills.
'Rage' consumption of some skill, we have adjusted the damage, cooldown and add effects.
If the "crash mode" is underway to improve the review.
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