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  • kDN Class PVE Changes as of September 14, 2017 Updates

    BETTER AND READABLE VERSION: Divinator Blog

    As the title says, These are PvE Changes as of September 14, 2014 kDN Patch.
    Kindly note that these are rough translations done via Google Translate.

    Just gonna post it here for anyone interested to discuss.

    SOURCE: http://patchnote.dragonnest.com/category?patchnoteno=9

    WARRIOR

    Mercenary PVE changes
    • Stomp
    The damage has been increased.
    - 857% > 1690%

    • Demolition Fist
    The damage has been increased.
    - 1712% > 2357%

    • Circle Swing
    The damage has been increased.
    - 1993% > 2372%

    • Rolling Attack
    The damage has been increased.
    - 1553% > 2134%

    • The Highlander
    The cooldown has been reduced.
    60 sec> 45 seconds

    The HP consumption has been reduced.
    - 35% of maximum health> 15% of maximum health

    ※ Developer Comment: raised the damage of some core skills of [mercenary] and
    It has mitigated the risks of using Highlander.

    ◆ Barbarian PVE changes
    • This crash
    The damage has been increased.
    - 4342% > 5614%
    The cooldown has been reduced.
    32 sec> 22 seconds

    • Class Mastery II
    Now, after using the impact punch, you can use this instant crash.
    Dash kick hit upon was to remove the effects of the crash was recovered cooldown instant.
    The present instant crash and the crash does not share cooldown.

    • Frenzy
    The cooldown has been reduced.
    75 sec> 65 seconds

    ※ Developer Comments [Bavarian] is to learn to play the 'anger' use 'enhanced Circle Swing'
    Charming classes. However, the problem was the rage and supply tightness
    Except for the "enhanced Circle Swing 'was a disadvantage without the means to enjoy properly damage.
    Because it adjusts the attack and cooldown of the "core skills".
    In addition, as complemented by "The instant crash" How to use no flow of uninterrupted attacks
    "Mastery Class III 'and it was so synergies can occur.

    ◆ Destroyers PVE changes
    • Class Mastery
    The effect was restored using HP Highlander has been removed.
    By 50% when using the Battle Howl Health Increases attack power.
    Howl charging you use increases the duration of the effect of restoring HP.
    - 10 seconds duration> 20 seconds

    • Class Mastery II
    The effect was increasing damage by 50% of health have been removed.

    • Assault Crash
    The skill casting speed has been increased.
    - Disconnect the combo targeting small monsters or characters, the problem does not occur, the last hit does not occur.
    The effect was to acquire 'rage' has been removed.
    When using the skill 'anger' and five are consumed.
    The damage has been increased.
    - 9655% > 16438%
    The cooldown has been increased.
    - 8 seconds> 22 seconds

    • [awakening passive - mail Strom Howl
    The Damage reduction has been removed.
    The cooldown reduction effect has been removed.
    Anger consumption reduction effect has been removed.
    It Restores 5% when using the skill HP.

    • [awakening passive] charging Howl
    Enter the time of the [special attack button] has increased to activate the effect of increasing attack power.

    ※ Developer Comment: [Destroyer] is a way of consuming 'rage' was not properly designed,
    It is priced too short cooldown 'main skill'
    There was a problem that repeatedly use specific skills.
    'Rage' consumption of some skill, we have adjusted the damage, cooldown and add effects.
    If the "crash mode" is underway to improve the review.
    Last edited by nvLite; 09-15-2017, 04:58 PM.
    Lorallite (Windwalker)



  • #2
    ARCHER

    ◆ Change your Acrobat PVE
    • Air Walk
    The maximum level of skill has been adjusted.
    - 19 Levels> Level 9
    - Maximum levels based on attack power is maintained.

    • Spiral Kick
    The cooldown has been reduced.
    - 9 seconds> 6 seconds

    • Binding Shot
    The damage has been increased.
    - 1823% > 2750%

    • Double Summer Salt kick
    The damage has been increased.
    - 2204% > 3306%

    • Spirit Acceleration
    SP is needed when learning has been reduced.
    - 10 > 5

    • Spirits Boost
    SP is needed when learning has been reduced.
    - 10 > 5

    • syotbowoo Mastery
    SP is needed when learning has been reduced.
    - 10 > 5

    ◆ The Tempest PVE changes
    • Hurricane Dance
    The cooldown has been reduced.
    - 33 sec> 26 seconds

    • Binding Shot EX
    The damage rate increased.
    - 30% > 50%

    • Double Summer Salt kick EX
    The damage rate increased.
    - 30% > 50%

    ※ Developer Comment: [The Tempest], while a slight strengthening of the damage 'main skill'
    To greatly enhance the damage of the association in the 'core skills' possible 'double kick Summer Salt'
    The higher the rating of the association has been able to play much damage.


    ◆ Change Wind Walker PVE details
    • Rising Storm
    The cooldown has been reduced.
    32 sec> 25 seconds


    • Class Mastery II
    Rising Storm every hit, the cooldown of Cyclone Kick reduced by 1 second.

    • Swift Attack
    The cooldown has been reduced.
    30 sec> 24 seconds

    • Flash Kick
    When used in aerial attacks it will remain until the moment of landing.
    In a flash kick it was adjusted to be linked to a spinning top.

    ※ Developer comments: Wind Walker] is that you can continue free linkage attack using a 'stream'
    Although this advantage, the end of the effect of 'Showtime' and 'Boost Spirit'
    There was significantly less aggression problems.
    A slight decrease was due to a cooldown of the "core skills",
    Reduce SP consumption required for the 'Air Walk' learning by enhancing the usability of the "Flash Kick '
    Combo middle skill that we use are able to have a little more effective means.
    In addition, the 'Rising Storm' and reduces the cooldown of "Cyclone Kick"
    When using the "stream", the usability while maintaining the same as conventional,
    When used without the 'stream' has to be based more often you can use the Cyclone kick.
    Lorallite (Windwalker)


    Comment


    • #3
      CLERIC

      ◆ Priest PVE changes
      • Grand Cross
      The damage has been increased.
      - 1019% > 3033%

      • Holly burst
      The damage has been increased.
      - 978% > 2052%

      • beulraeseu of Light
      SP is needed when learning has been reduced.
      - 10 > 5

      • strike
      SP is needed when learning has been reduced.
      - 10 > 5

      • First Aid
      SP is needed when learning has been reduced.
      - 10 > 5

      ※ Developer Comment: the [Priest] "Grand Cross" and "Holy Burst" is inkwi jitter,
      It is too low, although ATK juryeokgi used as a Saint.
      It is strengthened before / after difference of Damage Severe problems were raised because the default attack strength.
      In addition, we adjust the gain SP consumption of essential skills.

      ◆ Inquisitor PVE changes
      • Kern disk migration
      Grand Cross of the damage rate has been reduced.
      - 400% > 150%
      Holy damage increase of burst has been reduced.
      - 500% > 200%

      ※ Developer Comment: hayeoteumeuro the primary damage of the Grand Cross and Holly burst increases,
      It reduced the damage rate of skill enhancement.

      ◆ Change your PVE St.
      • [awakening passive - Grand Cross
      The explosion Damage has been reduced.
      - 150% > 100%

      • [awakening passive] Holly burst
      The damage of Holy Relics burst is used has been reduced.
      - 100% > 75%

      ※ Developer Comment: hayeoteumeuro the primary damage of the Grand Cross and Holly burst increases,
      It reduced the damage rate of skill enhancement.
      Lorallite (Windwalker)


      Comment


      • #4
        KALI

        ◆ Screamer PVE changes
        • Phantom Claw
        The damage has been increased.
        - 1626% > 1931%
        The cooldown has been reduced.
        - 15 seconds> 6 seconds

        • Chain Claw
        The damage has been increased.
        - 2792% > 3599%
        It decreased cooldown, and is not affected by the skill level.
        - Fixed 7 seconds

        • Revenge hand
        The damage has been increased.
        - 2600% > 4849%
        The cooldown has been reduced.
        - 18 sec> 15 seconds

        • RAM Fiji Claw
        The damage has been increased.
        - 4923% > 5888%
        The cooldown has been reduced.
        24 sec> 22 seconds

        • Phantom's Avenger
        The cooldown has been removed to increase the recovery rate effects.
        The damage has been increased.
        - 3530% > 9568%
        Skill buff duration have been adjusted per level. (Up to level 4)
        - 20 / 23 / 26 / 29

        • Spirit Paper
        The damage has been increased.
        - 676% > 791%
        The cooldown has been reduced.
        - 13 sec> 10 seconds

        • Snorkeling Snake
        The damage has been increased.
        - 689% > 747%

        • Soul Gate
        The damage has been increased.
        - 297% > 317%
        The cooldown has been reduced.
        - 28 sec> 25 seconds

        • Beast Spirit
        The damage has been increased.
        - 5973% > 6561%
        The cooldown has been reduced.
        - 27 sec> 23 seconds

        • Dragons Soul
        The damage has been increased.
        - 10424% > 13521%

        • Spirit teuwing
        The cooldown has been reduced.
        - 13 sec> 10 seconds

        • The Grudge formation
        The effect increases attack power has been removed.
        It added effect of reducing the speed of the hit the target.
        - hit action target speed / movement speed reduced by 20%

        ※ Developer Comment: First - Screamer - family class issue that can only be used for "Phantom's Avenger '
        To solve the positioning problems - bound to use the location of "The Grudge formation '
        It was deemed urgent.
        Since the 'Phantom's Avenger "effect of the" cooldown recovery rate rise' of
        It eliminates the effect of increasing attack power of 'The Grudge formation, respectively.
        Accordingly, we revise up the damage and cooldown of the "core skills".


        ◆ Dark Summoner PVE changes
        • sadism Pleasure
        The darkness property Damage Final Damage synergy has been removed.
        HP has a fixed value recovery effect has been removed.
        The 1% recovery attack on HP to focus on the skill of keeping the buff.
        The cooldown has been increased.
        10 sec> 90 seconds

        • Chaos formation
        The damage has been increased.
        - 5069% > 7754%
        The cooldown has been reduced.
        30 sec> 27 seconds

        • Phantom Claw EX
        The damage rate increased.
        - 30% > 50%

        • Chain Claw EX
        Increased the damage of additional damage.
        - 30% of the chain claw Damage> 50%
        In the air - jump button] can be used as input.
        - 150% of the chain claw Attack

        • RAM Fiji claw EX
        Increased the damage of additional damage.
        - 30% of the RAM Fiji Claw Damage> 50%

        • Class I Mastery
        Turning daylight saving energy acquisition condition has been changed to 'create a core skill chance when hit' in the 'creation during critical trigger.
        Phantom Claw EX Advent event has been changed to refer to damage of a non-EX Phantom Claw Phantom Claw.
        The Attack of the Phantom Claw EX Advent events has increased.
        300% Damage> Damage increased to 300% of the chloride EX phantom phantom claw (400% Damage in phantom claw EX)
        Phantom Claw EX Advent event will use the Recovery cooldown of the [main skills - 20%.
        The darkness property damage has increased by 30%.

        • Deadly Claw
        It has been deleted.

        • Uh sending phantom
        The new skill added to Deadly claws.
        Use around hitting enemies and avoid the air.
        ATK 2250%
        Cooldown 10 seconds

        • Setter de hand
        No more rushing use skills in place.
        Move forward and you can use the skills you rush in and attack as before.
        In the public it became available.
        The damage has been increased.
        - 8948% > 12108%

        ※ Developer Comment: it has determined that it is necessary to manipulate the difficulty of [Dark Summoner - be a little more simple.
        The effects associated with 'cooldown' removed from 'Phantom's Avenger "
        To give the 'Mastery Class I', naturally in the course of the attack
        Of 'flagship skills' were able to recover the cooldown.
        And it was set to "sadism Pleasure 'to recover pure skill,
        Characteristics that should attack the enemy's HP recovery while maintaining recovery than in other occupations
        It was set up to recover a lot of HP.
        Attack stat decrease due to the effect of removing from the 'sadism Pleasure' is
        Mastery has been eliminated as a class I and damage of core skills, and cooldown adjustments.

        ◆ Change your Soul Eater PVE
        • Specter Of Pain
        The damage has been increased.
        - 1918% > 2281%
        The cooldown will not be affected by skill level.
        - Fixed 7 seconds
        The casting speed of the skill have been the beginning slightly upward.

        • Soul Scream
        The damage has been increased.
        - 1255% > 1602%
        The cooldown has been reduced.
        - 34 sec> 23 seconds

        • Class I Mastery
        Whenever spectacle of the campaign to hit Reduces the cooldown of Soul Dragons second.
        - The amount recovered for use skills once limited to 6 seconds.

        • Class Mastery II
        The Klingon Snake Instant been deleted.
        The Spirit Beast instant added.
        - it can be activated after use of Stigma Lakers.

        • Soul Reaver rate
        The damage reduction recipient of the cast increased.
        - 50% > 70%
        The number of attacks has increased.
        - 20 hits> 23 hit (skill cast time will not change.)

        • [awakening passive - Soul Devour
        The effect was obtained when using a combination Grudge 'soul' has been removed.
        When using Soul Scream has acquired the 'soul'.
        2 HP has reduced the amount recovered per second.
        - 3% > 1.5%

        • [awakening passive] Klingon Snake
        Cooldown has increased the amount of recovery.
        - 5 seconds> 7 seconds

        • [awakening passive - Soul Scream
        It has been deleted.

        • [awakening passive] Spirit Beast
        [Passive awakening] is a new skill added to the Soul Scream.
        Beast Spirits use 'soul' to gain 10.

        ※ Developer Comment: Although this specification also adjust the effect [Soul Eater] of 'Phantom's Avenger'
        He and has adjusted to more effectively use their core skills separately.
        Attack of the basic 'core skills', as well as adjustments cooldown
        [Strengthen] the effectiveness of the skills associated with dragons Soul and instant skills, acquire 'soul'
        Reset and was able to make a little more sense Dill cycle.
        Lorallite (Windwalker)


        Comment


        • #5
          ASSASSIN

          ◆ Change your chasers PVE
          • Shift blow
          The damage has been increased.
          - 1527% > 1956%

          • Blade Runner
          The damage has been increased.
          - 1940% > 2931%

          • Drop Izu
          The damage has been increased.
          - 3642% > 3996%

          • Open edge
          The damage has been increased.
          - 1597% > 1896%

          • Air plug's
          The damage has been increased.
          - 2433% > 2900%

          • Lake
          The damage has been increased.
          - 259% > 275%

          • furnish Treatment
          The damage has been increased.
          - 4090% > 4489%

          ◆ Ripper PVE changes
          • Chaser art platform
          The damage has been increased.
          - 4478% > 5859%
          The skill casting speed has been increased.

          • EX-art platform Chaser
          The skill casting speed has been increased.
          - The art sample EX learned during the chase action speed is increased by 20%.

          • [awakening passive - Cripple Punisher
          [Awakening] Increased the cooldown reduction effect of the Beast swipe.
          - 8 seconds> 10 seconds

          ※ Developer Komen Newsletter: [Ripper] judges a little lower than the ATK high difficulty operation
          It raised the damage of "core skills". In addition, the 'art platform Chaser'
          Even up to the casting speed can not be affected by the various speed-up action items,
          Choice of "increased ATK sentence 'and' Action velocity increased sentence" has to be available.
          And by slightly reducing the cooldown of "[Awakening] Beast Swipe ' ' Cripple Punisher '
          The use of the 'Beast Swipe' use of force was not to rank one.

          ◆ Raven PVE changes
          • furnish Treatment EX
          Increased the damage of additional damage.
          - 30% > 50%

          • Crow Storm
          The 'predatory' consumption has been removed.
          Star can now be linked after the Combination use.
          The damage has been reduced.
          - 3604% > 2400%
          The decision to attack has been adjusted.
          - Total 5 hits
          - high damage from the last strike
          - Adjust attack

          • Guillotine Cross
          The damage has been increased.
          - 14401% > 17261%

          • [awakening passive] Star Combination
          Shuriken Throw the number has been changed.
          - 1> 2
          - Shuriken per ATK will remain '1000%'.

          ※ Developer Comment: Last [Raven] Improved patch, the main technical and downward Attack on 'predatory' demand
          Failed to sufficiently review the intention was another downward patch.
          Because of the "Guillotine Cross' has raised the damage of" core skills ", including.
          And it was able to use as yeongyegi does not consume predatory "Storm Crow '
          Star was able to obtain a definite combination can be two 'predatory'.
          Lorallite (Windwalker)


          Comment


          • #6
            SPINOFFS

            ◆ Change Dark Avenger PVE details
            • Piercing Crescent
            The damage has been increased.
            - 748% > 877%

            • Dark Crash
            After finishing the attack was able to use a trampoline, trampoline Dark Avenger.
            - The available time is the same as the existing "dark riser, using timing.
            The recovery skill using HP 5%.

            • Mastery Class III
            Class Mastery fire attribute applies to slash rising.

            ◆ arc H. reotik PVE changes
            • Chaotic shield
            Whenever you attack hits, you gain one a 'Nightmare Force.
            - Do not activate However, duplicate against a number of enemies.

            ※ Developer Comment: In the case of [hee reotik] to allow more frequent use 'presentations to the bus'
            DPS has been able to intuitively rise.

            ◆ Change Silver Hunter PVE details
            • spiral bolt / [divine] spiral bolt
            The damage has been increased.
            - 1441% > 3602%

            • Ariel wild shot / [divine] Ariel Wild Shot
            The damage has been increased.
            - Damage per hit 128%> 180%
            - Large sacred arrows: ATK 1542%> 2158%

            • Dell loose bolts / [divine] Del loose bolts
            The damage has been increased.
            - Damage per hit 802%> 1043%

            • Raging Wind / [divine] Raging Wind
            The damage has been increased.
            - 4910% > 7366%

            • Destruction Area
            The damage has been increased.
            - 10764% > 16147%

            • Liberty Attack
            The damage has been increased.
            - 1428% > 1714%

            • Links Crossbow
            The damage has been increased.
            -365% > 1094%
            ※ Developer Comment: Although significantly raised the damage judeon much higher damage than tooltips
            The bug is fixed, you can feel a little weak on the experience jyeotdago

            • Tornado shot / Tornado Shot EX
            The damage has been increased.
            - Damage per hit 773%> 928%
            [Tornado shots instant - also now receives the effect of Mastery Class 3.

            ※ Developer Comment: Silver Hunter] got to see the damage done by the same core stat - Ah Li-blocks;
            Similarly, [O Tiller Lee] was generally low, the damage of the main skill.
            The proceeds were raised mainly focus on skills, the damage has been increased to the maximum level standards.

            ◆ Ray mechanic PVE changes
            • singgyul Larry Tee
            The plasma sphere is using the dynamic laser], [electric wrenches], [Sudden spanner;
            Damage to the explosion have increased, creating a generation field.
            The maximum level (16 level) based Damage
            - 2645% > 10000%
            ※ Developer Comment: intended to be lowered our ATK Ray mechanic for the last patch was not at all,
            If you have further modified parts will continue to be modified after the review.

            ◆ Oracle Elder PVE changes
            • The Wild spa / [divine] The Wild spa
            This super-armor defense has increased.

            • Twister / [divine] Twister
            This super-armor defense has increased.

            • Vanishing The spa / [divine] The Vanishing Spa
            This super-armor defense has increased.

            • Rising geoseuteu / [divine] Rising geoseuteu
            This super-armor defense has increased.

            • Sharpness of the hurricane / [divine] sharpness of Hurricane
            This super-armor defense has increased.
            After focusing using skills available in the General Attack Button] input.

            • Ancient Grace
            The attack has been reduced.
            Ttuiwooji not to push the enemy into the air has changed.
            This super armor Damage reduced.

            • Chain Rush
            Super invincible armor and applied point has been adjusted.

            • Position Shift
            Super invincible armor and applied point has been adjusted.

            • Providence
            SP is needed when learning has been reduced.
            - 10 > 5

            • Ray Diffuse
            This super-armor defense has increased.
            This super armor Damage reduced.

            • Oracle Elder
            After using the skill of focus turns to [normal attack button] input
            [Divine] The effect could be the sharpness of the hurricane has been removed.
            - Changed the default specifications of the sharpness of the hurricane.
            SP is needed when learning has been reduced.
            - 10 > 5

            • Flash Tempest
            This super-armor defense has increased.

            • Class Mastery II
            Lucent Arts and royalties will be exposed to the blue effect is "shiny" in the body of Oracle Elder when activated.
            Lucent royalties to the sharpness of the hurricane damage during the Arts retention time is increased by 20%.

            ※ Developer Comment: applicable is lower than the default one super armor armor [Oracle's] intentions
            Approximately 20% to 50% has been revised.
            In addition, Oracle Elder [normal attack button] were applied only at transforming
            The effect that can be used in conjunction with the sharpness of Hurricane feeling after transformation
            The judges feel greater discomfort than before transforming conviviality,
            Sharpness of it was modified to be used as standard in the hurricane.

            Lorallite (Windwalker)


            Comment


            • #7
              No changes for machinas. Lol I guess they're not going to be good until awakening comes

              Comment


              • nvLite
                nvLite commented
                Editing a comment
                Unfortunately, that is all there is. None for Machina

              • crmsnsky
                crmsnsky commented
                Editing a comment
                soo saad T_T

            • #8
              HEAL

              ◆ PVE change the effective height of the heal Skills
              • Hill shower (including EX)
              The height of the heel touches the skill has been increased.
              3m> 5m

              • heal
              The height of the heel touches the skill has been increased.
              3m> 5m

              • Great heal(including the wake)
              The height of the heel touches the skill has been increased.
              1.5m > 5m

              • chakras of energy (including EX)
              The height of the heal touches the skill has been increased.
              3m> 5m

              • Chakra Of Miracle (including awareness)
              The height of the heal touches the skill has been increased.
              3m> 5m

              ※ Developer Comment: The judgment is hard to put your heals on a friendly public
              When casting to target the kinds of skills to immediately restore the HP of allies
              Collectively adjust the height of 5m.
              Lorallite (Windwalker)


              Comment


              • #9
                For Windwalkers: I have placed the info on my guide, you could share your thoughts there.
                Lorallite (Windwalker)


                Comment


                • #10
                  is that a destro buff or a nef?

                  Comment


                  • Couplord
                    Couplord commented
                    Editing a comment
                    It has been buffed in PVE, Nerfed in PVP.
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