Screw the intro, here's an info dump then a guide on how to clear the new STS ( Thanks to Micci, Lite, and Pchan for helping out )
Bacchus Health Regeneration
Super Armor (SA Bar, the Yellow Bar below the HP meter) (Credits to SpeedColie)
Meteor (Bacchus Skill)
And for the most controversial one:
Burst Healing (Bacchus Skill)
Main takeaways from this:
Now for that guide,
Early Game
Post-First Hit (And hopefully Rinse-And-Repeat)
"What if there's one left?"
Congratulations, you just cleared STS
God that took a while, but if any of you have more data to add (like the increase in healing%), contact me in Discord @ 黒澤ダイヤ#0001
Thanks again for Micci, Lite, and Pchan for the help
edit: Also thanks to SpeedColie for providing even more information through their video:
Bacchus Health Regeneration
Healing Per Second: 1% (Constant)
Bacchus heals while being hit: Yes
Bacchus heals while NOT being hit: Yes
Bacchus heals while being hit: Yes
Bacchus heals while NOT being hit: Yes
Super Armor (SA Bar, the Yellow Bar below the HP meter) (Credits to SpeedColie)
Resets to 100% when casting Meteor: No
Can cancel Meteor when depleted: Yes
Meteor (Bacchus Skill)
Time to detonation: 5~7 seconds
Player Target(s): Random
Damage to Bacchus on hit: 25%
Player Target(s): Random
Damage to Bacchus on hit: 25%
And for the most controversial one:
Burst Healing (Bacchus Skill)
Skill Activation Time:4~5 seconds upon casting Meteor
Target: Self (Caster) only
Healing Amount: 5% (Credits to SpeedColie)
Target: Self (Caster) only
Healing Amount: 5% (Credits to SpeedColie)
Main takeaways from this:
- No, hitting Bacchus DOES NOT boost its healing. It always heals at 1% per second.
- You can hit a Bacchus casting Meteor. Just make sure you DO NOT deplete their Super Armor bar.
Now for that guide,
Early Game
There's only 5 minutes on the clock, so as a team, decide who (or what) will gather aggro for all Bacchus to flock into. It can be a player with aggro skills (Destroyer, Guardian, Defensio, etc.) or summons (Alfredo).
(Note: In the event that no Player in the team can induce aggro, coordination is required for herding all 3 Bacchus into a single area)
Standard procedure applies: Clear all small mobs until Rage meter is full. Sounds familiar? Because it's Theme Park Bacchus.
Before filling the Rage meter, it is best to drive all 3 Bacchus to the wall. This is to maximize the chances of every Meteor they cast to land consistently.
And once the meter is full, Whoever has the Meteor on their head should stick to Bacchus immediately. THEN GET OUT ONCE THE BAR STARTS EMPTYING ITSELF or if you see the ! marker plop on your feet.
(Note: In the event that no Player in the team can induce aggro, coordination is required for herding all 3 Bacchus into a single area)
Standard procedure applies: Clear all small mobs until Rage meter is full. Sounds familiar? Because it's Theme Park Bacchus.
Before filling the Rage meter, it is best to drive all 3 Bacchus to the wall. This is to maximize the chances of every Meteor they cast to land consistently.
And once the meter is full, Whoever has the Meteor on their head should stick to Bacchus immediately. THEN GET OUT ONCE THE BAR STARTS EMPTYING ITSELF or if you see the ! marker plop on your feet.
Post-First Hit (And hopefully Rinse-And-Repeat)
Assuming 1 to 3 Meteors hit all 3 Bacchus, a change in strategy is required.
Same as always, maintain aggro close to the wall, kill mobs. Ignore all mobs once the Rage meter is full.
In this stage, pick a Bacchus with the lowest HP and plan from there. Your team can either choose to focus fire all Meteors at a single Bacchus or spread the range of Meteor to multiple targets in cases where the three just split out of nowhere.
One of the best ways to disperse a Meteor is to create a pattern that resembles a Venn diagram. And with enough teamwork and awareness, your team can attempt to estimate which Meteor will drop first and coordinate where to drop each.
All other players who did not receive Meteor can KOS to shave off a bit of HP gained from not being damaged for a while. Make sure to not deplete the SA bar of your target Bacchus or it WILL cancel casting Meteor.
Rinse and repeat until your team gets a Triple Kill (at best).
Same as always, maintain aggro close to the wall, kill mobs. Ignore all mobs once the Rage meter is full.
In this stage, pick a Bacchus with the lowest HP and plan from there. Your team can either choose to focus fire all Meteors at a single Bacchus or spread the range of Meteor to multiple targets in cases where the three just split out of nowhere.
One of the best ways to disperse a Meteor is to create a pattern that resembles a Venn diagram. And with enough teamwork and awareness, your team can attempt to estimate which Meteor will drop first and coordinate where to drop each.
All other players who did not receive Meteor can KOS to shave off a bit of HP gained from not being damaged for a while. Make sure to not deplete the SA bar of your target Bacchus or it WILL cancel casting Meteor.
Rinse and repeat until your team gets a Triple Kill (at best).
"What if there's one left?"
Pubs will say "gg" at first, but don't panic. Decide immediately who among the team will KOS the last Bacchus and who will deal with sweeping the small mobs.
The formation we came up with goes: 1 sweeper, 3 KOS
3 people are permitted to KOS, while one person will be in charge of killing all mobs that appear.
Once the Rage meter is full, RUN.
The rest, KOS with SA Bar in mind.
The formation we came up with goes: 1 sweeper, 3 KOS
3 people are permitted to KOS, while one person will be in charge of killing all mobs that appear.
Once the Rage meter is full, RUN.
The rest, KOS with SA Bar in mind.
but hey, if your team has full confidence they can KOS without needing Meteor, why not try it.
Congratulations, you just cleared STS
God that took a while, but if any of you have more data to add (like the increase in healing%), contact me in Discord @ 黒澤ダイヤ#0001
Thanks again for Micci, Lite, and Pchan for the help
edit: Also thanks to SpeedColie for providing even more information through their video:
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