Good day to you. I'm Remmystarr or Xenocho, as you may know me.
I would like to share an important aspect in the current meta of Dragon Nest for PVE, which is the application of debuffs. As I could not find such information on the forum, I thought of doing a write up myself. As I am quite experienced with the mechanics of Dragon Nest, I feel that I am able to contribute to the forum and make the forum and overall player base better. Therefore, I hereby present my mini-guide on debuffs.
Disclaimer:
19th Jan 2019: Firstly, I'd like to apologise for not updating this guide thoroughly. Currently, the meta changed to debuffs being overwritten by the last cast, regardless of level, so you can ignore the whole section on level priority for debuffs (a bit more detail will be added in that section but it is not significant).The information compiled here are based on information obtained from Skill Simulators, peers as well as personal tests. The descriptions provided are based on personal experience and advice from peers.
In this write-up, the follow debuffs have been excluded due to uniqueness to class and not considered a general debuff applied:
Burn (Fire skills, Sorceress and Fire skills, Alchemists) Time Stop (Time Stop and Time Dodge, Force Users), Slow (Slow Area, Force Users and Frostbite, Elestra and Cling Snake, Screamers), Electrocution (from lightning skills, Clerics), Bind (from Bind Relic and Holy Bolt, Clerics and Bubble Bubble, Academics), Wax (from Wax, Academics), Poison (Poison Pool, Sorceress and Poison skills, Physician), Dark Burn (Abyss Walker skills, Bringers), Invulnerable Point (Class Mastery I, Flurry) and so on.
Acknowledgements:
With that out of the way, let's begin. I hope you enjoy.
What are debuffs?
- As buffs are beneficial stats applied to characters, debuffs are the opposite, which are negative effects applied on characters. In the context of this guide, debuffs refer to negative stats applied onto monsters/bosses.
- The negative stats of the debuffs of Dragon Nest at the moment increases the damage received by the targets. These can be directly or indirectly and are separated into the categories shown below:
- Damage debuff: Target receives 20% more damage, applied to both magical and physical damage
- Elemental debuff: Target elemental resistance reduced by 20%, applies to skills which deal elemental damage only
- Critical resist debuff: Reduces a target's critical resistance by 20%, increasing the chance of critical hits
- Ice debuff: Target receives 20% more damage, applied to both magical and physical damage
- Reduce ATK debuff: Reduces a target's damage output by 20%, applies only to attacks made by the debuffed target
- Curse: Target elemental resistance reduced by up to 6%, applies to skills which deal elemental damage only
- The above summarises the categories of debuffs. Therefore, each class would have one or more of skills which apply the different categories of debuffs above.
- Each debuff applied has an icon on the boss (except for Reduce ATK debuff, CMIIW), as shown below:
Side note: editing these images and constantly observing the Golem's face invoked some sympathy in me
Why should I cast debuffs?
- Damage increment following the application of debuffs are factorial, increasing by 20% for each debuff applied. Due to this method of damage calculation, the more debuffs applied, the higher your damage will become.
- Refer to below for an example of calculations:
Remmystarr casts Magma Punch (fire elemental skill) on Manticore (0% elemental resistance):
(No debuff) Magma Punch deals 100,000 damage.
In most situations, the applications of Damage and Ele debuffs would usually result in 44% damage increment:
(Damage)Magma Punch deals 100,000 × 120% = 120,000 damage
(Damage,Ele) Magma Punch deals 100,000 × 120% × 120% =144,000 damage
Under 8 man parties, the applications of Curse and/or Ice debuffs can result in up to 81.4% damage increment:
(Damage,Ele,Ice) Magma Punch deals 100,000 × 120% × 120% × 120% = 172,800 damage
(Damage,Ele,Curse) Magma Punch deals 100,000 × 120% × 126% = 152,000 damage
(Damage,Ele,Ice,Curse) Magma Punch deals 100,000 × 120% × 120% × 135% = 181,440 damage
Notes:
- Ele reduces elemental resistance by -20% while Curse reduces elemental resistance by -6%; in total, -26% elemental resistance and resulting in +26% damage in calculations (refer to Slight elaboration on some debuffs below)
When do you use debuffs?
- Debuffs are best used before the start of DPS windows, in order to maximise the damage of each following skill used. Always ensure that debuffs are present on the boss.
- In cases where many players are present, usually support classes or classes with better debuffs should be applying the debuffs.
- It is recommended that all players constantly apply debuffs, similar to solo-play; players may not be required to cast debuffers only if in experienced raid parties with proper task division.
Comment