Greetings to all who read,
There are some suggestion "I think" might help make Daily Quests better.
As you have know, the daily runs consist of 3 FIXED Dungeon runs followed by 2 Random Dungeon Runs.
- Reusing the old Dungeons and New Event
- Dungeon that scales your HP/MP/ATKs to follow like HBF/Treasure Stage
As you have know:
Problem 01:
The repetitive look of the 3 FIXED dungeons and 2 RANDOM Dungeons makes the player feel bored.Problem 01:
Problem 02:
Players do not enjoy after playing it many times BUT are being FORCED to do DAILY QUESTS for rewards ONLY(I know it's the objective)
Solution: Reusing the old Dungeons and New Event - Add NEW EVENT
Let's make it a bit more entertaining...
First off, I do not want to change the amount of runs required for DAILY QUEST.
However, we can implement:
- New RARE Event: Scaling the HP/MP/ATKs according to players gears
This new event RANDOMLY Takes your TOTAL PARTY Members HP/MP/ATks(Even Potions used) and apply it to a subset of boss OR monsters.
The above will make the monsters more Engaging and FUN as opposed to one hit kill style(those who have good gears)
Some questions maybe people might ask:
"What happen if a member DC-ed?" and that Member is supposing using an OVERPOWERED GEAR?
Won't they party have issue killing it then?
So the solution to the above questions are that the EVENT will automatically RE-CALCULATE the total HP/MP/ATKs of the players again and scale according to the BOSS/Monsters.
Example:
FULL PARTY
BOSS 01 HP after calculation is 2,137, 222 Bil(100%)
FULL PARTY with ONE DC
BOSS 01 HP after calculation is 1,235, 213 Bil(100%)
Of course after re-calcuation the HP of the BOSS won't go back up to 100%.
So let's say if the members DMG the BOSS until 56%:
FULL PARTY
BOSS 01 HP after DMG-ed by Party members is 1,196,844.32Bil(56%)
FULL PARTY with ONE DC
BOSS 01 HP after calculation is 691,719.28Bil(56%)
The calculation works SOMETHING like that... But I give ED the decision to how they do it.
Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP
As I mentioned same thing the DAILY RUNS should be the same.
However, follow either these styles:
1A. 3 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 1 OLD SCALED to HP LEVEL CAP Dungeon
Explanation:
All these dungeons must be in random order. Do not follow like current 93 CAP.
3 Fixed Dungeons: Current Dungeon Runs
Red Waste => Vulcant Swamp => Black Water
Dungeon 01 => Dungeon 02 => Dungeon 03
(The OLD SYSTEM of ORDER)
3 Fixed Dungeons: Suggested RANDOM FIXED Dungeon runs
Vulcant Swamp => Red Waste => Black Water
Dungeon 02 => Dungeon 01 => Dungeon 03
(New SYSTEM of the FIXED Dungeons have RANDOM Order)
1 Current CAP RANDOM Dungeon
This dungeon has no change. When I mentioned current cap I meant something like "Distorted Zone(DZ)"
(No change necessary here)
1 OLD SCALED to HP LEVEL CAP Dungeon
This is the dungeon that uses ANY of the DUNGEONS from Level 0-100+ BUT Scale them according to the Level CAP.
This might be more possible as they have done with Manticore Nest 40 and now Manticore Nest 90.
1B. 2 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon
Explanation:
Exactly same as above explanation. Just more Variety of options...
1C. 1 FIXED Dungeons + 2 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon
Explanation:
Exactly same as above explanation. Just more Variety of options...
Solution: Dungeon that scales your HP/MP/ATKs to follow like HBF/Treasure Stage - ADD EXTRA One Dungeon with Scaled DOWN HP
The reason why this is separated from the rest is because this changes the DAILY RUNS from 5 to 6.
First OFF, all the things mentioned in:
=> Solution: Reusing the old Dungeons and New Event - Add NEW EVENT
=> Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP
Is still applicable in here. Just keep in mind.
The only difference is just a small amendment to:
"Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP"
Same thing follow either of these styles:
1A. 3 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 1 OLD SCALED to HP LEVEL CAP Dungeon + 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field
Explanation:
EXTRA: 1 HP/MP/ATk scaled down LIKE TREASURE STAGE/Hero Battle Field
This dungeon is kind of like "ignore your gears" and just challenge yourself your skills!
However, ED might want to consider an option AFTER COMPLETING the 5 DAILY QUEST RUNS and giving this 6th Dungeon Run an OPTION.
"Do you wish to run another dungeon?"
But this 6th Dungeon will not appear at a rate of 100%. Maybe around 25%???
1B. 2 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon+ 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field
Explanation:
Exactly same as above explanation. Just more Variety of options...
1C. 1 FIXED Dungeons + 2 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon+ 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field
Explanation:
Exactly same as above explanation. Just more Variety of options...
END OF SUGGESTIONS
I know it's a lengthy POST again but Thank you for reading my suggestions.
Any constructive feedbacks or something else you wish to have in DAILY QUESTS(DQ) Runs do feel free to add! =)
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