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  • Suggestion: Improving Daily Quest Gameplay

    Greetings to all who read,
    There are some suggestion "I think" might help make Daily Quests better.
    As you have know, the daily runs consist of 3 FIXED Dungeon runs followed by 2 Random Dungeon Runs.


    - Reusing the old Dungeons and New Event
    - Dungeon that scales your HP/MP/ATKs to follow like HBF/Treasure Stage
    As you have know:

    Problem 01:
    The repetitive look of the 3 FIXED dungeons and 2 RANDOM Dungeons makes the player feel bored.

    Problem 02:
    Players do not enjoy after playing it many times BUT are being FORCED to do DAILY QUESTS for rewards ONLY(I know it's the objective)



    Solution: Reusing the old Dungeons and New Event - Add NEW EVENT

    Let's make it a bit more entertaining...

    First off, I do not want to change the amount of runs required for DAILY QUEST.

    However, we can implement:

    - New RARE Event: Scaling the HP/MP/ATKs according to players gears
    This new event RANDOMLY Takes your TOTAL PARTY Members HP/MP/ATks(Even Potions used) and apply it to a subset of boss OR monsters.

    The above will make the monsters more Engaging and FUN as opposed to one hit kill style(those who have good gears)

    Some questions maybe people might ask:
    "What happen if a member DC-ed?" and that Member is supposing using an OVERPOWERED GEAR?
    Won't they party have issue killing it then?

    So the solution to the above questions are that the EVENT will automatically RE-CALCULATE the total HP/MP/ATKs of the players again and scale according to the BOSS/Monsters.


    Example:

    FULL PARTY
    BOSS 01 HP after calculation is 2,137, 222 Bil(100%)

    FULL PARTY with ONE DC
    BOSS 01 HP after calculation is 1,235, 213 Bil(100%)

    Of course after re-calcuation the HP of the BOSS won't go back up to 100%.

    So let's say if the members DMG the BOSS until 56%:

    FULL PARTY
    BOSS 01 HP after DMG-ed by Party members is 1,196,844.32Bil(56%)


    FULL PARTY with ONE DC
    BOSS 01 HP after calculation is 691,719.28Bil(56%)
    The calculation works SOMETHING like that... But I give ED the decision to how they do it.



    Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP

    As I mentioned same thing the DAILY RUNS should be the same.
    However, follow either these styles:


    1A. 3 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 1 OLD SCALED to HP LEVEL CAP Dungeon

    Explanation:

    3 Fixed Dungeons
    All these dungeons must be in random order. Do not follow like current 93 CAP.

    3 Fixed Dungeons: Current Dungeon Runs
    Red Waste => Vulcant Swamp => Black Water
    Dungeon 01 => Dungeon 02 => Dungeon 03
    (The OLD SYSTEM of ORDER)

    3 Fixed Dungeons: Suggested RANDOM FIXED Dungeon runs
    Vulcant Swamp => Red Waste => Black Water
    Dungeon 02 => Dungeon 01 => Dungeon 03
    (New SYSTEM of the FIXED Dungeons have RANDOM Order)

    1 Current CAP RANDOM Dungeon
    This dungeon has no change. When I mentioned current cap I meant something like "Distorted Zone(DZ)"
    (No change necessary here)

    1 OLD SCALED to HP LEVEL CAP Dungeon
    This is the dungeon that uses ANY of the DUNGEONS from Level 0-100+ BUT Scale them according to the Level CAP.
    This might be more possible as they have done with Manticore Nest 40 and now Manticore Nest 90.



    1B. 2 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon

    Explanation:
    Exactly same as above explanation. Just more Variety of options...


    1C. 1 FIXED Dungeons + 2 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon

    Explanation:

    Exactly same as above explanation. Just more Variety of options...



    Solution: Dungeon that scales your HP/MP/ATKs to follow like HBF/Treasure Stage - ADD EXTRA One Dungeon with Scaled DOWN HP


    The reason why this is separated from the rest is because this changes the DAILY RUNS from 5 to 6.

    First OFF, all the things mentioned in:


    => Solution: Reusing the old Dungeons and New Event - Add NEW EVENT
    => Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP

    Is still applicable in here. Just keep in mind.

    The only difference is just a small amendment to:


    "Solution: Reusing the old Dungeons and New Event - REUSE OLD DUNGEONS AND SCALE THEM ACCORDING TO CAP"

    Same thing follow either of these styles:

    1A. 3 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 1 OLD SCALED to HP LEVEL CAP Dungeon + 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field

    Explanation:

    EXTRA: 1 HP/MP/ATk scaled down LIKE TREASURE STAGE/Hero Battle Field
    This dungeon is kind of like "ignore your gears" and just challenge yourself your skills!

    However, ED might want to consider an option AFTER COMPLETING the 5 DAILY QUEST RUNS and giving this 6th Dungeon Run an OPTION.
    "Do you wish to run another dungeon?"

    But this 6th Dungeon will not appear at a rate of 100%. Maybe around 25%???


    1B. 2 FIXED Dungeons + 1 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon+ 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field

    Explanation:
    Exactly same as above explanation. Just more Variety of options...


    1C. 1 FIXED Dungeons + 2 Current CAP RANDOM Dungeon + 2 OLD SCALED to HP LEVEL CAP Dungeon+ 1 HP/MP/ATKs scaled down LIKE TREASURE STAGE/Hero Battle Field

    Explanation:
    Exactly same as above explanation. Just more Variety of options...




    END OF SUGGESTIONS

    I know it's a lengthy POST again but Thank you for reading my suggestions.

    Any constructive feedbacks or something else you wish to have in DAILY QUESTS(DQ) Runs do feel free to add! =)
    Last edited by Gaming_Boy; 08-30-2017, 03:53 PM. Reason: Edited because line spacing is an issue and Added colors for more readibility
    ~ Midnight Environment == PEACEFUL ~
    ~ Afternoon Environment ==
    ROWDY ~
    How I wish the world has a balance between the two!
    Oh wait... What is balance???

  • #2
    Sorry for the spacing issue, there seemed to be a bug with this forum spacing.... I've tried fixing it multiple times but to no avail!
    ~ Midnight Environment == PEACEFUL ~
    ~ Afternoon Environment ==
    ROWDY ~
    How I wish the world has a balance between the two!
    Oh wait... What is balance???

    Comment


    • #3
      Tobe honest, this will make my 11-13 minutes DQ to take more time if this is applied.
      Always look straight to your goals, conquer them all and have fun.


      Comment


      • REALies
        REALies commented
        Editing a comment
        this is true. so for me thats a bad idea~

      • Nimmienaticz
        Nimmienaticz commented
        Editing a comment
        as I often do party runs as well as my chars go
        SB (main) = 11-13 mins
        Flurry (main2) = 11-13 mins
        adept = 12-14 mins
        mara/smash = 13-16 mins
        saint = 16-18 min

        Let's say this new DQ Idea adds 1-3 minutes in party run.
        MY SAINT WILL SUFFER THAT MUCH. T_T

    • #4
      But I like the idea of using old dungeons. Well we have DZ but yah

      Comment


      • #5
        This was supposed to be posted last night but eh

        Originally posted by Gaming_Boy View Post
        Problem 01:
        The repetitive look of the 3 FIXED dungeons and 2 RANDOM Dungeons makes the player feel bored.

        Problem 02:
        Players do not enjoy after playing it many times BUT are being FORCED to do DAILY QUESTS for rewards ONLY(I know it's the objective)
        So are household chores. We're obliged to do it every day to keep our plates and cutlery clean. In this case, DQ is entirely optional and gives no negative consequences to the player. It's boring, it's tedious. But hey, at least we can do it at a short amount of time.


        Originally posted by Gaming_Boy View Post
        - Reusing the old Dungeons and New Event
        - Dungeon that scales your HP/MP/ATKs to follow like HBF/Treasure Stage
        This may actually sound like a good idea, but the fact that adding even more RNG to DQ feels a lot more painful on implementation than on paper. You pray every day that you won't get the sh***iest dungeon that takes up to 5+ minutes even with full FD DPS because it's full of puzzle mechs. The ones we have may be boring, but they're the most convenient.

        Other than that, comp mode on DQ? Eh. sounds decent enough.

        Originally posted by Gaming_Boy View Post
        Let's make it a bit more entertaining...
        No. Again, DQ is a chore. Don't make it any more tedious. Consider that entire HP/MP/Reuse thing thing tl;dr thing scrapped.




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