Hi there~
hmm... i was thinking about the possibility of Eyedentity read it... as i never seen any kind of "communication between developers and players" (apart of when they did a questioning about screamer revamp... long time ago). And write some ideas i had to awakenings for classes which havent it yet (lancea, machina, assassin...).
Tbh, i had drown some illustration while was writing on my book... but im not skilled on drawings so i feel shy on it :v . Also, I know that it's a late suggestion, but i feel that i need try, at least, and see what u guys thinks too. so here we go (careful with my bad English, as it can make ur eyes bleed)
-------------- MACHINA -------------
---Defensio ---
Active Skill 1 - The Defensio does a short animation and the player choose which stance mode to enter, by pressing right or left click.
right click: Put the knuckle gear in front of her body, opens it, and rush forward dealing DMG per hit. The rush animation is similar to "Ducking". Pressing right click finishes the run, and deals 50% of skill DMG.
Left Click: She downs to her knees and put the knuckle in front, to protect her body. the knuckle will create a "virtual-yellowish steam barrier" that blocks 100% of incoming damage. This instance uses Defensio's steam points (bubble .. whatever ) to effectively block incoming DMG. When successful block, will cause a "heat effect" on knuckle and it will consume 3 steam, generating a "cooling wave" buff. This buff will heal HP based on her Defense.
-This mode can be canceled by pressing right click.
- While in defensive mode, can't move to any direction, but you can jump as well.
- stance will least by 25, or until all steam be consumed or be less than 3.
Active Skill 2 - put the knuckle gear in front of her body, opened, and starts charging a powerful beam on the center of it. The charge have 3 stages and each stage consumes 6 steam. while charging, a energy ball appears and grow as it charges. also, a suction effect happens few meters in front and becomes stronger as the stages changes. can be fired anytime by pressing left click.
awakening passive suggestion: Beat Down - the charge time becomes a bit longer, but it increase the DMG and AoE as it charges. If the skill hits when charged in the last stage, recover some steam.
awakening passive suggestion: Beyond the Wall - The successful hit will generate a provoking area thateast for 6s. when jumping backwards, throw a average field that gives HP shield to allies that stand there while its active. field lasts for 5s
awakening passive suggestion: Air Shoving - improve the block animation, making she put the knuckle faster in her front, and increase the block time. When successful blocks, reduce the cooldown of "Repair"
~to be continued on comments~
hmm... i was thinking about the possibility of Eyedentity read it... as i never seen any kind of "communication between developers and players" (apart of when they did a questioning about screamer revamp... long time ago). And write some ideas i had to awakenings for classes which havent it yet (lancea, machina, assassin...).
Tbh, i had drown some illustration while was writing on my book... but im not skilled on drawings so i feel shy on it :v . Also, I know that it's a late suggestion, but i feel that i need try, at least, and see what u guys thinks too. so here we go (careful with my bad English, as it can make ur eyes bleed)
-------------- MACHINA -------------
---Defensio ---
Active Skill 1 - The Defensio does a short animation and the player choose which stance mode to enter, by pressing right or left click.
right click: Put the knuckle gear in front of her body, opens it, and rush forward dealing DMG per hit. The rush animation is similar to "Ducking". Pressing right click finishes the run, and deals 50% of skill DMG.
Left Click: She downs to her knees and put the knuckle in front, to protect her body. the knuckle will create a "virtual-yellowish steam barrier" that blocks 100% of incoming damage. This instance uses Defensio's steam points (bubble .. whatever ) to effectively block incoming DMG. When successful block, will cause a "heat effect" on knuckle and it will consume 3 steam, generating a "cooling wave" buff. This buff will heal HP based on her Defense.
-This mode can be canceled by pressing right click.
- While in defensive mode, can't move to any direction, but you can jump as well.
- stance will least by 25, or until all steam be consumed or be less than 3.
Active Skill 2 - put the knuckle gear in front of her body, opened, and starts charging a powerful beam on the center of it. The charge have 3 stages and each stage consumes 6 steam. while charging, a energy ball appears and grow as it charges. also, a suction effect happens few meters in front and becomes stronger as the stages changes. can be fired anytime by pressing left click.
awakening passive suggestion: Beat Down - the charge time becomes a bit longer, but it increase the DMG and AoE as it charges. If the skill hits when charged in the last stage, recover some steam.
awakening passive suggestion: Beyond the Wall - The successful hit will generate a provoking area thateast for 6s. when jumping backwards, throw a average field that gives HP shield to allies that stand there while its active. field lasts for 5s
awakening passive suggestion: Air Shoving - improve the block animation, making she put the knuckle faster in her front, and increase the block time. When successful blocks, reduce the cooldown of "Repair"
~to be continued on comments~
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