After a long time of playing my sniper, i now have given up on her and just stick with my crusader, considering after some extensive research and checking the DPS ranking on all varying sources, Sniper really doesn't add up as a good DPS as of now, even when geared, her dps just wasn't great anymore now that they have nerfed Critical Break, which is an essential part of her dps enhancement passives, as well as a bland "Awakening" addition on her skills on the Awakening update from years ago...
Skills that i have a problem with:
Now, if Sniper were to have another revamp, this would be my idea on how to bring back the sniper class into the game which can compete with artillery's dps:
Changes and replacements on certain skills
Skills that i have a problem with:
- Wind Shaft
- Wind Shaft is probably a good dps skill, you can keep on spamming it as long as you have the wind arrows, as well as it has a good AoE range, the problem is that it is affected by latency, as well as stuttering if you are using a low-end computer, for most it is not an issue, but there are still occasional bugs from the skill where it doesn't hit, the animation doesn't trigger at all and it doesn't deal any damage, as well as in some cases it does trigger but for the half the duration it should have dealt the dps, i have witnessed it many times that the triggering is delayed.
- Piercing Shot
- Piercing Shot is an OK skill, but it is not a Good skill, the bleeding effect is unique but unfortunately it doesn't appeal very much on my part, yes bleeding effect is a norm for many archers on most mmorpg, even at the tower defense game i play it has a bleeding effect for the archer towers BUT it is not what i have expected it to be, rather the effect itself is so weak that it's not really noticeable by many, including myself which is very much conflicted as to why only piercing shot? why not an added effect for critical break? or rather make it a unique debuff that a sniper can only deal? a bleeding debuff where players can deal 1% more damage for each HP lost if the enemy's hp is below 60%? or maybe a debuff that increases damage dealt by 0.25% per 1% hp lost over time? which is a self inflicting damage and is not a regular debuff applied to a monster but rather discreetly same as critical break? a damage multiplier?
- Sliding Shot
- This skill at first looks cool, then i realized the skill isn't meant to be a dps skill, its only meant to re-position your character while dealing damage, in my opinion i don't like the skill considering i have an enhanced version of the tumble, much faster, much accurate for character placement, and can avoid real danger such as jump mechs on boss.
Now, if Sniper were to have another revamp, this would be my idea on how to bring back the sniper class into the game which can compete with artillery's dps:
Changes and replacements on certain skills
- Charge Shot EX (Additional Effect)
- Can be used both in ground and in mid-air
- When on ground - Same function as it would
- When used in mid-air - after using Aerial Chain Shot, Charged Shot can be used in mid-air to pierce enemies with several smaller charged shot and deal 25% of charged shot's total dps per arrow, shoots 5 total arrows in quick succession
- Can be used both in ground and in mid-air
- Arrow Shower EX (Additional Effect)
- Can be used both in ground and in mid-air
- When used in mid-air - after using Aerial Chain Shot or Charged Shot, Arrow Shower can be used in mid-air to quickly rain down piercing arrows onto enemies below ground which also gives you a momentary aerial flight for a short duration while the skill is being used (duration of shooting arrows is half of that when using it on the ground)
- Can be used both in ground and in mid-air
- Aerial Chain Shot (For Class Master II)
- When Triangle shot is used, Aerial Chain Shot Instant can be triggered and ACS will shoot arrows at a much faster rate and spinning effect is removed and instead Charged Shot or Arrow Shower can be used with an improved Action speed in mid-air (Action speed temporary buff only lasts for 3 seconds)
- Bleeding Pierce (Replacement for Siege Stance)
- Skill Type: Instant
Cooldown: 22 seconds
Skill lvl limit: 10(+2)Skill Level 1 2 3 4 5 6 7 8 9 10 11 12 Damage 800% 900% 1000% 1100% 1200% 1500% 1650% 1800% 1950% 2100% 2300% 2500%
Shoots a piercing arrow that can inflict bleeding on enemies that deals dps over time
Inflicts bleeding damage of 100% of atk per second, bleeding lasts for 18 seconds - Bleeding Pierce EX
- Increases damage by 50%
Improves cooldown from 22 seconds to 18 seconds
Marks enemies that are hit with Bleeding Pierce with the Sniper's Mark which increases all critical hit's critical damage by 10% for 10 seconds
Pierces an enemy using a red tip arrow and inflicting Bleed that increases the damage inflicted to the enemy by skills which used affiliated to the sniper class
(Sniper's Mark) Enhances skill effects of the following sniper skills for the same duration of the Sniper's Marks:
[Charged Shot] Increases damage by 50%
[Aerial Chain Shot] Increases damage per arrow by 100%
[Arrow Shower] Increases damage per arrow by 20%
- Increases damage by 50%
- Skill Type: Instant
- Class Mastery I
- When Bleeding Pierce is used, attack power temporarily increases by 10% for 10 seconds
Passively increases attack power by 10%
Increases Arrow Barrage's Attack Power per arrow by 50%
- When Bleeding Pierce is used, attack power temporarily increases by 10% for 10 seconds
- Class Mastery II (Linked to Aerial Chain Shot)
- When Triangle Shot is used, a seedling is quickly shot that explodes and deals damage on nearby targets on the location where it drops, when landed on a target enemy it latches on to it and explodes some time
deals the same damage as the current CM II
- When Triangle Shot is used, a seedling is quickly shot that explodes and deals damage on nearby targets on the location where it drops, when landed on a target enemy it latches on to it and explodes some time
- Class Mastery III (Multi Shot)
- Instead of shooting 7 arrows in a fan shaped style, 7 arrows are shot infront in a straight aim in quick succession, you can use right click to follow up 7 more airborne arrows, and after using Multishot, Arrow Shower becomes an instant skill and can be used to follow up with red piercing arrows which inflicts enhanced bleeding on enemies and arrows can be shot more faster, increases Arrow Shower's number of arrows shot by 50%, action speed is also increased by 3 times.
[Enhanced Bleeding] when enemy is inflicted with Bleeding Pierce, Arrow Shower's damage is increased by 50% per arrow
[Multi Shot] Increases attack power by 100% per arrow shot, final airborne arrow using right click deals 50% more damage per arrow
- Instead of shooting 7 arrows in a fan shaped style, 7 arrows are shot infront in a straight aim in quick succession, you can use right click to follow up 7 more airborne arrows, and after using Multishot, Arrow Shower becomes an instant skill and can be used to follow up with red piercing arrows which inflicts enhanced bleeding on enemies and arrows can be shot more faster, increases Arrow Shower's number of arrows shot by 50%, action speed is also increased by 3 times.
- Cheating Point
- Shoots a seedling that latches on to an enemy and inflicting damage in an area wherever the enemy is located upon which the seedling latched on to, same as the current cheating point but clings to an opponent, same effect as Detonating Arrow
- Siege Mode (replacement for Sliding Shot)
- A Buff type skill when used, all normal attacks becomes siege arrow shots which inflicts 300% of atk per shot, and each shot accumulates wind arrows, also all sniper skills is enhanced
[Charged Shot] Increases Attack power by 50% and instantly shoots Charged Arrows upfront, reduces cooldown by 2 seconds (Ground)
[Arrow Shower] Increases number of arrows shot and gives the ability to shoot the arrows while moving around (50% movement speed penalty while skill is being used) Cooldown is reduced from 24 seconds to 16 seconds (Ground)
[Aerial Chain Shot] jumps and shoots up arrows in mid-air, can use Aerial Sniping afterwards
Siege Mode buff lasts for 900 seconds, cannot move while attacking (its a buff , normal attack modifier same as Moon Lord's Moonblader buff) Can be used in mid-air (along combos with CS, ACS, AS)
When Normal attacks hits enemies, Cooldown of Arrow Barrage is reduced by 2 seconds.
- A Buff type skill when used, all normal attacks becomes siege arrow shots which inflicts 300% of atk per shot, and each shot accumulates wind arrows, also all sniper skills is enhanced
- [Awakened Passive] ( Sylph's Aid Replacement for Piercing Shot )
- Cooldown is reduced by 15 seconds
Duration improved from 20 to 25 seconds
and when the skill is used, action speed for Siege Mode normal attacks is increased by 300% for 10 seconds
- Cooldown is reduced by 15 seconds
- [Awakened Passive] Charged Shot Ultimate ( Replacement for Siege Stance (Aim) )
- Charge shot improves and can become Charged Shot Ultimate which when used, shoots a larger version of charged shot, which instantaneously blasts after the charging phase infront, piercing enemies and deals massive damage and improving critical break trigger rate depending on how many wind arrows were used.
- Charging phase - each second for a total of 5 seconds, 5 wind arrows shall be used and each wind arrows used will increase the trigger rate of critical break when using this skill by 2% for a total of 50% more trigger rate, for an overall 90% trigger rate adding in critical break's base trigger rate.
Wind Arrows is accumulated when the following skills is used
[Charged Shot] 5 Wind arrows (Ground & Aerial use)
[Arrow Shower] 10 Wind Arrows (Ground & Aerial use)
50 Wind arrows max limit of accumulation
When enough wind arrows is accumulated, Charged Shot becomes Charged Shot Ultimate and can be used, for each charging phase the color of the energy being gathered on the tip of the arrow will change from green (1.5 seconds) yellow (2.5 seconds) orange (3.5 seconds) and to red (4.5 seconds)
The damage of the shot will vary from each stage of the charging phase
Green - 8000%
Yellow - 12000%
Orange - 16000%
Red - 20000%
Left click to immediately release charged shot
- Charging phase - each second for a total of 5 seconds, 5 wind arrows shall be used and each wind arrows used will increase the trigger rate of critical break when using this skill by 2% for a total of 50% more trigger rate, for an overall 90% trigger rate adding in critical break's base trigger rate.
- Charge shot improves and can become Charged Shot Ultimate which when used, shoots a larger version of charged shot, which instantaneously blasts after the charging phase infront, piercing enemies and deals massive damage and improving critical break trigger rate depending on how many wind arrows were used.
- [Awakened Passive] Aerial Sniping ( Replacement for Siege Stance (Accumulate) )
- Improves Aerial Skills and when Aerial Chain Shot is used, Charged Shot and Arrow Shower Becomes Instant and does not share cooldown with Ground based CS and AS.
- [Charged Shot] increases damage by 50% when used in mid-air and instead of shooting 5 smaller charged shots, blasts the ground with an explosive charge shot arrow, cooldown is reduced to 8 seconds (Aerial)
- [Arrow Shower] Increases damage per arrow by 50% when used in mid-air, increases number of arrows shot by 10 more , cooldown is reduced to 16 seconds (Aerial)
- [Aerial Chain Shot] Increases attack power per arrow by 100%
- Improves Aerial Skills and when Aerial Chain Shot is used, Charged Shot and Arrow Shower Becomes Instant and does not share cooldown with Ground based CS and AS.
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