So as it turns out, AGI based classes no longer stack crit-rate naturally and instead we gain Crit Dmg with every point of AGI like the other classes. While it's good for new players that now they wont have to invest on crit dmg, this arises a new issue. Now EVERY AGI class has to invest on critical rate. And what about those of us that had already done the investment of getting crit dmg plates/talismans/jades? we're left with a bunch of gear that is now "useless" and a feeling like we just got stabbed in the back by the devs.
I don't know about you guys, but i seriously feel like ED just spat on me and my efforts to draw out the potential of my character. I spent some 400k on 10 plates with crit damage (bought them when they were 40-45k gold the piece) and now this change in the system left me with an overflow of crit damage and very little crit rate (64%). Even with a fatal plate (which i've never had to use since cap 60) i can only reach 75% crit.
I knew that "Balancing" and "Good administration" were foreign concepts to EyeDentity but this seriously leaves me wondering if they even think these things through before pushing a patch. They changed the archer's party buff from boosting critical rate to boosting critical damage because they knew that buffing critical rate was irrelevant at that point. Now, with this patch, buffing critical damage has become irrelevant thus rendering the archer's buff useless once more (at least half of it). Seriously ED? what's the point of this?
I don't know about you guys, but i seriously feel like ED just spat on me and my efforts to draw out the potential of my character. I spent some 400k on 10 plates with crit damage (bought them when they were 40-45k gold the piece) and now this change in the system left me with an overflow of crit damage and very little crit rate (64%). Even with a fatal plate (which i've never had to use since cap 60) i can only reach 75% crit.
I knew that "Balancing" and "Good administration" were foreign concepts to EyeDentity but this seriously leaves me wondering if they even think these things through before pushing a patch. They changed the archer's party buff from boosting critical rate to boosting critical damage because they knew that buffing critical rate was irrelevant at that point. Now, with this patch, buffing critical damage has become irrelevant thus rendering the archer's buff useless once more (at least half of it). Seriously ED? what's the point of this?
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