As per information shared above, it appears that AC current priority will still be between BK and ED. AC ED +CM3 will be superior, but requires painful setup, which, in most cases, are dangerous due to mechanics.
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A Rising Storm: A Windwalker PvE Guide
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This is a sticky topic.
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A lot of update going on, i'll drop the Base build for now. I need time to organize my notes.
https://dnskillsim.herokuapp.com/sea...-0-00-----0--0
If you are part of DN SEA Discord, my insights are dumped on #theorycrafting there
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Edit (September 22, 2018): I may have miscalculated something in here. I will double check soon.
Edit (September 23, 2018): Confirmed miscalculation. AP is only coef 5, not 6. I can't tell what went wrong with my initial testing. Probably another AP hit prior to AWK AP.
Air Pounce[Awakened] Air Pounce- Range Improvement is a good improvement. It decreased the need to be really close to an opponent for Air Pounce.
- Creates a mini "Circle Shot" AoE
- Indicator is quite not noticeable on most scenarios. One reason is that most Acrobat and Core skills are green. Another is the gameplay of windwalker which tends to move a lot.
- AC Skills can also trigger [Awakened] Air Pounce
- 20% enhancement trigger, 1 out of 5 skill will trigger, multi-hit skills have more chances of triggering the Awakened version.
Air Pounce CD = 6 seconds
[Awakened] Air Pounce duration = 3 seconds
50% chance of success hit in rotation. (Without Showtime and Spirit Boost). The [Awakened] version can trigger while Air Pounce is in cooldown.
For point-blank AC skill trigger, Spiral Kick is highly suggested.
Whenever [Awakened] indicator appears, make sure you hit it.
Whenever Air Pounce is off-cd, use it.When successfully triggered, have a vertical and horizontal hit box.
1̶ ̶a̶w̶a̶k̶e̶n̶e̶d̶ ̶h̶i̶t̶ ̶=̶ ̶6̶ ̶r̶e̶g̶u̶l̶a̶r̶ ̶h̶i̶t̶s̶.̶ ̶
Correction (Sept. 23) :
1 AWK Hit = 5 hitsLast edited by nvLite; 09-22-2018, 12:03 PM.
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