HEY!
Since the Light Fury and Physician class got their revamp, both of them have been a better DPS than the Saint with almost equal of healing powers of the Saint but in my opinion is great considering there should be other choices of healer roles other than the Saint, but in terms of DPS, The saint is being left behind and now LF is the top competitor for being the best healing class with a jack of all trades for being a good dps, a good healer and support, also with the assassin's party buff revamp turns into an elemental increase type of skill which buffs up the party with 10% more elemental buff, and on top of that LF is more agile and mobile than the saint which in my opinion is so slow whenever casting his most remarkable skills such as antiphona pool and blessed sign which is his best DPS skills after the Awakening.
We will discuss what are the differences of the Saint with the other 2 Support class in the game:
Now let me share you my idea on how to actually improve Saint:
Saint
Any of your opinion is highly appreciated, you can also suggest any other skill changes for the saint to better improve their potential.
Since the Light Fury and Physician class got their revamp, both of them have been a better DPS than the Saint with almost equal of healing powers of the Saint but in my opinion is great considering there should be other choices of healer roles other than the Saint, but in terms of DPS, The saint is being left behind and now LF is the top competitor for being the best healing class with a jack of all trades for being a good dps, a good healer and support, also with the assassin's party buff revamp turns into an elemental increase type of skill which buffs up the party with 10% more elemental buff, and on top of that LF is more agile and mobile than the saint which in my opinion is so slow whenever casting his most remarkable skills such as antiphona pool and blessed sign which is his best DPS skills after the Awakening.
We will discuss what are the differences of the Saint with the other 2 Support class in the game:
- Mobility - in terms of movement speed, with the buffs applied when relics are used on Class Mastery, The saint is fast enough, but in terms of the pace for the saint to cast certain skills, it is somewhat too slow, this makes him vulnerable in so many occasions, requires positioning wherever and whenever he needs to use these said abilities
- DPS - The DPS of the saint is problem, but since clerics are supposed to be a class in which relatively has lower dps in terms of board damage of their abilities, i can understand that LF and Physician succeeds the saint, but even so the dps isn't really comparable to that even 3/4 of the inquisitor's ability to deal damage, the dps of saint is too weak. I am not saying to make the Saint OP, but rather increase his ability to deal dps, LF and Physician has way more DPS capability than the saint, that is what i'm saying.
- Antiphona Pool and Blessed Sign - both of this skills are decent in terms of dealing dps but not good enough
- Summoning Relics -
Lightning Relic - The 3 small lightning relics falls too slow, even with just 1 second delay could miss the chance to use SoR considering the other 2 relics are way too important to waste to deal dps.
Healing Relic and Cure Relic - their skill animation is quite a bit slow, making the character vulnerable to many dangers while using the skill.
Now let me share you my idea on how to actually improve Saint:
Saint
- Shock of Relic
- Should have a better casting animation, should have the ability to be used whenever possible, similar to that of Cure Relic being able to use even in the middle of using a skill or summoning another relic
- Bind Relic EX (Requires level 8 bind relic)
- Gives falling damage of 1000% of character's attack power
- Class Mastery II
- Adds in Bind Relic as the triggering system for having self buff as proposed on Class Mastery II (10% Light Attack for 20 Seconds)
- [Awakening Passive] Saint Role
- Add in some passive enhancement for certain skills
Cure Relic and Healing Relic - While skill is being used, action speed increases by 30%
Protection Shell - Cooldown is improved from 85 seconds to 60 seconds
- Add in some passive enhancement for certain skills
- [Awakening Passive] Lightning Relic
- Since Lightning Relic is the only skill that the Saint depends mostly to deal damage using SoR, i suggest that there should be atleast 2 additional cooldowns saved whenever possible, this is to better improve the ability of the saint for relic placement to further improve the dps of SoR
- Antiphona Pool
- This skill needs to have a faster pulsating (explosion) rate for where it deals damage because the moment the holy dot is shot from the ground, it stays there for a moment, and if the enemy moves away, the skill is pretty much useless, so positioning and the right timing of using the skill is necessary, a disadvantage of some skills of the saint
- Blessed Sign
- Should be improved with a better skill animation, and deal damage at a faster rate since the channeling sequence of the skill is holding the character in a steady position which is a problem, either the player avoids the boss and cancel the channeling of the spell, or take the hit head-on in order to deal the most dps.
Could be improved if rather the skill is given less lands to deal and just increase the damage and increased damage dealt to monsters when certain hits of the skill to the enemy is achieved
- Should be improved with a better skill animation, and deal damage at a faster rate since the channeling sequence of the skill is holding the character in a steady position which is a problem, either the player avoids the boss and cancel the channeling of the spell, or take the hit head-on in order to deal the most dps.
- [Awakening Passive] Holy Burst
- This awakening passive is pretty much lacks that punch, it is good in terms of actually summoning a lot of relics around an enemy
I suggest to have Holy Burst an additional cooldown saved in order to use at any moment, giving the ability for the saint to improve in dps.
- This awakening passive is pretty much lacks that punch, it is good in terms of actually summoning a lot of relics around an enemy
- Immortality
- I know this is already too much, 3 seconds of invulnerability is already a good advantage, but in my opinion should have atleast a 5 second buff duration since 3 seconds won't be enough in some cases
Any of your opinion is highly appreciated, you can also suggest any other skill changes for the saint to better improve their potential.
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