Many players, including myself, have ignored Awakened Laser cutter (ALC) for a long time. After all, why would we choose to waste our precious bubbles on ALC instead of our beloved Laser Ray, right?
However, with the recent patch, damage boost only comes with the awakening, so if you don't learn it, Laser Cutter ex will become weaker when compared with all other skills that got boosted. So, taking that into consideration, I decided to give ALC a try.
It took me a few time to get used to it, but after some rotation tests, I think I kind of get what they were thinking when they first designed it. Based purely on numbers, our main source of bubbles is Nine Tails Laser (NTL), which gives 27 bubbles per cast. Since we can cast it 3 times, thats a total of 81 bubbles. More than enough for 2 Laser cutters and one Laser Ray. So, in theory, you can cast 3 NTLs, 2 ALCs and 1 Laser ray only by properly distributing the NTLs between each skill, instead of wasting everything in a 3 cast NTL combo. Like this:
NTL > ALC > NTL > ALC > NTL > Laser Ray (Or Eraser first, if you want to increase Laser ray's duration)
Normally, you would need to use at least 2 NTLs, or one NTL + filler skill to get the bubbles you need to cast Laser Ray. However, by casting one ALC before the second NTL, you decrease the bubble waste, and earn an additional skill on the field, since you still have 7 bubbles remaining from the first NTL. After that you can either imediately cast Laser ray, or extend the combo with an additional ALC before it. All this with little bubble waste.
Everything that I have just said, made sense in my mind when I first thought about it. However, when I went to test it, an obstacle had just appeared:
Distance
Everybody knows that light speed is around 300,000 Km/s. Except when we are talking about Nine Tails Laser. When casted at its maximum range, it takes some time to reach the target, and that time is enough to greatly delay your combo, because you need to wait for NTL to fill your bubbles before starting ALC casting animation.
Casting NTL at point-blank could decrease this delay, but ALC usually misses some hits when casted at this distance, unless you use Class mastery III.
So another option is to use this travel delay as an advantage. But how?
If you have 0 bubbles, at mid to maximum range, start with 2 NTLs. The second NTL will fill the delay of the first, and by the time you finish it, you have bubbles enough to cast ALC before the second NTL reach the target. This approach will ensure that you will have no delay between each skill, as the second NTL will imediately refill your bubbles.
The second option is to start your combo with at least 20 bubbles. That will ensure that you will be able to imediately cast ALC while NTL is traveling. You will even notice that you can cast Laser ray after ALC, because your last NTL will refill your bubbles in time. Like this:
(no bubbles/mid range) NTL > NTL > ALC > NTL > ALC > Eraser > Laser Ray
(20 bubbles/ mid range) NTL > ALC > NTL > ALC > NTL > ALC > Eraser > Laser ray
I have made a video showing this:
But how about ALC DPS? Is it good? Is it worth to extend you combo to add it?
As ALC is way more spammable than normal Laser cutter ex, I decided to test ALC spam under Beyond time to check its potential. The result was quite unexpected. Not only it managed to reach the same DPS as when I used laser ray, but also it didn't fall during the whole time. The video is also below:
With all that said my conclusions are:
Pros:
.Spammable
.Decent DPS
.Does not prevent your Laser ray cast with proper bubble management
.Sustained DPS for longer time
.Excellent synergy with beyond time
.Deadly against large bosses
Cons:
.Requires longer DPS windows
.DPS increases in a slower pace when compared with Laser ray
.More complex gameplay due to bubble management
.Terrible against small and agile bosses. (Both because ALC will miss some hits, and because it's harder to hit with NTL)
.Terrible in nests with enraged Shooting Stars and Flurry guildmates
However, with the recent patch, damage boost only comes with the awakening, so if you don't learn it, Laser Cutter ex will become weaker when compared with all other skills that got boosted. So, taking that into consideration, I decided to give ALC a try.
It took me a few time to get used to it, but after some rotation tests, I think I kind of get what they were thinking when they first designed it. Based purely on numbers, our main source of bubbles is Nine Tails Laser (NTL), which gives 27 bubbles per cast. Since we can cast it 3 times, thats a total of 81 bubbles. More than enough for 2 Laser cutters and one Laser Ray. So, in theory, you can cast 3 NTLs, 2 ALCs and 1 Laser ray only by properly distributing the NTLs between each skill, instead of wasting everything in a 3 cast NTL combo. Like this:
NTL > ALC > NTL > ALC > NTL > Laser Ray (Or Eraser first, if you want to increase Laser ray's duration)
Normally, you would need to use at least 2 NTLs, or one NTL + filler skill to get the bubbles you need to cast Laser Ray. However, by casting one ALC before the second NTL, you decrease the bubble waste, and earn an additional skill on the field, since you still have 7 bubbles remaining from the first NTL. After that you can either imediately cast Laser ray, or extend the combo with an additional ALC before it. All this with little bubble waste.
Everything that I have just said, made sense in my mind when I first thought about it. However, when I went to test it, an obstacle had just appeared:
Distance
Everybody knows that light speed is around 300,000 Km/s. Except when we are talking about Nine Tails Laser. When casted at its maximum range, it takes some time to reach the target, and that time is enough to greatly delay your combo, because you need to wait for NTL to fill your bubbles before starting ALC casting animation.
Casting NTL at point-blank could decrease this delay, but ALC usually misses some hits when casted at this distance, unless you use Class mastery III.
So another option is to use this travel delay as an advantage. But how?
If you have 0 bubbles, at mid to maximum range, start with 2 NTLs. The second NTL will fill the delay of the first, and by the time you finish it, you have bubbles enough to cast ALC before the second NTL reach the target. This approach will ensure that you will have no delay between each skill, as the second NTL will imediately refill your bubbles.
The second option is to start your combo with at least 20 bubbles. That will ensure that you will be able to imediately cast ALC while NTL is traveling. You will even notice that you can cast Laser ray after ALC, because your last NTL will refill your bubbles in time. Like this:
(no bubbles/mid range) NTL > NTL > ALC > NTL > ALC > Eraser > Laser Ray
(20 bubbles/ mid range) NTL > ALC > NTL > ALC > NTL > ALC > Eraser > Laser ray
I have made a video showing this:
But how about ALC DPS? Is it good? Is it worth to extend you combo to add it?
As ALC is way more spammable than normal Laser cutter ex, I decided to test ALC spam under Beyond time to check its potential. The result was quite unexpected. Not only it managed to reach the same DPS as when I used laser ray, but also it didn't fall during the whole time. The video is also below:
With all that said my conclusions are:
Pros:
.Spammable
.Decent DPS
.Does not prevent your Laser ray cast with proper bubble management
.Sustained DPS for longer time
.Excellent synergy with beyond time
.Deadly against large bosses
Cons:
.Requires longer DPS windows
.DPS increases in a slower pace when compared with Laser ray
.More complex gameplay due to bubble management
.Terrible against small and agile bosses. (Both because ALC will miss some hits, and because it's harder to hit with NTL)
.Terrible in nests with enraged Shooting Stars and Flurry guildmates
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