Updated Guide link: https://docs.google.com/document/d/1...it?usp=sharing
Outdated Guide below:
Table of Contents
I. Introduction
II. Gladiator in a Nutshell
III. Pros and Cons of Gladiator
IV. "Cooldown Reduction Mechanism"
V. Skill Details
VI. Sample Skill Build
VII. Skill Rotation
VIII. Equipment
IX. Acknowledgements / Other Information
I. Introduction
Hello everybody, I am LazyKahn from Dragon Nest SEA. I have been playing the Gladiator class since 60 cap. I have written this guide in hopes of helping aspiring Gladiators maximize their potential and enjoy the Gladiator class in the way that it is meant to be played. Without further ado, here it is.
II. Gladiator in a Nutshell
The Gladiator class is a 2nd specialization of the Warrior class,branching from the Sword Master 1st specialization, among with Moonlord. Gladiators are known for theirimmense physical strength and mobility in the PVE aspect of Dragon Nest. Gladiators specialize in close range combat skills.
III. Pros and Cons of Gladiator
Pros:
-Superior Mobility
-Above Average Damage dealer
-Many invincible frame (i-frame) skills
Cons:
-Gear is costly (As most DPS classes are.)
-Critical Damage dependent
-Considered hard to use by some people.
IV. "Cooldown Reduction Mechanism"
Gladiators utilize a so-called “Cooldown Reduction Mechanism” from its Class Mastery. Whenever you hit an enemy, you gain 1 bubble. Also, when you use [Awakened] Brave and it hits an enemy, you gain 11 bubbles, 10 from the awakening buff and 1 for the hit. When you accumulate the max number of bubbles (20), the current cooldown of some of the Gladiator’s skills are reduced by 50%. Refer Here:
Triple Slash has a cooldown of 12 seconds.
Front Shove has a cooldown of 13 seconds.
Hacking Stance has a cooldown of 35 seconds, 25 at level 15.
Line Drive has a cooldown of 27 seconds.
Evasion Slash has a cooldown of 6.5 seconds at max level.
Let's say you used Line Drive without any bubbles, its normal cooldown is 27 seconds. When you reach 20 bubbles, it reduces the current cooldown to half. And when you use Finish Attack or Hyper Drive, you consume 15 bubbles, the remaining cooldown of the skill remains the same. So when you use [Awakened] Brave and accumulate your bubbles to max, the cooldown is reduced again to half.
Example:
Line Drive = 27 seconds cooldown
Reach max bubbles = reduced to 13.5 seconds
Use Finish attack = around 12 seconds remaining
Use [Awakened] Brave and filler skills to reach max bubbles in 2 seconds = reduced again to 6 seconds ((12 - 2 ) / 2)
Hence the "Cooldown Reduction Mechanism"
If you still need more information on this mechanism, refer to post #2 here: http://forum.cherrycredits.com/topic...in-93-cap-pve/
Credits to suineg
V. Skill Details
Finish Attack
Any Gladiator worth his damn should know this skill. Even other classes know this skill. So should you.
Finish Attack consumes 15 bubbles, has a board damage of 3476%, and a cooldown of 18 seconds. Also, every 1% of HP loss from the enemy, starting at below 60%, increases the board damage of Finish Attack by 16%.
Maths:
Boss at 50% HP = (60 - 50) = 10 x 16 = 160% increase = 3476 x 2.6 = 9037% (160% increase = x2.6)
Boss at 25% HP = (60 - 25) = 35 x 16 = 560% increase = 3476 x 6.6 = 22941% (560% increase = x6.6)
Boss at 10% HP = (60 - 10) = 50 x 16 = 800% increase = 3476 x 9 = 31284% (800% increase = x9)
Line Drive
The Gladiator class’ most underestimated skill. Line Drive has a board damage of 3159% with an increase of 90% from its EX version (30% increase at Line Drive + 10% per wind blade (6 wind blades)), netting it a total of 6002% total board damage with accurate hits, and a cooldown of 27 seconds. This skill is affected by the “Cooldown Reduction Mechanism”, reducing its cooldown to 13.5 seconds. Also when Dash Kick hits an enemy, Line Drive’s cooldown is reset, allowing Gladiators to use it twice. (Line Drive -> Dash Kick -> Line Drive instant)
Hyper Drive
The Gladiator’s second active awakening skill. Hyper Drive consumes 15 bubbles, has a board damage of 19700%, and a cooldown of 18 seconds. However, Hyper Drive is hard to aim and even harder to get all hits. The “Turn” key will help you with aiming and allow you to use it quickly and more accurately.
[Awakened] Front Shove
[Awakened]Front Shove has a board damage of 2582% and a cooldown of 13 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown to 6.5 seconds. Also when Evasion Slash hits an enemy, Front Shove’s cooldown is reset. [Awakened] Front Shove also reduces an enemy’s critical resistance by 20% and restores your HP by 3% when hit.
[Awakened] Parrying
[Awakened] Parrying has a board damage of 5100% and a cooldown of 5 seconds. The awakening passive allows the Gladiator to execute the counterattack sequence without getting hit first by clicking the Normal Attack Button. Sadly, this skill costs MP. A LOT. Also, [Awakened] Parrying has a bugged i-frame. Sometimes it works, sometimes it does not.
[Awakened] Triple Slash
[Awakened] Triple Slash has an overall board damage of 6389% and a cooldown of 12 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown by 6 seconds. Also when Evasion Slash hits an enemy, Triple Slash’s cooldown is reset. Sadly, this skill is very sluggish.
Heavy Slash
The most controversial skill for the Gladiator build. Heavy Slash has a board damage of 258% at level 6 and a cooldown of 10 seconds, while at level 27 it has a board damage of 502%. Gladiator’s Class Mastery III increases Heavy Slash’s damage by 500%, netting a 6x increase. Overall, level 6 has a board damage of 1548%, and the level 27 Heavy Slash has a board damage of 3012%. Its up to you whether you will invest 21 sp on this skill or not.
Evasion Slash
Evasion Slash has a board damage of 1288% and a cooldown of 6.5 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown to 3.25 seconds. This skill is purely utility since it resets the cooldown of Triple Slash and Front Shove.
Dash Kick
Dash Kick has a board damage of 462% and cooldown of 7 seconds at max level. This is mainly a utility skill to reset Line Drive’s cooldown.
Provoking Slam
Provoking Slam is a debuff skill which increases your damage by 20% to that enemy. Use it. It's good for your health.
Side Dodge
Side Dodge has a board damage of 1500% and a cooldown of 5 seconds. However it is mainly used as a utility for pushing objects or quickly adjusting your position.
VI. Sample Skill Build
This is my current skill build, as stated above, it is up to you whether to invest 21 sp in Heavy Slash or not. Feel free to customize to your liking.
Outdated Guide below:
Table of Contents
I. Introduction
II. Gladiator in a Nutshell
III. Pros and Cons of Gladiator
IV. "Cooldown Reduction Mechanism"
V. Skill Details
VI. Sample Skill Build
VII. Skill Rotation
VIII. Equipment
IX. Acknowledgements / Other Information
I. Introduction
Hello everybody, I am LazyKahn from Dragon Nest SEA. I have been playing the Gladiator class since 60 cap. I have written this guide in hopes of helping aspiring Gladiators maximize their potential and enjoy the Gladiator class in the way that it is meant to be played. Without further ado, here it is.
II. Gladiator in a Nutshell
The Gladiator class is a 2nd specialization of the Warrior class,branching from the Sword Master 1st specialization, among with Moonlord. Gladiators are known for theirimmense physical strength and mobility in the PVE aspect of Dragon Nest. Gladiators specialize in close range combat skills.
III. Pros and Cons of Gladiator
Pros:
-Superior Mobility
-Above Average Damage dealer
-Many invincible frame (i-frame) skills
Cons:
-Gear is costly (As most DPS classes are.)
-Critical Damage dependent
-Considered hard to use by some people.
IV. "Cooldown Reduction Mechanism"
Gladiators utilize a so-called “Cooldown Reduction Mechanism” from its Class Mastery. Whenever you hit an enemy, you gain 1 bubble. Also, when you use [Awakened] Brave and it hits an enemy, you gain 11 bubbles, 10 from the awakening buff and 1 for the hit. When you accumulate the max number of bubbles (20), the current cooldown of some of the Gladiator’s skills are reduced by 50%. Refer Here:
Triple Slash has a cooldown of 12 seconds.
Front Shove has a cooldown of 13 seconds.
Hacking Stance has a cooldown of 35 seconds, 25 at level 15.
Line Drive has a cooldown of 27 seconds.
Evasion Slash has a cooldown of 6.5 seconds at max level.
Let's say you used Line Drive without any bubbles, its normal cooldown is 27 seconds. When you reach 20 bubbles, it reduces the current cooldown to half. And when you use Finish Attack or Hyper Drive, you consume 15 bubbles, the remaining cooldown of the skill remains the same. So when you use [Awakened] Brave and accumulate your bubbles to max, the cooldown is reduced again to half.
Example:
Line Drive = 27 seconds cooldown
Reach max bubbles = reduced to 13.5 seconds
Use Finish attack = around 12 seconds remaining
Use [Awakened] Brave and filler skills to reach max bubbles in 2 seconds = reduced again to 6 seconds ((12 - 2 ) / 2)
Hence the "Cooldown Reduction Mechanism"
If you still need more information on this mechanism, refer to post #2 here: http://forum.cherrycredits.com/topic...in-93-cap-pve/
Credits to suineg
V. Skill Details
Finish Attack
Any Gladiator worth his damn should know this skill. Even other classes know this skill. So should you.
Finish Attack consumes 15 bubbles, has a board damage of 3476%, and a cooldown of 18 seconds. Also, every 1% of HP loss from the enemy, starting at below 60%, increases the board damage of Finish Attack by 16%.
Maths:
Boss at 50% HP = (60 - 50) = 10 x 16 = 160% increase = 3476 x 2.6 = 9037% (160% increase = x2.6)
Boss at 25% HP = (60 - 25) = 35 x 16 = 560% increase = 3476 x 6.6 = 22941% (560% increase = x6.6)
Boss at 10% HP = (60 - 10) = 50 x 16 = 800% increase = 3476 x 9 = 31284% (800% increase = x9)
Line Drive
The Gladiator class’ most underestimated skill. Line Drive has a board damage of 3159% with an increase of 90% from its EX version (30% increase at Line Drive + 10% per wind blade (6 wind blades)), netting it a total of 6002% total board damage with accurate hits, and a cooldown of 27 seconds. This skill is affected by the “Cooldown Reduction Mechanism”, reducing its cooldown to 13.5 seconds. Also when Dash Kick hits an enemy, Line Drive’s cooldown is reset, allowing Gladiators to use it twice. (Line Drive -> Dash Kick -> Line Drive instant)
Hyper Drive
The Gladiator’s second active awakening skill. Hyper Drive consumes 15 bubbles, has a board damage of 19700%, and a cooldown of 18 seconds. However, Hyper Drive is hard to aim and even harder to get all hits. The “Turn” key will help you with aiming and allow you to use it quickly and more accurately.
[Awakened] Front Shove
[Awakened]Front Shove has a board damage of 2582% and a cooldown of 13 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown to 6.5 seconds. Also when Evasion Slash hits an enemy, Front Shove’s cooldown is reset. [Awakened] Front Shove also reduces an enemy’s critical resistance by 20% and restores your HP by 3% when hit.
[Awakened] Parrying
[Awakened] Parrying has a board damage of 5100% and a cooldown of 5 seconds. The awakening passive allows the Gladiator to execute the counterattack sequence without getting hit first by clicking the Normal Attack Button. Sadly, this skill costs MP. A LOT. Also, [Awakened] Parrying has a bugged i-frame. Sometimes it works, sometimes it does not.
[Awakened] Triple Slash
[Awakened] Triple Slash has an overall board damage of 6389% and a cooldown of 12 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown by 6 seconds. Also when Evasion Slash hits an enemy, Triple Slash’s cooldown is reset. Sadly, this skill is very sluggish.
Heavy Slash
The most controversial skill for the Gladiator build. Heavy Slash has a board damage of 258% at level 6 and a cooldown of 10 seconds, while at level 27 it has a board damage of 502%. Gladiator’s Class Mastery III increases Heavy Slash’s damage by 500%, netting a 6x increase. Overall, level 6 has a board damage of 1548%, and the level 27 Heavy Slash has a board damage of 3012%. Its up to you whether you will invest 21 sp on this skill or not.
Evasion Slash
Evasion Slash has a board damage of 1288% and a cooldown of 6.5 seconds. This skill is also affected by the “Cooldown Reduction Mechanism”, thereby reducing its cooldown to 3.25 seconds. This skill is purely utility since it resets the cooldown of Triple Slash and Front Shove.
Dash Kick
Dash Kick has a board damage of 462% and cooldown of 7 seconds at max level. This is mainly a utility skill to reset Line Drive’s cooldown.
Provoking Slam
Provoking Slam is a debuff skill which increases your damage by 20% to that enemy. Use it. It's good for your health.
Side Dodge
Side Dodge has a board damage of 1500% and a cooldown of 5 seconds. However it is mainly used as a utility for pushing objects or quickly adjusting your position.
VI. Sample Skill Build
This is my current skill build, as stated above, it is up to you whether to invest 21 sp in Heavy Slash or not. Feel free to customize to your liking.
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