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Nerfs coming for alot of classes (Divinitor blog) (Translation of skills are from NA)

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  • Nerfs coming for alot of classes (Divinitor blog) (Translation of skills are from NA)

    Just wanted to create a PvP Nerf/Buff section. Most classes affected after this patch will be : Lencea, Kali, Warrior except my (DA), Academic and Sorc.


    Share your thoughts what do you think. I am overal happy with the huge nerfs on other classes ( Because mostly it doesn't affect me lol )

    (Friendly tip if you dont wanna scroll too much hold Ctrl + F a bar pops up to fill your class name and it will take you to that class)

    if you want to see the entire blog because it doesnt allow me to post too many classes on this page go to the divinator blog


    Warrior



    Swordsman


    Cyclone Slash
    • Cooldown increased from 13s to 24s.


    Line Drive
    • Damage decreased from 916% to 672%.


    Gladiator


    Hyper Drive
    • Damage decreased from 1100% to 650%.


    [Awakened Passive] Triple Slash
    • Enhanced Triple Slash: Super Armor is no longer increased for each attack.
    • Increased Super Armor Break.


    Side Dodge
    • Cooldown increased from 15s to 25s.


    Lunar Knight


    [Awakened Passive] Cyclone Slash
    • Cooldown reduction changed from 2s to 3s.


    [Awakened Passive] Moonlight Splitter
    • Can now use Normal Attack to use Awakened Cyclone Slash.


    Smash X
    • Damage decreased from 1660% to 1060%.


    Moon Blader
    • Cooldown increased from 50s to 70s.


    Mercenary


    Resentment
    • Developer’s Comment: This effect has been nerfed in PVP because you already have high defenses without it.
    • Damage reduction changed from 5% to 1%.


    Roll Attack
    • Damage decreased from 1237% to 555%.


    Whirlwind
    • Damage decreased from 1119% to 508%.


    Barbarian


    Overtaker
    • Cooldown increased from 45s to 60s.


    Destroyer


    Maelstrom Howl
    • Damage decreased from 912% to 587%.
    • Super Armor Break reduced.


    Assault Crash
    • Damage decreased from 2000% to 1200%.
    • Cooldown increased from 22s to 60s.


    Provoke
    • Skill added.
    • Cooldown 30s
    • Duration 5s


    Avenger

    Doom Blade
    • Action speed increased slightly.


    Vengeance Storm
    • Action speed increased slightly.


    Archer


    Sniper

    Sliding Shot
    • Cooldown increased from 20s to 25s.


    Warden

    Cannonade
    • Cooldown increased from 32s to 60s.


    Cyclone Harpoon
    • Cooldown increased from 23s to 25s.


    Acrobat

    Eagle Dive
    • Can be used with Normal Attack after aerial skills except for Spiral Kick, Spirit Shot, and Ring Shot.


    Air Pounce
    • Radius increased from 0.5m to 1m.
    • Can use aerial skills afterward with Normal Attack, except for Spiral Kick and Ring Shot.


    Tempest

    Punch Smash
    • Damage increased from 243% to 583%.
    • Cooldown increased from 25s to 60s.


    Hurricane Uppercut
    • Cooldown increased from 28s to 35s.


    Windwalker

    Swift Attack
    • Cooldown increased from 35s to 60s.


    Flash Kick
    • Cooldown increased from 12s to 25s.


    Rising Storm
    • Super Armor decreased.


    Spiral Kick EX
    • Normal Attack input for additional hits has been changed to Jump.
    • Fixed a problem in which Spirit Shot could not be used in the first dash.


    Blooming Kick EX
    • Spiral Kick can be used with Special Attack afterward.


    Cyclone Kick EX
    • Spiral Kick can be used with Special Attack afterward.


    [Awakened Passive] Ride Current
    • [Awakened] Eagle Dive: Effect changed.


    [Awakened Passive] Spiral Kick
    • Skill removed.


    [Awakened Passive] Falling Star
    • Damage increased by 10%.
    • Post-cast delay reduced.


    [Awakened Passive] Show Time
    • Current recovery rate decreased from 8 to 4.


    [Awakened Passive] Wind of Recovery
    • Skill removed.


    [Awakened Passive] Air Pounce
    • Skill added.
    • Air Pounce generates 1 Current when it lands.


    Sorceress

    Toxic Spray
    • Damage decreased from 450% to 270%.


    Elementalist

    Elemental Shield
    • Damage reduction changed from 40% to 20%. Soulcrack is giggling on this
    • Duration reduced from 20s to 10s.


    Pyromancer


    Inferno EX
    • Other skills can be used during it.


    Magma Ball
    • Damage decreased from 1146% to 623%.


    Magma Ball EX
    • Press Special Attack to explode it and deal all the damage immediately.


    Summon Meteor (Sally)
    • Cooldown increased from 45s to 60s.
    • Number of meteors changed to 3.
    • Post-cast delay reduced.


    Flame Burst
    • Damage decreased from 1220% to 550%.
    • Cooldown increased from 40s to 60s.


    Enhanced Flame Burst
    • Cooldown removed.


    [Awakened Passive] Fire Wall
    • Press Special Attack to use an additional attack that uses the existing Fire Wall animation.
    • Additional Attack deals 80% of [Awakened Passive] Fire Wall.
    • Super Armor break reduced.
    • Number of hits increased from 1 to 4 (total damage remains the same).


    [Awakened Passive] Fever Mastery
    • Fire Wall removed from Fever-generating skills.
    • Inferno and Phoenix Strike added to Fever-generating skills.
    • Summon Meteor is no longer enhanced with Fever.


    Ice Witch (Elestra)

    Frost Chaos
    • Freeze probability decreased from 40% to 20%. Soulcrack is making fun of the future of elestra
    • Freeze duration decreased from 4s to 2s.


    Mystic


    Time Stop
    • Duration decreased from 8s to 4s.
    • Cooldown increased from 40s to 60s. Soulcrack giggles on this too


    Force Shield
    • Damage increase removed.
    • Super Armor is now increased by 50%.
    • HP is now slowly recovered by 5% over 10s.


    Mara

    Shadow Shell
    • Damage reduction changed from 40% to 10%.
    • Super Armor increase changed from 50% to 20%.
    • Duration decreased from 20s to 10s.


    Void Coil
    • Super Armor decreased.


    Black Mara

    Enhanced Smoke Storm
    • Super Armor and Super Armor Break reduced.


    Tinkerer


    Alchemist


    Coolant
    • Super Slop Cocktail can be used afterward with Normal Attack.


    Adept

    Super Slop Cocktail
    • Can be used after Coolant with Normal Attack.


    Magma Jump
    • Cooldown increased from 15s to 25s.
    • Fixed the abnormally high Super Armor Break.


    [Awakened Passive] Ice Beam
    • Fixed the problem of it being not camera-locked. Soulcrack LMFAO'S on this one. No more 360 noscope spinnin' around lads


    Elemental Flare
    • Damage decreased from 1740% to 600%.
    • Super Armor increased.


    Physician

    Lovesick
    • Debuff duration decreased from 6s to 4s.


    Poison Strike
    • Damage decreased from 1350% to 650%.
    • Cooldown increased from 35s to 60s.


    Shooting Star way too nerfed devs pls. lol

    Alfredo Drill
    • Damage decreased from 2000% to 1000%.
    • Cooldown increased from 30s to 60s.


    Summon Buster
    • Satellite Wall damage decreased from 1500% to 300%.
    • Cooldown increased from 35s to 60s.


    Gear Master

    Mecha-Cannon
    • Damage for one duck decreased from 600% to 300%.
    • Cooldown increased from 50s to 60s.


    Quack Patrol / Mecha Siren
    • Silence duration decreased from 3s to 2s.
    • Debuffing effect removed.


    Kali

    Screamer

    Soul Gate
    • Damage decreased from 88% to 62%.


    Dark Summoner

    Ascending Phantom
    • Cooldown increased from 18s to 25s.


    Shattering Hand
    • Cooldown increased from 45s to 60s.


    Chaos
    • Damage decreased from 787% to 443%.


    Phantom Claw EX
    • Damage increase changed from 50% to 25%.


    Soul Eater

    Soul Liberation
    • Damage decreased from 185% to 90%.
    • Cooldown increased from 40s to 60s.


    Soul Shriek
    • Debuff effect removed.
    • Damage decreased from 1190% to 754%.


    Dancer

    Chakram Storm
    • Damage decreased from 763% to 538%.


    Blade Dancer

    [Awakened Passive] Chakram Storm
    • Hit increase removed.


    Grazing Rush
    • Cooldown increased from 25s to 60s.


    Spirit Dancer

    Acanthus
    • Cooldown increased from 32s to 60s.


    Crushing Hammer
    • Cooldown increased from 50s to 60s.


    Oracle Elder

    Flash Tempest
    • Damage decreased from 965% to 671%.
    • Number of hits decreased.


    Lencea


    Headbutt
    • Movement distance decreased. Collecting tears of Lencea's in a jar, donate now
    • Post-cast delay increased.


    Lancer

    Martial Spirit
    • Cooldown increased from 15s to 30s.


    Stalwart Spirit
    • Cooldown increased from 15s to 30s.


    Erratic Power
    • Movement speed and action speed increase changed from 10% to 3%. As above, donate your tears now


    Double Somersault
    • Cooldown increased from 18s to 24s.


    Twirling Chop
    • Super Armor Break reduced.


    Dragoon

    Backflip Pierce
    • Additional damage decreased from 300% to 150%. (T/N: Not included in patch notes. Thank you Roy.)


    Twirling Thrust EX
    • Super Armor decreased.


    Evil Punisher
    • Number of puppets decreased from 6 to 2. No more annoying dolls lol
    • Justice buff removed.


    Bifrost
    • Cooldown increased from 45s to 60s.


    Valkyrie

    Flag Sign
    • Cooldown increased from 25s to 60s.


    Angelic Spear
    • Cooldown increased from 50s to 60s.


    Dance of Light
    • Cooldown increased from 5s to 20s.


    Lingering Swing EX
    • Damage of Enhanced Afterimages decreased from 1000% to 500%.


  • #2
    Thanks for posting this here
    -TenkiTenki


    (Was that me?! OAO)
    -EmiliaOAO, DragonAcademy
    -Discord: Emilia#5646

    Comment


    • #3
      They got too OCD with 60 seconds.

      Loving the changes for lancies too

      Comment


      • #4
        As a Flurry, this changes doesn't affect my play style much. Headbutt is not my running skill. The only sad thing is speed reduction.
        But still, they doesn't nerf those RM ridiculous damage... haih..

        Comment


        • #5
          aw , why they nerf them . We are happy spamming here why they always come to destroy our happiness . On other note it seem lancy going extinct again
          Get ur waifu over here and start the waifu death match !!



          Comment


          • #6
            Im laughing at the comments especially on the lancea part...

            Though i didnt see myself dying from these, in fact i loved the nerfs... Would be better if they made most cd long/longer and kept the basic/fillers short. Cuz with OP skills being spammable, people dont want to bother learning combos

            Comment


            • #7
              Poison Missile damage nerfed back down... but previously higher armor break values not restored... so sneaky

              Comment


              • #8
                The kind of nerf that Cyclone Slash and Soul Gate got is useless. What Cyclone Slash needs is suction and range reduction. And as for Soul Gate, the skill is op due to it's high SA break and not it's damage.

                And P.S. most disabling skills have been nerf or changed in pvp already, while Ankle Shot still remains untouched. Seriously? When will they nerf that annoying skill? Why are the devs so bias to archers when it comes to pvp?
                Last edited by Graupelle11; 06-24-2018, 06:49 AM.

                Comment


                • XyuMIsanX
                  XyuMIsanX commented
                  Editing a comment
                  You do remember that the developers nerfed triangle shot and fake shot from 8 seconds and 6 seconds to 18 seconds and 15 seconds respectively, don't you?

                  And even if you were hit by ankle shot, there are still ways to counter bowmasters (if they are close enough); it's not like ankle shot prohibits enemies from using their skills :v
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