Just wanted to create a PvP Nerf/Buff section. Most classes affected after this patch will be : Lencea, Kali, Warrior except my (DA), Academic and Sorc.
Share your thoughts what do you think. I am overal happy with the huge nerfs on other classes ( Because mostly it doesn't affect me lol )
(Friendly tip if you dont wanna scroll too much hold Ctrl + F a bar pops up to fill your class name and it will take you to that class)
if you want to see the entire blog because it doesnt allow me to post too many classes on this page go to the divinator blog
Warrior
Swordsman
Cyclone Slash
Line Drive
Gladiator
Hyper Drive
[Awakened Passive] Triple Slash
Side Dodge
Lunar Knight
[Awakened Passive] Cyclone Slash
[Awakened Passive] Moonlight Splitter
Smash X
Moon Blader
Mercenary
Resentment
Roll Attack
Whirlwind
Barbarian
Overtaker
Destroyer
Maelstrom Howl
Assault Crash
Provoke
Avenger
Doom Blade
Vengeance Storm
Archer
Sniper
Sliding Shot
Warden
Cannonade
Cyclone Harpoon
Acrobat
Eagle Dive
Air Pounce
Tempest
Punch Smash
Hurricane Uppercut
Windwalker
Swift Attack
Flash Kick
Rising Storm
Spiral Kick EX
Blooming Kick EX
Cyclone Kick EX
[Awakened Passive] Ride Current
[Awakened Passive] Spiral Kick
[Awakened Passive] Falling Star
[Awakened Passive] Show Time
[Awakened Passive] Wind of Recovery
[Awakened Passive] Air Pounce
Sorceress
Toxic Spray
Elementalist
Elemental Shield
Pyromancer
Inferno EX
Magma Ball
Magma Ball EX
Summon Meteor (Sally)
Flame Burst
Enhanced Flame Burst
[Awakened Passive] Fire Wall
[Awakened Passive] Fever Mastery
Ice Witch (Elestra)
Frost Chaos
Mystic
Time Stop
Force Shield
Mara
Shadow Shell
Void Coil
Black Mara
Enhanced Smoke Storm
Tinkerer
Alchemist
Coolant
Adept
Super Slop Cocktail
Magma Jump
[Awakened Passive] Ice Beam
Elemental Flare
Physician
Lovesick
Poison Strike
Shooting Star way too nerfed devs pls. lol
Alfredo Drill
Summon Buster
Gear Master
Mecha-Cannon
Quack Patrol / Mecha Siren
Kali
Screamer
Soul Gate
Dark Summoner
Ascending Phantom
Shattering Hand
Chaos
Phantom Claw EX
Soul Eater
Soul Liberation
Soul Shriek
Dancer
Chakram Storm
Blade Dancer
[Awakened Passive] Chakram Storm
Grazing Rush
Spirit Dancer
Acanthus
Crushing Hammer
Oracle Elder
Flash Tempest
Lencea
Headbutt
Lancer
Martial Spirit
Stalwart Spirit
Erratic Power
Double Somersault
Twirling Chop
Dragoon
Backflip Pierce
Twirling Thrust EX
Evil Punisher
Bifrost
Valkyrie
Flag Sign
Angelic Spear
Dance of Light
Lingering Swing EX
Share your thoughts what do you think. I am overal happy with the huge nerfs on other classes ( Because mostly it doesn't affect me lol )
(Friendly tip if you dont wanna scroll too much hold Ctrl + F a bar pops up to fill your class name and it will take you to that class)
if you want to see the entire blog because it doesnt allow me to post too many classes on this page go to the divinator blog
Warrior
Swordsman
Cyclone Slash
- Cooldown increased from 13s to 24s.
Line Drive
- Damage decreased from 916% to 672%.
Gladiator
Hyper Drive
- Damage decreased from 1100% to 650%.
[Awakened Passive] Triple Slash
- Enhanced Triple Slash: Super Armor is no longer increased for each attack.
- Increased Super Armor Break.
Side Dodge
- Cooldown increased from 15s to 25s.
Lunar Knight
[Awakened Passive] Cyclone Slash
- Cooldown reduction changed from 2s to 3s.
[Awakened Passive] Moonlight Splitter
- Can now use Normal Attack to use Awakened Cyclone Slash.
Smash X
- Damage decreased from 1660% to 1060%.
Moon Blader
- Cooldown increased from 50s to 70s.
Mercenary
Resentment
- Developer’s Comment: This effect has been nerfed in PVP because you already have high defenses without it.
- Damage reduction changed from 5% to 1%.
Roll Attack
- Damage decreased from 1237% to 555%.
Whirlwind
- Damage decreased from 1119% to 508%.
Barbarian
Overtaker
- Cooldown increased from 45s to 60s.
Destroyer
Maelstrom Howl
- Damage decreased from 912% to 587%.
- Super Armor Break reduced.
Assault Crash
- Damage decreased from 2000% to 1200%.
- Cooldown increased from 22s to 60s.
Provoke
- Skill added.
- Cooldown 30s
- Duration 5s
Avenger
Doom Blade
- Action speed increased slightly.
Vengeance Storm
- Action speed increased slightly.
Archer
Sniper
Sliding Shot
- Cooldown increased from 20s to 25s.
Warden
Cannonade
- Cooldown increased from 32s to 60s.
Cyclone Harpoon
- Cooldown increased from 23s to 25s.
Acrobat
Eagle Dive
- Can be used with Normal Attack after aerial skills except for Spiral Kick, Spirit Shot, and Ring Shot.
Air Pounce
- Radius increased from 0.5m to 1m.
- Can use aerial skills afterward with Normal Attack, except for Spiral Kick and Ring Shot.
Tempest
Punch Smash
- Damage increased from 243% to 583%.
- Cooldown increased from 25s to 60s.
Hurricane Uppercut
- Cooldown increased from 28s to 35s.
Windwalker
Swift Attack
- Cooldown increased from 35s to 60s.
Flash Kick
- Cooldown increased from 12s to 25s.
Rising Storm
- Super Armor decreased.
Spiral Kick EX
- Normal Attack input for additional hits has been changed to Jump.
- Fixed a problem in which Spirit Shot could not be used in the first dash.
Blooming Kick EX
- Spiral Kick can be used with Special Attack afterward.
Cyclone Kick EX
- Spiral Kick can be used with Special Attack afterward.
[Awakened Passive] Ride Current
- [Awakened] Eagle Dive: Effect changed.
[Awakened Passive] Spiral Kick
- Skill removed.
[Awakened Passive] Falling Star
- Damage increased by 10%.
- Post-cast delay reduced.
[Awakened Passive] Show Time
- Current recovery rate decreased from 8 to 4.
[Awakened Passive] Wind of Recovery
- Skill removed.
[Awakened Passive] Air Pounce
- Skill added.
- Air Pounce generates 1 Current when it lands.
Sorceress
Toxic Spray
- Damage decreased from 450% to 270%.
Elementalist
Elemental Shield
- Damage reduction changed from 40% to 20%. Soulcrack is giggling on this
- Duration reduced from 20s to 10s.
Pyromancer
Inferno EX
- Other skills can be used during it.
Magma Ball
- Damage decreased from 1146% to 623%.
Magma Ball EX
- Press Special Attack to explode it and deal all the damage immediately.
Summon Meteor (Sally)
- Cooldown increased from 45s to 60s.
- Number of meteors changed to 3.
- Post-cast delay reduced.
Flame Burst
- Damage decreased from 1220% to 550%.
- Cooldown increased from 40s to 60s.
Enhanced Flame Burst
- Cooldown removed.
[Awakened Passive] Fire Wall
- Press Special Attack to use an additional attack that uses the existing Fire Wall animation.
- Additional Attack deals 80% of [Awakened Passive] Fire Wall.
- Super Armor break reduced.
- Number of hits increased from 1 to 4 (total damage remains the same).
[Awakened Passive] Fever Mastery
- Fire Wall removed from Fever-generating skills.
- Inferno and Phoenix Strike added to Fever-generating skills.
- Summon Meteor is no longer enhanced with Fever.
Ice Witch (Elestra)
Frost Chaos
- Freeze probability decreased from 40% to 20%. Soulcrack is making fun of the future of elestra
- Freeze duration decreased from 4s to 2s.
Mystic
Time Stop
- Duration decreased from 8s to 4s.
- Cooldown increased from 40s to 60s. Soulcrack giggles on this too
Force Shield
- Damage increase removed.
- Super Armor is now increased by 50%.
- HP is now slowly recovered by 5% over 10s.
Mara
Shadow Shell
- Damage reduction changed from 40% to 10%.
- Super Armor increase changed from 50% to 20%.
- Duration decreased from 20s to 10s.
Void Coil
- Super Armor decreased.
Black Mara
Enhanced Smoke Storm
- Super Armor and Super Armor Break reduced.
Tinkerer
Alchemist
Coolant
- Super Slop Cocktail can be used afterward with Normal Attack.
Adept
Super Slop Cocktail
- Can be used after Coolant with Normal Attack.
Magma Jump
- Cooldown increased from 15s to 25s.
- Fixed the abnormally high Super Armor Break.
[Awakened Passive] Ice Beam
- Fixed the problem of it being not camera-locked. Soulcrack LMFAO'S on this one. No more 360 noscope spinnin' around lads
Elemental Flare
- Damage decreased from 1740% to 600%.
- Super Armor increased.
Physician
Lovesick
- Debuff duration decreased from 6s to 4s.
Poison Strike
- Damage decreased from 1350% to 650%.
- Cooldown increased from 35s to 60s.
Shooting Star way too nerfed devs pls. lol
Alfredo Drill
- Damage decreased from 2000% to 1000%.
- Cooldown increased from 30s to 60s.
Summon Buster
- Satellite Wall damage decreased from 1500% to 300%.
- Cooldown increased from 35s to 60s.
Gear Master
Mecha-Cannon
- Damage for one duck decreased from 600% to 300%.
- Cooldown increased from 50s to 60s.
Quack Patrol / Mecha Siren
- Silence duration decreased from 3s to 2s.
- Debuffing effect removed.
Kali
Screamer
Soul Gate
- Damage decreased from 88% to 62%.
Dark Summoner
Ascending Phantom
- Cooldown increased from 18s to 25s.
Shattering Hand
- Cooldown increased from 45s to 60s.
Chaos
- Damage decreased from 787% to 443%.
Phantom Claw EX
- Damage increase changed from 50% to 25%.
Soul Eater
Soul Liberation
- Damage decreased from 185% to 90%.
- Cooldown increased from 40s to 60s.
Soul Shriek
- Debuff effect removed.
- Damage decreased from 1190% to 754%.
Dancer
Chakram Storm
- Damage decreased from 763% to 538%.
Blade Dancer
[Awakened Passive] Chakram Storm
- Hit increase removed.
Grazing Rush
- Cooldown increased from 25s to 60s.
Spirit Dancer
Acanthus
- Cooldown increased from 32s to 60s.
Crushing Hammer
- Cooldown increased from 50s to 60s.
Oracle Elder
Flash Tempest
- Damage decreased from 965% to 671%.
- Number of hits decreased.
Lencea
Headbutt
- Movement distance decreased. Collecting tears of Lencea's in a jar, donate now
- Post-cast delay increased.
Lancer
Martial Spirit
- Cooldown increased from 15s to 30s.
Stalwart Spirit
- Cooldown increased from 15s to 30s.
Erratic Power
- Movement speed and action speed increase changed from 10% to 3%. As above, donate your tears now
Double Somersault
- Cooldown increased from 18s to 24s.
Twirling Chop
- Super Armor Break reduced.
Dragoon
Backflip Pierce
- Additional damage decreased from 300% to 150%. (T/N: Not included in patch notes. Thank you Roy.)
Twirling Thrust EX
- Super Armor decreased.
Evil Punisher
- Number of puppets decreased from 6 to 2. No more annoying dolls lol
- Justice buff removed.
Bifrost
- Cooldown increased from 45s to 60s.
Valkyrie
Flag Sign
- Cooldown increased from 25s to 60s.
Angelic Spear
- Cooldown increased from 50s to 60s.
Dance of Light
- Cooldown increased from 5s to 20s.
Lingering Swing EX
- Damage of Enhanced Afterimages decreased from 1000% to 500%.
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