Just wanna know what others think about this but what if they do a regular colo rank reset similar to ladder before. I'm sure this will hurt others and will be open to abuse but, I honestly find it unfair that there are a lot of people high in ranks not even playing anymore. The merits of being high ranked in colo means nothing now since only a select few can taste the merits of being high ranked in colo and most of these high ranked players are barely moving. The colo exp rank gaps are just MASSIVE between them to say the least. Imperator alone is already too far from the next. As much as we all love PangYah, he is already monopolizing the perks of being Imperator, and I'm sure it isnt his fault. The point is, we have only ever had one imperator for some time already. To give you something to look at, among gold ranks and imperator, there are 19 of them who are not lvl95 and 6 of those are lv90 or below. 19% or almost 1 in 5 gold rankers are inactive, not even counting inactive lvl95 gold ranks.
There are cons in everything for sure and I already know one of them would be "how about those who really struggled and desperately tried hard to earn their ranks?". This is probably only one in a few hundreds of players who even bother for colo ranks. They probably do it for medals and exp but I am convinced they do not aim being Imperator due to how far it is and how much commitment it might need to actually even get close to that goal. Prove me wrong here, I would honestly love to be disproved here. I am not asking for ED to delete the current ranks but I am asking to somehow modify the rewards to feel rewarding enough for players who play now. Like maybe monthly or weekly exp/ranks instead of lifetime for the elite colo store.
Killing ladder was already enough to convince players not to pvp. But now, there is just no point going high up in ranks if you know you cannot make it even after a year without having to sacrifice some responsibilities outside pvp or even DN. Ladder used to be a good reminder that PVP is indeed connected with PVE and vice versa. Geared players can win without much pvp knowledge by outgearing enemies, and pvp players can trash even geared players with their game sense in pvp. This is the real balance between pvp and pve that only ladder provides. Moreover, there is a point to grind ladder because of the tasty rewards that colo exp/medals alone do not bring. But without ladder, PVP and PVE are just two different dimensions in DN. Besides the fact that pvp players are reliant on pve one way or another (money revolves around pve trends, not pvp). PVP players do not need to grind or gear themselves as much since there's no point gearing up when you just want to fight and kill. PVE players could have always lived without pvp but with ladder, they have a motivation to better themselves with their combos, counterplays, and resourcefulness. Ladder is still more pvp than pve but this can still be balanced, I think, just as how they balance or rotate PVE trends (such as dps tier and all).
From a minority's point, players from Blitzwood are at a disadvantage from the start since PVP was not thriving in Blitzwood due to the scarcity of players who are even aware of pvp. Before the merge happened, players in Blitzwood could only wish for real pvp and unlike now, the respawn mode usually does not even fill up 16 players (sometimes a whole evening without even any respawn starting). The pvp community there was just inactive compared to the others, probably unmotivated from the disappointment. The capt abuse did not even last long in this server despite being rampant in other servers. After the merge, colo exp was unchanged and naturally top ranking players in Blitzwood would have way lower ranks compared to other servers (with a strong pvp community).
I tried discussing different points to tackle this and I would love to know what others think about this. I would also love to hear suggestions regarding the topic. This is bothering since I have been drawn to DN because of its pvp system and I would love to see pvp's redemption in SEA again.
Note: I do not have any issues with PangYah. Many people, including myself, love him.
There are cons in everything for sure and I already know one of them would be "how about those who really struggled and desperately tried hard to earn their ranks?". This is probably only one in a few hundreds of players who even bother for colo ranks. They probably do it for medals and exp but I am convinced they do not aim being Imperator due to how far it is and how much commitment it might need to actually even get close to that goal. Prove me wrong here, I would honestly love to be disproved here. I am not asking for ED to delete the current ranks but I am asking to somehow modify the rewards to feel rewarding enough for players who play now. Like maybe monthly or weekly exp/ranks instead of lifetime for the elite colo store.
Killing ladder was already enough to convince players not to pvp. But now, there is just no point going high up in ranks if you know you cannot make it even after a year without having to sacrifice some responsibilities outside pvp or even DN. Ladder used to be a good reminder that PVP is indeed connected with PVE and vice versa. Geared players can win without much pvp knowledge by outgearing enemies, and pvp players can trash even geared players with their game sense in pvp. This is the real balance between pvp and pve that only ladder provides. Moreover, there is a point to grind ladder because of the tasty rewards that colo exp/medals alone do not bring. But without ladder, PVP and PVE are just two different dimensions in DN. Besides the fact that pvp players are reliant on pve one way or another (money revolves around pve trends, not pvp). PVP players do not need to grind or gear themselves as much since there's no point gearing up when you just want to fight and kill. PVE players could have always lived without pvp but with ladder, they have a motivation to better themselves with their combos, counterplays, and resourcefulness. Ladder is still more pvp than pve but this can still be balanced, I think, just as how they balance or rotate PVE trends (such as dps tier and all).
From a minority's point, players from Blitzwood are at a disadvantage from the start since PVP was not thriving in Blitzwood due to the scarcity of players who are even aware of pvp. Before the merge happened, players in Blitzwood could only wish for real pvp and unlike now, the respawn mode usually does not even fill up 16 players (sometimes a whole evening without even any respawn starting). The pvp community there was just inactive compared to the others, probably unmotivated from the disappointment. The capt abuse did not even last long in this server despite being rampant in other servers. After the merge, colo exp was unchanged and naturally top ranking players in Blitzwood would have way lower ranks compared to other servers (with a strong pvp community).
I tried discussing different points to tackle this and I would love to know what others think about this. I would also love to hear suggestions regarding the topic. This is bothering since I have been drawn to DN because of its pvp system and I would love to see pvp's redemption in SEA again.
Note: I do not have any issues with PangYah. Many people, including myself, love him.
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