HI ED, PLEASE LOOK UNTO THESE AND DO IT AS MUCH AS POSSIBLE. I LOVE THIS GAME THATS WHY IM WRITING THESE.
As time goes by, and up to this date, the game is still continuing to increase its variables and skills are continuously getting changed. The main problem is every update, or balancing not all are getting adjusted and its takes TOO MUCH time before they do changes. And most of it are broken, just to be in favor of PVE.
Skills that have changed that became OP because of PVE that break the game (in PVP POV).
[General]
> Awakening, like yeah. I'm happy their doing changes and such, doing balancing and stuff even with awakening, but the passive enhancements that really benefit classes that really dominate other classes portray a huge part in the game. THE THING IS, NOT ALL ENHANCEMENTS ARE TREATED THE SAME WAY. To elaborate further, some just got Cooldown time saves, while others got Cooldown time saves and at the same time, an enhancement to the skill itself, which makes it so imbalanced and unfair to other variables. [TLDR: (Optional) I recommend to disable all the passives and actives and let the PVE people enjoy the future contents of the skills that we never wanted.]
> Buff changes, well it made it more chaotic now the developers adding group buff at the same time with awakening. =)) RIP GPVP. Spam it to win it, makes literally buff other character's damage and combos that shouldn't connect that can be made with global speed buff.
[Force User]
> Force Mirror : The ticks are crazy with huge AOE and crazy SAB for a tick, it can cancel some skills that can even beat the EX version (Smasher's Mirror). [TLDR: I'm not saying to buff Smasher's mirror, nerf this crazy change that wasn't meant to work that it used to be.]
> Force Shield : The change of having a Super Armor buff makes it broken. The skills that were meant to be cancelled, didn't happen and can even use certain skills to tank other skills which makes it more crazy.
[Majesty]
> [Awakened] Teleport : Why you didn't listen to the proposed paper, and made it more crazy? Why? Why buff it? Why it can be used anytime with casting other skills? Why increased AOE? Disappointed. Reduce SAB for atleast.
[Saleana]
> Rolling Lava EX : Explosion to be activated immediately? Please make skills can be dodge-able by a human reaction time.
[Black Mara]
> Entomb : Increase CD and decrease duration of resonator. Why? Coz it's a crazy SAB dealer that tracks u till the very last breathe of your life, and it deals alot of damage partner up with [Ripping] + [Enhanced Contract].
-
[Gladiator]
> [Awakened] Parry : Reduced SAB and reduced damage, it's enough to be an evasion skill, and it's too much to be an SA killer regardless of how high is its value, just like what you did to Adept's Magma Jump, that you really did well on changing it.
> [Awake Skill] Hyper Drive : Reduce SAB, so it can be SA tanked.
[Moonlord]
> [Awakened] Eclipse : Best evasion skill / SAB breaker that ever existed in the game. Increase CD or REDUCE SAB or BOTH.
> Crescent Cleave EX : Remove the ability to change its position by pressing the [Backward Key Button]. (This can literally wipe 50-70% depending on what class you use).
> Moon Blade Dance EX : Remove CD reduction. (Imagine 6s)? LOL.
[Dark Avenger]
> Avenger Force : Increase CD.
> Dark Avenger : Increase CD
> Dark Riser : Reduce SA. (It literally beats Mercenary's Flying Swing in terms of SA)
-
[Kali]
> Dummy Ghost : Remove the ability to be used during knockdown. Kali s are naturally mobile, stop buffing and adding more evades. She doesn't need this.
[Dark Summoner]
> Chain Claw EX : Remove the ability to be used as an instant during aerial usage with [Space Bar or Jump Button]. So it can be dodge-able by a human reaction time.
-
[Sniper]
> [Awakened] Siege Stance : Fix a bug where it doesn't deplete its cooldown after the skill to be used.
[Artillery]
> Scope Arrow EX : Remove the ability to explode immediately by [Normal Attack Button] or left click. So it can be dodge-able by a human reaction time.
> [Awake Skill] Cyclone Harpoon : Increase CD to 60s. [or disable awakening]
> [Awake Skill] Cannonade : Remove the ability to be enhanced by [Fatal Tracking] bubbles, it can no longer be enhanced. So it can be dodge-able by a human reaction time.
> [Fatal] Tracking Arrows : Reduce SAB and make it dodge-able (reduce active frames).
[Hunter]
> Arrow Storm : Damage reduce for [Tracking].
> Summon Falcon : Increase CD from 60s to 90s.
[Silver Hunter]
> Silver Hunter : Increase CD from 120s to 150s.
> Moment Evasion : Increase CD from 15s to 20s.
-
[Adept]
> Magma Punch EX : Remove the ability to change its position using [Forward Button Key] or [Backward Button Key].
> Magma Wall EX : Remove the ability to change its position using [Forward Button Key] or [Backward Button Key].
-
[Piercer]
> Spinning Swing : Increase CD.
[Flurry]
> Spinning Skewer : Increase CD.
-
Please do it, ED. Copy all those and IMPLEMENT IT.
As time goes by, and up to this date, the game is still continuing to increase its variables and skills are continuously getting changed. The main problem is every update, or balancing not all are getting adjusted and its takes TOO MUCH time before they do changes. And most of it are broken, just to be in favor of PVE.
Skills that have changed that became OP because of PVE that break the game (in PVP POV).
[General]
> Awakening, like yeah. I'm happy their doing changes and such, doing balancing and stuff even with awakening, but the passive enhancements that really benefit classes that really dominate other classes portray a huge part in the game. THE THING IS, NOT ALL ENHANCEMENTS ARE TREATED THE SAME WAY. To elaborate further, some just got Cooldown time saves, while others got Cooldown time saves and at the same time, an enhancement to the skill itself, which makes it so imbalanced and unfair to other variables. [TLDR: (Optional) I recommend to disable all the passives and actives and let the PVE people enjoy the future contents of the skills that we never wanted.]
> Buff changes, well it made it more chaotic now the developers adding group buff at the same time with awakening. =)) RIP GPVP. Spam it to win it, makes literally buff other character's damage and combos that shouldn't connect that can be made with global speed buff.
[Force User]
> Force Mirror : The ticks are crazy with huge AOE and crazy SAB for a tick, it can cancel some skills that can even beat the EX version (Smasher's Mirror). [TLDR: I'm not saying to buff Smasher's mirror, nerf this crazy change that wasn't meant to work that it used to be.]
> Force Shield : The change of having a Super Armor buff makes it broken. The skills that were meant to be cancelled, didn't happen and can even use certain skills to tank other skills which makes it more crazy.
[Majesty]
> [Awakened] Teleport : Why you didn't listen to the proposed paper, and made it more crazy? Why? Why buff it? Why it can be used anytime with casting other skills? Why increased AOE? Disappointed. Reduce SAB for atleast.
[Saleana]
> Rolling Lava EX : Explosion to be activated immediately? Please make skills can be dodge-able by a human reaction time.
[Black Mara]
> Entomb : Increase CD and decrease duration of resonator. Why? Coz it's a crazy SAB dealer that tracks u till the very last breathe of your life, and it deals alot of damage partner up with [Ripping] + [Enhanced Contract].
-
[Gladiator]
> [Awakened] Parry : Reduced SAB and reduced damage, it's enough to be an evasion skill, and it's too much to be an SA killer regardless of how high is its value, just like what you did to Adept's Magma Jump, that you really did well on changing it.
> [Awake Skill] Hyper Drive : Reduce SAB, so it can be SA tanked.
[Moonlord]
> [Awakened] Eclipse : Best evasion skill / SAB breaker that ever existed in the game. Increase CD or REDUCE SAB or BOTH.
> Crescent Cleave EX : Remove the ability to change its position by pressing the [Backward Key Button]. (This can literally wipe 50-70% depending on what class you use).
> Moon Blade Dance EX : Remove CD reduction. (Imagine 6s)? LOL.
[Dark Avenger]
> Avenger Force : Increase CD.
> Dark Avenger : Increase CD
> Dark Riser : Reduce SA. (It literally beats Mercenary's Flying Swing in terms of SA)
-
[Kali]
> Dummy Ghost : Remove the ability to be used during knockdown. Kali s are naturally mobile, stop buffing and adding more evades. She doesn't need this.
[Dark Summoner]
> Chain Claw EX : Remove the ability to be used as an instant during aerial usage with [Space Bar or Jump Button]. So it can be dodge-able by a human reaction time.
-
[Sniper]
> [Awakened] Siege Stance : Fix a bug where it doesn't deplete its cooldown after the skill to be used.
[Artillery]
> Scope Arrow EX : Remove the ability to explode immediately by [Normal Attack Button] or left click. So it can be dodge-able by a human reaction time.
> [Awake Skill] Cyclone Harpoon : Increase CD to 60s. [or disable awakening]
> [Awake Skill] Cannonade : Remove the ability to be enhanced by [Fatal Tracking] bubbles, it can no longer be enhanced. So it can be dodge-able by a human reaction time.
> [Fatal] Tracking Arrows : Reduce SAB and make it dodge-able (reduce active frames).
[Hunter]
> Arrow Storm : Damage reduce for [Tracking].
> Summon Falcon : Increase CD from 60s to 90s.
[Silver Hunter]
> Silver Hunter : Increase CD from 120s to 150s.
> Moment Evasion : Increase CD from 15s to 20s.
-
[Adept]
> Magma Punch EX : Remove the ability to change its position using [Forward Button Key] or [Backward Button Key].
> Magma Wall EX : Remove the ability to change its position using [Forward Button Key] or [Backward Button Key].
-
[Piercer]
> Spinning Swing : Increase CD.
[Flurry]
> Spinning Skewer : Increase CD.
-
Please do it, ED. Copy all those and IMPLEMENT IT.
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