Before the maintenance on 12 November,Tuesday, which was completed just now, in all compensated/balanced stage such as storm of time and space, cerberus beginner nest, hero's battlefield (normal/abyss) and saint haven defence, Artillery could generate bubbles through main skill direct hits on monsters. Now after maintenance on Tuesday 13 November, it got moved back (as in before November patch) to generating bubbles only when critical hits are successful, like in normal nests and dungeons.
This is a HUGE NERF because bubbles are needed to cast <Fatal Tracking Arrow> which makes up half of the damage dealt by Artillery, where in balanced stages the critical chance is only 2%. This effectively removes at least half of the dps potential of Artillery, which makes Artillery disproportionately crippled, useless and unwelcome in the stages stated above.
<Fatal tracking arrow> can now only be casted using bubbles from <Stunning Shot>. To be exact, that is one <Fatal tracking arrow> casted every 32 seconds, instead of a few seconds as in normal nests/dungeons and also before the 'Bug' came back.
I hope it will be fixed no later than next Tuesday's maintenance. Also, if a fix is technically impossible, some in-game compensation should be given to Artillery, as the bug really deprives a lot of fun and satisfaction playing Artillery, which is, I believe, against the minds of ED.
This move of removing bubble generation through direct hits must not be intended, because in balanced stages, Artillery has no other usage (aside from one damage debuff on monsters but that is common to all classes) than dealing damage.
This is a HUGE NERF because bubbles are needed to cast <Fatal Tracking Arrow> which makes up half of the damage dealt by Artillery, where in balanced stages the critical chance is only 2%. This effectively removes at least half of the dps potential of Artillery, which makes Artillery disproportionately crippled, useless and unwelcome in the stages stated above.
<Fatal tracking arrow> can now only be casted using bubbles from <Stunning Shot>. To be exact, that is one <Fatal tracking arrow> casted every 32 seconds, instead of a few seconds as in normal nests/dungeons and also before the 'Bug' came back.
I hope it will be fixed no later than next Tuesday's maintenance. Also, if a fix is technically impossible, some in-game compensation should be given to Artillery, as the bug really deprives a lot of fun and satisfaction playing Artillery, which is, I believe, against the minds of ED.
This move of removing bubble generation through direct hits must not be intended, because in balanced stages, Artillery has no other usage (aside from one damage debuff on monsters but that is common to all classes) than dealing damage.
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