Apologies for belated replies.
IDN admittedly is extremely gear reliant, but I believe PUGs should already know the mechanics in order to even attempt Normal mode (even in previous caps, I believe this, practice mode existed for a reason), we stupidly got practice mode late for IDN because of transfer BS. The point of raids is to clear after repetition, if you don't want to spend that month with your team practising every week until no one dies then tough luck, no HC for you; if your teammate is consistently dying with no improvements then get a replacement. Specifically IDN is a marathon of a raid; which annoys me too since I did spend every week practising with my teams until we cleared HC. But if you can't put in the effort in to practise or increase your gear then how can you expect to clear?
I can't put in much of a statement about the RDN nerf since I had come back from quitting and only joined a team 3 weeks prior to it.
IDN is easy. Just because you're undergeared for HC doesn't make it hard.
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My problems with this game. [RANT]
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Even if idn is mechanically easier, people still have trouble with it? If it was so easy why don't we see many pug runs? Maybe it's because of the pass system, and maybe it's because idn is more gear dependant? If I recall many people say Gdn was a snooze fest if you had the dps. I remember rdn being considered hard at release, then they nerfed it. Bdn didn't have many things explained but once you got the gist of the mechs there wasn't much else to it other than doing them properly.
Trust me when I hear some people clear idn in 0:50 I want to cry compared to these 1:10 clear times even with 2 awakened rdnlgrades dpsers and the rest ugraded it's not enough to make hc time unleess you practice for another month and have not a single death, or just recruit only rdnl peeps. looool should be ez since this raid is ez, it's so ez people want to quit raiding a couple weeks after they join.Last edited by ceruulean; 01-16-2017, 12:33 PM.
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I think it's more a matter of "Hey I got punished for making a mistake" instead of "man one hit kill is hard!"
idn is easy compared to previous raids. Hell even rdn is "hard" compared to idn, and it's piss easy compared to bdn. The point people are trying to make is that the game gets easier every cap. Like come on, 3 bosses for a RAID?!?! Shit man they put more work into tkn/pkn reworks LOL. Seems they're doing the same thing for Rune dragon too, only 3 bosses. Basically raids are a joke at this point, if your team cant do idn, do rdn first it's not that complicated. Even +6 93 epics can steamroll rdn if you have an 8man team.
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As extreme as your last part sounds, hopefully you're being sardonic...
but to be honest at this rate it seems to be the case, except they'll satisfy a few players via customer service to, like you said, maintain the minimal levels of satisfaction like animals. The whole tantalizing effect of giving us a taste of what we desire only to deny again later.
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yeah i agree with that, also depends on how they handle it over here. it comes in a pouch that's tradeable/sellable, but once you open it you cant trade it. EU even got it before China/Taiwan did. Growth spirits were supposed to be the same mechanic, in a pouch that's sellable, but they changed it for NA.
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Kinda related but I hope the new growth guide that is coming out will help ease new players into the level cap experience. From what I've gathered the lack of information means that new players have no idea what to do and so they go 'hey that daid hc nest looks kinda easy' and like you mention they get destroyed on the first boss. Maybe what DN really needs are helpful quests at cap (is that what the growth guide is?) which gives out gold (kinda help with gold problem I guess) and teaches new players what to do.
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Originally posted by windhelmguard1 View PostFor new players the main concern is the game is easy under lv93 to the point where they get bored steamrolling master dungeons. Thus their perception of this game is, its hard to die, requires no skill and is boring. They have not seen the endgame content and most dont realise that max lvl is where the game starts hence they base their judgment on their lvling journey.
This is why most newbies quit.
A solution will be to add back all abyss dungeons below 93. Revamp minotaur nest so it is actually hard because newbies will do this nest first (at lv24) and its so easy to steamroll it, hence their perception of nests is its not challenging (they have not seen IDN or rdn yet)
So add back abyss dungeons with their difficulty intact, revamp mino etc.
Then what turns away new lv93s are the fact most ppl find it hopeless to gain enough resources to get Lgrades or be more OP. Hence this is where we need more gold injection.
A solution can be to add more gold quests done daily, enable us to buy DNP from cashshop and trade dnp e. g sellable cash stuff on MP for Dnp. This is identical to SEA. As a result ppl are more inclined to spend money on cash shop, people can trade cash items on mP using gold or dnp etc. Overall more alive economy plus more ppl have incentive to buy cash items. Win win for ED and us. To do this, perhaps start by making most cash items tradable e. g. Iona wings, shiny flower dragon ring etc.
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so getting ohko = hard?
and i thought people complained about how Volcano Nest was unfairly punishing because 1 mistake of 1 person = whole team wipe
the only hard boss was crocodile because he could waste an entire party's res with that shit.
lmao dont get me started on vtn's ridiculous buff wipe trial that made people restart if it appeared 1st boss
daidalos nest HC was hard when it first came out because we didnt have the retarded op balancing/gear, you know i remember clearing daidalos hc in 40 minutes lmao 3 dps 1 healer. What was the comp? LK Glad Dragoon Saint, so no debuff stacking whatsoever. even with eledebuff would of been a 20-30 min clear for 1 nest. the 3 dps had +12 epics. jeesus why u complain its easy if u just play op classes or talk about it a cap later.
idn still has 1 shot regular attacks, the red carpet telegraphs make it easier to see but the 1 shots are still there. yes idn has fewer bosses so theres less mechs to memorize, but each boss fight is still challenging. If you eat two of balapa's electric balls ur practically dead without a tank bubble (class dependant)
also pkn/tkn hc if u fail to kick the orbs it tends to kill people, only if u have enough hp to tank it can you live
normal mode is normal mode, its not supposed to be punishing. hc is where it starts punishing you
well ill give it to you, new revamped nests have less paths and hidden routes than the old nests, but volcano nest didnt really have much variation eitherLast edited by ceruulean; 01-14-2017, 08:03 PM.
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People need to stop moving the goal posts on what is p2w and what isn't. It turns out that scale does not matter when talking about p2w and if you can get any sort of advantage through the use of real life currency, it is p2w.
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I disagree greatly with having to force DC mechanics if you simply don't have the dps to clear them, absolutely hate doing it and I refuse to do it unless I'm stuck in a bug (i.e, 25% ice bug in IDN). You can't say "or maybe, people are geared enough for idn but don't have the skill for it?? So is the game easy because of ridiculous gear scaling or easy because of design? Or are ya gonna come to the conclusion that most people suck at this game. And if most people suck at the game, that means it's actually difficult?!", if you compare dungeons/nests/raids to older caps MECHANICALLY then older nests had far more challenge and thought put into them. If you think IDN is difficult mechanically then you are part of the reason they dumbed down the game, people complaining that the game was 'as hard as darksouls' is part of the reason why older players got jibbed and are now presented with new content which poses little more than a nuisance. Only my main is geared up the ass, and I play 3 other classes with their best weapons being +12IDN U. And that is recently. I had epic nightmare +10 on them before IDN even came out and I still found Daidalos nest in example, a complete joke. I'm not NA's best player by a long shot, the problem I experience with these new nests is that even bigger mechanics like failing kicking the orb through the orcs in TKN, does little damage to you when if you screwed up on a bigger mechanic in Volcano nest, example Crocodile's laser beams, you would be one-shot unless you had a defense buff from support classes.
These new nests don't punish you for anything. Don't even get me started on how easy IDN is compared to 60 cap DDN.
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I like the idea of it replacing the hybrid system-- HOWEVER, this unique grade costume is completely unbalanced and overall just BS in terms of stats. The unique grade costume is going to send the gap between players who can't afford many eggs vs players who have money coming out of their ass.
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Originally posted by ceruulean View Post
If by handicapping myself you mean I party with people who have lesser gear, then yeah I agree. I would get a lot farther in this game if I only associated with geared vets. But the only reason I ever got lgrades was to help people get geared.
which again just shows the gear disparity in this game lmao
or maybe, people are geared enough for idn but don't have the skill for it?? So is the game easy because of ridiculous gear scaling or easy because of design? Or are ya gonna come to the conclusion that most people suck at this game. And if most people suck at the game, that means it's actually difficult?!
I cant really tell you if most people suck at the game because theres like 100 people playing it. The people that all came to this server already left because ED is killing it.
If DN wants to continue they need to start fixing a lot of things including gold grinding without the need of FTG or apple farm.
Games really going down hill and it seems they dont give a fuck so owell. Guess all we can do is wait and see.
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Originally posted by Shs View PostElaborating on that point, people need to learn when it comes to F2P MMORPGS like DN, the devs priority isn't trying to make this game better, why would they do that? Spending time and money attempting to improve something is risky, and if your business can get away without needing to do it; you will not do it.
My last statement above explains the rest of your concerns, simply put..
They don't care about you, you're either a bundle of information they sell, or a brainwashed wallet who buys their product.
You're not considered a human in ED's eyes, let alone a customer or consumer. All they plan on doing is keeping you confined here in these forums, so you comfort your fellow players & keep them warm, and then check you up from time to time with Yaya to see if you're still being good zombies.
Please don't take any of this personally, my objective isn't to try to insult anybody. My objective is to hopefully show some of you guys how badly you people are being used sooner than you will naturally will find out.
what's heartbreaking though, is that all the effort people have spent here, could have made them so much happier and brought them to such greater lengths if it was diverted elsewhere~♪Last edited by Jay; 01-14-2017, 05:59 PM.
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Originally posted by TheKo View Post
You shouldnt need to force DC unless your whole team is dead and fatigue dosnt run out unless your in the nest for 2hours+ soloing. I know this from experience with my old IDN team I was soloing the last 6 bars of dragon and force dcing ect and I had to use 4 repair kits I believe and it took a really long time to clear with me outta MP half way through.
If it takes you that long to clear you simply arnt ready and need to get better gear.
If you dont want better gear and like the challenge ok. sure. but you cant claim the game isnt easy because your handicapping yourself.
which again just shows the gear disparity in this game lmao
or maybe, people are geared enough for idn but don't have the skill for it?? So is the game easy because of ridiculous gear scaling or easy because of design? Or are ya gonna come to the conclusion that most people suck at this game. And if most people suck at the game, that means it's actually difficult?!Last edited by ceruulean; 01-14-2017, 05:22 PM.
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Originally posted by ceruulean View PostLmao idnl? I'm talking about rdnl
and you do run out, maybe it's motivation? Lmao don't tell me force dcing and shit doesn't fatigue people. People start making mistakes they normally wouldn't make because they want the fight to end. They want to fight to end because they're tired.
in fact I'm proud of how well my team did that run, we passed every dps check except 1 howeever that costs us 1 res. combined with a longer run time, you get more possibility of glitches and mistakes. That's costs more res. Finally someone with shard of will dced so we lost a lot of dps there.
and uh, I started with nothing and got full lgrades, not an fd plate to my name, so I dunno half your points saying I'm ignorant are moot
If it takes you that long to clear you simply arnt ready and need to get better gear.
If you dont want better gear and like the challenge ok. sure. but you cant claim the game isnt easy because your handicapping yourself.
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