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  • runnbl3
    commented on 's reply
    was honestly thinking of gladiator, but the way i decide on my next class is.. to pvp alot, see what i like and what class i get shit on alot lol.. but since the chronicle event is up, ill be trying it! thx for the suggestion, do u have any good pvp/leveling build as a gladiator?

  • ZepIic
    commented on 's reply
    I recommend dragoon . Unfortunately our community doesn't allow you to just play any class that you'd like to in standard 1v1s . If you don't want to be a dragoon, then there's really no reason not to be a gladiator i mean.. theyre highly respected, easy to learn.. and the skill ceiling is so high you would need an entire plate of pot brownies to even get a glimpse of it

  • ZepIic
    commented on 's reply
    I guess it depends on your class. I've had more luck sa stack breaking whirlwind even in my games vs rei rather than running away

  • runnbl3
    replied
    any ripper mains here? trying to get good, im new and just hit 80 using chronicle. Im very interested in this class.. i love fist classes,all up in your face doing combos and dealing damage.

    Leave a comment:


  • Kurabawara
    commented on 's reply
    You know dash has enough SA to get out of whirlwind and get away from it... just saying.

  • Kurabawara
    commented on 's reply
    Blooming kick - breaks every merc skill
    Eagle Dive - Breaks every merc skill
    SSD - Breaks every merc skill (Also an iFrame I believe)
    Ring shot - Breaks every merc skill (Also an iFrame)

    Throw in your insane mobility, nasty damage, multiple evades and you've got a class counter.

    Compare that to Dancer which has maybe 2 skills that they could rely on to break SA from a merc safely and quickly. Personally, Dancer is MUCH easier to fight than any acrobat.

    I saw this same argument about whether Reaper was strong or not and it came down to the fact that no matter HOW much damage you can deal, it's useless if the class you're fighting can catch every evade you use, break all your SA and evade each time you catch them (so long as they rotate their evades properly). As much as reaper might not hit like a runaway ice cream van (like merc), it can catch you every time you get up for a 7k counter and a 60k combo.

  • SkitzoRoy
    commented on 's reply
    I think they're both similar in a lot of ways. But I'd say there are 2-3 major differences that I can think of at the moment. Dancers generally do more damage than acros and, while both classes may have a lot of iframes, dancer's power tumble (skeletal distraction) makes the class quite riskier than acro imo. More supposed risk for more reward.
    I'm not exactly sure how to explain the third difference besides putting it bluntly, but from my perspective, dancers basically do not do well against mercs and machs because they have high super armor. It's actually quite difficult (relatively speaking) for dancers to *quickly* break skills that have 600+ sa, which mercs and machs have a decent amount of (which leads to a multitude of problems). Please note that in no way am I saying dancer has low sab. But, I do think that acro has an easier time breaking somewhat-high sa skills quickly (600ish).

    I'm actually still on the fence about whether mercs counter dancers though. I mean, back in 80-90 cap, you had mercs that could brag about never having lost a 1v1 to a dancer since their nerf after release. Sure, you could say there have never been any good dancers, but imo that's a cheesy argument at best. Staying on topic though, I think if you were to poll a bunch of mercs (at least on this server) they'd say that they have an easier time fighting dancers than acros, probably because of at least one of the reasons I stated before.

    So, tl;dr, dancers have higher damage than acro, so in that way, yeah, they could kill mercs easier than acros could. However, acros have better utility in their quick sab and better power tumble, for fighting mercs. Therefor, acros in some way have it easier. Both have utility, but it's not exactly the same utility. Depends on your perspective.

  • ZepIic
    commented on 's reply
    the merc's ive broken out of whirlwind this week disagree.

    I'm still improving, idealy ill be running my face into whirlwinds less often each day

    That said, i've broken a lot of whirlwinds. Without armor break, to clarify, as that is a bit obvious.

  • Cait
    commented on 's reply
    They're pretty much the same, especially BD and temp. SD just has more aoe and stalker is super helpful. I like it more, personally.

  • Cait
    commented on 's reply
    Actually, F that, Z. I spec a lot, and you know that. It absolutely does not matter who the opponent is. AE>whirlwind. Crisis>whirlwind. Do nothing but walk closer>whirlwind. Just this week I saw that, and it always worked out for them. Whether the opponent was Akrimy, Hypolite, or you.
    Last edited by Cait; 11-18-2016, 10:57 PM.

  • SkitzoRoy
    commented on 's reply
    Sorry Cait, I'm gonna have to disagree with you there.

    And @Zep, now that you mention it, stomp and circle swing were the two biggest issues for me on my dancer. Now that flying swing's sa has been nerfed, I definitely believe that jumping stomp and circle swing would be a game changer for most if not all dancers.

  • Cait
    commented on 's reply
    Dancer is easier against merc than temp. You have no excuses against either of them when you have the same utility and a lot more damage.

  • ZepIic
    commented on 's reply
    I mean, no, dancers don't directly counter merc. Merc's don't directly counter dancers.

    Jump Slash Stomp Jump Slash Circle Swing. No excuses my dude

  • Medah
    replied
    shoutout to revisal aka ma bf ♥ ly boo

    Leave a comment:


  • Medah
    commented on 's reply
    LOL dw, memeing
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