Hi another feature request!
This is most problematic especially when you are clearing NESTS/Dungeons most of the time.
PROBLEM: Some players either purposely AFK or not contributing to the gameplay in NESTS/DUNGEONS Only.
Thus I've come out a fair solution to this problem.
AUTOMATION DETECTION RULES
1. If player has been AFK/Not Contributing for a brief period of time(5 Mins), System WILL AUTO Disconnect them.
2. If player consecutively repeat the offense within a day, system WILL STILL AUTO Disconnect them. However the difference is that the AFK timing to disconnect them has change(3 Mins).
Also, the system will record the player ACCOUNT ID not IGN(Because they can repeat on other characters) the amount of times that account has repeated. If it exceeded more than 3 times, the whole account can't play any Nests/Dungeons within that particular day.
MANUAL RULES
1. The players in the party can vote how many in favor to kick that player who is AFK/Not Contributing OUT!
However, I know some will be concern as in to abuse the system.
(Example: Friends/Guilds who are close to each other and gang up and VOTE to "Sabotage" the player).
So, to prevent abuse, if they MANUALLY VOTE, The AUTOMATIC DETECTION RULES in place checks for:
1. Player is AFK
2. Player is NOT CONTRIBUTING to the RUNS
Thus if any of the conditions are not met, the system will DENY the requests of the PARTY members voting.
Let's say if the party managed to MANUALLY KICK the player out:
The player will receive a warning FIRST like:
"Your party members has voted for you to be kicked out. REASON: Not Contributing"
"Your party members has voted for you to be kicked out. REASON: Away"
If is a SECOND time, the system will THEN KICK out the PLAYER.
DISCONNECTION/POOR INTERNET ISSUES
I know that some may feel that the system is unfair for those who these issues.
So based on the AUTOMATION DECTION RULES,
1. If the player has an unusual or high PING/Latency the system will NOTE it.
Even though the player moves the character. Sometimes in the OTHER PARTY members view, the player is still looked like AFK.
So if the Party Decides to VOTE, a message will be throw back to the them saying:
"The player is having a high or unusual latency issue"
Thus, giving the PARTY MEMBERS a second thought first.
PLAYER WHO HAS BEEN FLAGGED AS UNABLE TO ENTER DUNGEON/NESTS BY THE SYSTEM
I know some players REGRET the action they do, so after a MAYBE around 1hr. They can try to join a PARTY again.
BUT! They WILL STILL BE FLAGGED AS Unable TO JOIN DUNGEON.
The difference is that if they join a party, there is a penalty:
1. Lower EXP for the player
2. ATK Power is lower
Also if the player attempted to join a PARTY the PARTY LEADER will receive a warning first:
"This player has been FLAGGED as AFK or Didn't contribute to dungeon/nests runs. Do you still wish to ACCEPT?"
Thus, that PARTY LEADER can reject his PARTY INVITATION.
So that's all I think and Sorry for my poor grammar.
Any more ideas/feedback to add feel free to do so =)
Thank you for reading if you managed to read all!
This is most problematic especially when you are clearing NESTS/Dungeons most of the time.
PROBLEM: Some players either purposely AFK or not contributing to the gameplay in NESTS/DUNGEONS Only.
Thus I've come out a fair solution to this problem.
AUTOMATION DETECTION RULES
1. If player has been AFK/Not Contributing for a brief period of time(5 Mins), System WILL AUTO Disconnect them.
2. If player consecutively repeat the offense within a day, system WILL STILL AUTO Disconnect them. However the difference is that the AFK timing to disconnect them has change(3 Mins).
Also, the system will record the player ACCOUNT ID not IGN(Because they can repeat on other characters) the amount of times that account has repeated. If it exceeded more than 3 times, the whole account can't play any Nests/Dungeons within that particular day.
MANUAL RULES
1. The players in the party can vote how many in favor to kick that player who is AFK/Not Contributing OUT!
However, I know some will be concern as in to abuse the system.
(Example: Friends/Guilds who are close to each other and gang up and VOTE to "Sabotage" the player).
So, to prevent abuse, if they MANUALLY VOTE, The AUTOMATIC DETECTION RULES in place checks for:
1. Player is AFK
2. Player is NOT CONTRIBUTING to the RUNS
Thus if any of the conditions are not met, the system will DENY the requests of the PARTY members voting.
Let's say if the party managed to MANUALLY KICK the player out:
The player will receive a warning FIRST like:
"Your party members has voted for you to be kicked out. REASON: Not Contributing"
"Your party members has voted for you to be kicked out. REASON: Away"
If is a SECOND time, the system will THEN KICK out the PLAYER.
DISCONNECTION/POOR INTERNET ISSUES
I know that some may feel that the system is unfair for those who these issues.
So based on the AUTOMATION DECTION RULES,
1. If the player has an unusual or high PING/Latency the system will NOTE it.
Even though the player moves the character. Sometimes in the OTHER PARTY members view, the player is still looked like AFK.
So if the Party Decides to VOTE, a message will be throw back to the them saying:
"The player is having a high or unusual latency issue"
Thus, giving the PARTY MEMBERS a second thought first.
PLAYER WHO HAS BEEN FLAGGED AS UNABLE TO ENTER DUNGEON/NESTS BY THE SYSTEM
I know some players REGRET the action they do, so after a MAYBE around 1hr. They can try to join a PARTY again.
BUT! They WILL STILL BE FLAGGED AS Unable TO JOIN DUNGEON.
The difference is that if they join a party, there is a penalty:
1. Lower EXP for the player
2. ATK Power is lower
Also if the player attempted to join a PARTY the PARTY LEADER will receive a warning first:
"This player has been FLAGGED as AFK or Didn't contribute to dungeon/nests runs. Do you still wish to ACCEPT?"
Thus, that PARTY LEADER can reject his PARTY INVITATION.
So that's all I think and Sorry for my poor grammar.
Any more ideas/feedback to add feel free to do so =)
Thank you for reading if you managed to read all!
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