*Credit goes to respective owner
Awakening Quest
- [LvL 90][Awakening] New power has been found
- 2nd specialized character can proceed the quest
- Awakening quest can be started from NPC Priestess Mocha
[Dark Summoner]
Deadly Claw: Enhances Phantom Claw temporarily
Shattered Hand: Powerful charging skill
[Awakening Passive]Phantom Claw: Skill hit are increased, Phantom Avenger cooldown is recovered when skill is successfully hit
[Awakening Passive]Regent Area: Cooldown is decreased, increase critical chance for certain time.
[Awakening Passive]Rampage Claw: Rampage Claw last hit is enhanced, action speed is increased
[Awakening Passive]Choas Formation: Chaos Formation skill hit is increased, Phantom Avenger cooldown is recovered when skill is successfully hit
[Soul Eater]
Summon Totem: Summons Totem in front, curse and self enhance
Soul Liberate: Release absorbed souls nearby caster and deal powerful damage.
[Awakening Passive]Soul Eater: Absorb soul constantly, self heal HP
[Awakening Passive]Cling Snake: Recover Cling Snake cooldown when skill is successfully hit
[Awakening Passive]Soul Scream: Absorb soul when Soul Scream is succesfully hit
[Awakening Passive]Spectre of Pain: Summons additional ghosts to stigmatized target
[Blade Dancer]
Graze Rush: Throw chakram in front, paralyze enemies, Deal damage while charging
Blade Step: A rampage attack that deal powerful damage nearby caster
[Awakening Passive]Graze Dance: Decrease action speed, suction nearby
[Awakening Passive]Swift Circle: Enhance caster damage, recover Breeze Call cooldown when skill is successfully hit
[Awakening Passive]Elegant Storm: Skill hit is increased, cooldown is decreased
[Awakening Passive]Squall Flaker: Recover Graze Dance, Swift Circle cooldown when skill is successfully hit
[Spirit Dancer]
Acanthus: A powerful charging skill that Summons Acanthus
Hammer Crusher: Spiritualize Hammer Crusher, attack while jumping forward
[Awakening Passive]Dusk Hunter: Arrow number increased, new cooldown save effect added
[Awakening Passive]Illusion Dance: Second Turn can be obtained, cooldown is reduced
[Awakening Passive]Wide Stinger: Enhance damage, skill cooldown is recovered when skill is successfully hit
Awakening Character Skill Balance (PVE)
Kali
Phantom Guard
- Phantom Guard is revamped
- No longer consumes MP when damaged.
- DMG reduction reduced 26% -> 20%
- Super Armor Bonus decreased 200% -> 50%
- Skill duration is decreased 29 seconds -> 20 seconds.
Screamer
Blitz Claw
- The requirement to learn Blitz Claw will be removed.
Rampage Claw
- The additional stun chance is removed.
- The additional DMG that occurs to a target that is Stun Immune is removed.
- Max LvL skill DMG 1306% -> 4923%
Hands of Vengeance
- Cooldown is reduced by skill acquisition level.
- Cooldown time is based on Max Skill LvL
Phantom Avenger
- Fixed an issue where the Cooldown recovery effect was also applied to Phantom Avenger.
- No longer grants invincibility.
- LvL 3 skill duration increased from 18 -> 21 seconds
- Maximum DMG decreased 7723% -> 3530%
Humiliation
- Max Skill LvL is changed LvL15 -> LvL19
Spirit Creeps
- The Curse debuff has been removed.
Summon Puppet
- Max Skill LvL is changed LvL19 -> LvL 15
- Coondown is changed 30 -> 15 seconds
Ghost Gate
- The Curse Debuff has been removed.
- Cooldown reduced 35 -> 28 seconds.
Spirit Wolf
- The Curse Debuff has been removed.
Begrudge
- Cooldown reduced 45 -> 25 seconds
- Max Skill LvL DMG 118% -> 1358%
Dark Summoner
Class Mastery 1
- Bubble name occured by critical attack is changed to [Summoning Energy].
- It will no longer get stacks through [Phantom Rage] or [Blitz Claw].
- Regent Advent is removed, when [Summoing Energy] is stacked, [Phantom Claw] is changed to [Phantom Claw Advent]
- Phantom Claw EX Advent action speed is increased
- When Phantom Claw EX Advent is casted, enhance buff is removed.
- When skill is obtained, boost INT by 50% (PVE)
Class Mastery 2
- Hands of Vengeance Instant now shares cooldown with the original.
- When Hands of Vengeance is sucsessfully hit, recovers Hands of Vengeance Instant EX cooldown.
- Self critical increase effect is changed to self DMG increase effect.
Soul Eater
Soul Shriek
- Max Skill LvL is changed LvL 9 -> LvL 13
- Max Skill LvL DMG 1105% -> 3600%
Class Mastery 1
- INT increases by 50%.
Spirit Creeps EX
- Curse Debuff is added.
Specter of Torment EX
- The additional damage from exploding Ghost Curse has been decreased 300% -> 150%
Class Mastery II
- DMG bonus is increased 12% -> 30%
Dancer
Illusion Dancer/Windcall Twirl
- The Final Damage bonus is reduced 60% -> 20%
Dance of Ecstasy
- LvL limit is reduced LvL 6 -> LvL 1.
- SP requirement is changed 3 -> 10.
- [Ghoul] and [Orc] have been removed, and [Dark Elf] and [Minotaur] have replaced their keybindings.
- [Dark Elf] increases damage depending on enemy HP
- [Minotaur] increases your damage.
Dance of Ecstasy 2
- Skill is removed
Dance of Ecstasy 3
- Skill is removed
Blade Dancer
Bladeflip EX
- Even if the attack is successful, It no longer recovers the cooldown of Gust Dementia.
Class Mastery I
- The Second Turn skill effect is changed. The skill that generates Second Turn is [Whirlgig] and [Graze Rush].
- If you acquire 10 points of Second Turn, all [Blade Dance] skill cooldown are instantly restored.
- When skill is obtained, boost STR by 50%(PVE)
Spirit Dancer
Class Mastery I
- The skill to create Second Turn is changed to Dusk Hunter.
- When skill is obtained, boost STR by 50%(PVE)
* Credit to Donkay for translation of Awakening Skill Balance (PVE) part of this update.
Let me know If there are any mistakes&questions
Alternate site: https://medium.com/@lejac11/kdn-2016...fe9#.shrdr7fak
Source: http://dn.game.naver.com/news/notice...de=read&no=765
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