This post is just my take on the current dungeon meta
Due to Labyrinth Timer every party seems to be prioritizing DPS and relying on dodge skills to save themselves( which i think is good since nobody is blaming the healer if they died going KOS/YOLO) but this mind set of relying on mechanical skills on dodging have slowly killed the healer, back in the early dungeons when the 5 minutes timer was not yet in place, a low geared team of four players can finish a dungeon with a healer albeit "longer" But now Parties require you to contribute your own damage instead of relying on you to heal them since the lab is timer based and party is fully healed when a stage is completed the need for healers is not necessary.
The meta now requires Buffers and de-buffers not healers although we have only 3 classes categorized as healers, Hard core healers are now rare and rarely do you see GTS shout outs of "LFP>need Healer " or LFP> Saint here"
This is true for regular pleb like me and i don;t know about the high game end dungeons but a regular healer seems to be a dying class.
A lancy has a more chance to be invited vs a saint just because lancy buff is OP right now.
Will the healer be needed in the future reading Divinator page I think not as the developer seem to be concentrating on new content.
Parties are looking for fast clears and DPS.
Redundant dungeons then overtime the player already memorized the mechanics that chance of going to a low health is I guess LOW
the Only hope is that Phys are still cute so
Due to Labyrinth Timer every party seems to be prioritizing DPS and relying on dodge skills to save themselves( which i think is good since nobody is blaming the healer if they died going KOS/YOLO) but this mind set of relying on mechanical skills on dodging have slowly killed the healer, back in the early dungeons when the 5 minutes timer was not yet in place, a low geared team of four players can finish a dungeon with a healer albeit "longer" But now Parties require you to contribute your own damage instead of relying on you to heal them since the lab is timer based and party is fully healed when a stage is completed the need for healers is not necessary.
The meta now requires Buffers and de-buffers not healers although we have only 3 classes categorized as healers, Hard core healers are now rare and rarely do you see GTS shout outs of "LFP>need Healer " or LFP> Saint here"
This is true for regular pleb like me and i don;t know about the high game end dungeons but a regular healer seems to be a dying class.
A lancy has a more chance to be invited vs a saint just because lancy buff is OP right now.
Will the healer be needed in the future reading Divinator page I think not as the developer seem to be concentrating on new content.
Parties are looking for fast clears and DPS.
Redundant dungeons then overtime the player already memorized the mechanics that chance of going to a low health is I guess LOW
the Only hope is that Phys are still cute so
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