Lets compile all the issues that everyone is facing post October 19th patch into this thread. This particular patch was referred to in the other servers as the Bug patch. Lets help the dev teams to identify and resolve as quickly as possible.
Bugs encountered. Most of these are visible from the other's prespective in PvP.
Testing conditions:
DWC Server. Some issues are also there in main server.
Invisibility setting is set to "No Effect", Ping is solid 40ish ms for both user and spectator.
Moonlord:
Half moon slash ex- Animation is slower to the opponent than the user's view. Most probably using the non ex animation.
Destroyer:
Flying Swing Ex- Animation shown for opponents is non ex version. Rest of the hits invisible.
Adept:
magma punch ex - Only the first small punch is visible. the rest of the punches are invisible.
Tempest:
Kick shot ex - character moves wayy too front with delayed animation
Elestra:
Freezing sword ex - The animation shows the non ex version, the rest of the spikes are invisible. (Still hits)
Saleana:
Rolling lava ex- The animation gets cut off and the ball appears after a while to the opponent.
Smasher:
Linear Ray ex - The animation shows the non ex version. Charging animation is not shown to the opponent.the rest of the rays are invisible and are fired without animation.
Ripper:
Shift Blow ex - The last hit of the skill doesn't show in opponent's view.
Izuna Drop ex - The ripper looks like he is infinitely falling/stuck in mid air. The flames are also not visible.
Abysswalker:
Night Explosion ex- The lingering skill hits isn't visible in opponent's view.
Gearmaster:
Mecha duck ex - The second duck never spawns when summoned at a distance.
Video credit to nvLite
Flurry:
Stab Screw Ex- The animation shown to the opponent is the non ex version.
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Other confirmed Bugs:
1. Shooting star reload EX bugged for pvp and pve ,the reduce cd effect is not working. (credit to CuteLikCat)
http://forum.dragonnest.com/forum/se...7625#post97625
2. Lencia's skills in PvP lost the light attribute and become normal magic type attack in PvP: (credit to Remilia and nvlite (video))
http://forum.dragonnest.com/sea/support-aa/in-game-bug-report/97311-lancea-bug-some-sting-breezer-s-skill-lost-light-attribute
-Hovering Blade
-Spear Hand
-Dent Blow
-Piercing Spike
3. Silver hunter's Summon falcon CD Bugs/description error? after taking Wild Falcon skill. (credit to Luxurianer)
http://forum.dragonnest.com/forum/sea-forum/general-topics-aa/general-discussion-aa/97520-post-patch-october-19th-bugs-issues-compilation?p=97575#post97575
4. Sort Item Bug & Temporary workaround (credit to BabyKuri)
http://forum.dragonnest.com/forum/sea-forum/general-topics-aa/general-discussion-aa/97520-post-patch-october-19th-bugs-issues-compilation?p=97952#post97952
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Things to confirm by devs:
1. Is the new FTG System (no ftg=no entering dungeons) intended? (RESOLVED)
Ans: The devs have concluded that the new FTG system is indeed intended. Read more here: https://sea.dragonnest.com/news/pm-blog/9
i'm sure there are a lot more. reply in this thread and i'll compile them/test them.
I'll request the mods to let this thread stay in the general discussion section for maximum visibility. atleast till all the bugs are listed.
Thanks & Regards~
Teeny
Bugs encountered. Most of these are visible from the other's prespective in PvP.
Testing conditions:
DWC Server. Some issues are also there in main server.
Invisibility setting is set to "No Effect", Ping is solid 40ish ms for both user and spectator.
Moonlord:
Half moon slash ex- Animation is slower to the opponent than the user's view. Most probably using the non ex animation.
Destroyer:
Flying Swing Ex- Animation shown for opponents is non ex version. Rest of the hits invisible.
Adept:
magma punch ex - Only the first small punch is visible. the rest of the punches are invisible.
Tempest:
Kick shot ex - character moves wayy too front with delayed animation
Elestra:
Freezing sword ex - The animation shows the non ex version, the rest of the spikes are invisible. (Still hits)
Saleana:
Rolling lava ex- The animation gets cut off and the ball appears after a while to the opponent.
Smasher:
Linear Ray ex - The animation shows the non ex version. Charging animation is not shown to the opponent.the rest of the rays are invisible and are fired without animation.
Ripper:
Shift Blow ex - The last hit of the skill doesn't show in opponent's view.
Izuna Drop ex - The ripper looks like he is infinitely falling/stuck in mid air. The flames are also not visible.
Abysswalker:
Night Explosion ex- The lingering skill hits isn't visible in opponent's view.
Gearmaster:
Mecha duck ex - The second duck never spawns when summoned at a distance.
Video credit to nvLite
Flurry:
Stab Screw Ex- The animation shown to the opponent is the non ex version.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Other confirmed Bugs:
1. Shooting star reload EX bugged for pvp and pve ,the reduce cd effect is not working. (credit to CuteLikCat)
http://forum.dragonnest.com/forum/se...7625#post97625
2. Lencia's skills in PvP lost the light attribute and become normal magic type attack in PvP: (credit to Remilia and nvlite (video))
http://forum.dragonnest.com/sea/support-aa/in-game-bug-report/97311-lancea-bug-some-sting-breezer-s-skill-lost-light-attribute
-Hovering Blade
-Spear Hand
-Dent Blow
-Piercing Spike
3. Silver hunter's Summon falcon CD Bugs/description error? after taking Wild Falcon skill. (credit to Luxurianer)
http://forum.dragonnest.com/forum/sea-forum/general-topics-aa/general-discussion-aa/97520-post-patch-october-19th-bugs-issues-compilation?p=97575#post97575
4. Sort Item Bug & Temporary workaround (credit to BabyKuri)
http://forum.dragonnest.com/forum/sea-forum/general-topics-aa/general-discussion-aa/97520-post-patch-october-19th-bugs-issues-compilation?p=97952#post97952
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Things to confirm by devs:
1. Is the new FTG System (no ftg=no entering dungeons) intended? (RESOLVED)
Ans: The devs have concluded that the new FTG system is indeed intended. Read more here: https://sea.dragonnest.com/news/pm-blog/9
i'm sure there are a lot more. reply in this thread and i'll compile them/test them.
I'll request the mods to let this thread stay in the general discussion section for maximum visibility. atleast till all the bugs are listed.
Thanks & Regards~
Teeny
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