I like the progression gearing idea but there are some issues that I have with it.
1. Garnets
Logically speaking, High Grade items are supposed to be more rare compared to normal ones. The thing is why is High Grade Garnet more common than the normal garnet?
Putting that aside, in order to make Garnet more easily attainable, I have thought up of "Reverse Crafting".
In Reverse Crafting, You can turn jewels of a higher grade into its lower grade in higher quantity.
Example:
X3 High Grade Garnet = X1 Garnet
*Reduced to X1 Garnet instead of X3 since High Grade Garnet is more common than Garnet.
This way, players are able to obtain the jewel they need without needing to farm them again. Of course, with Octagonal Water.
This is helpful especially for people farming Rune Dragon Legends/Uniques
2. Increase Legend Powerstone Drop
Increase the legend powerstone drop by 1, so far in 4 man runs I can get about 1-2 weapon/armor powerstones but you need about X14 at +10 onwards and it increases from there, since legend powerstones aren't tradable I feel that it is right to increase this slightly.
3. Growth Guide Improvement
In order to improve this, suggestion is that the growth guide can give players more "tasks" to complete compared to the one that the amount that they have now that gives additional materials (unique powerstones, legend powerstones (example for clearing VN HC you get additional unique powerstones and so on for the contents goal)
Example:
Additional Unique Powerstone X5 for clearing VN HC for the first time
Additional Legend Powerstone X5 for clearing VN Hell for the first time
so on for future ones
Do try to improve these suggestions if possible, that's about all that I can think of for now and do correct me where possible.
1. Garnets
Logically speaking, High Grade items are supposed to be more rare compared to normal ones. The thing is why is High Grade Garnet more common than the normal garnet?
Putting that aside, in order to make Garnet more easily attainable, I have thought up of "Reverse Crafting".
In Reverse Crafting, You can turn jewels of a higher grade into its lower grade in higher quantity.
Example:
X3 High Grade Garnet = X1 Garnet
*Reduced to X1 Garnet instead of X3 since High Grade Garnet is more common than Garnet.
This way, players are able to obtain the jewel they need without needing to farm them again. Of course, with Octagonal Water.
This is helpful especially for people farming Rune Dragon Legends/Uniques
2. Increase Legend Powerstone Drop
Increase the legend powerstone drop by 1, so far in 4 man runs I can get about 1-2 weapon/armor powerstones but you need about X14 at +10 onwards and it increases from there, since legend powerstones aren't tradable I feel that it is right to increase this slightly.
3. Growth Guide Improvement
In order to improve this, suggestion is that the growth guide can give players more "tasks" to complete compared to the one that the amount that they have now that gives additional materials (unique powerstones, legend powerstones (example for clearing VN HC you get additional unique powerstones and so on for the contents goal)
Example:
Additional Unique Powerstone X5 for clearing VN HC for the first time
Additional Legend Powerstone X5 for clearing VN Hell for the first time
so on for future ones
Do try to improve these suggestions if possible, that's about all that I can think of for now and do correct me where possible.
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